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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef TEXTELEMENT_H
#define TEXTELEMENT_H
#include <string>
#include "GuiElement.h"
namespace agui
{
class TextElement : public GuiElement
{
public:
TextElement(const std::string& str, GuiElement* parent = nullptr) : GuiElement(parent) { SetText(str); }
void SetText(const std::string& str) { WrapText(wtext = text = str); }
private:
void DrawSelf() override;
void GeometryChangeSelf() override { WrapText(wtext = text); }
void WrapText(std::string& str);
std::string text;
std::string wtext;
};
}
#endif // TEXTELEMENT_H
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