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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef WINDOW_H
#define WINDOW_H
#include <string>
#include <slimsig/slimsig.h>
#include "GuiElement.h"
namespace agui {
class Window : public GuiElement
{
public:
Window(const std::string& title = "", GuiElement* parent = nullptr);
virtual void AddChild(GuiElement* elem) override;
slimsig::signal<void (void)> WantClose;
protected:
std::string title;
private:
void DrawSelf() override;
void GeometryChangeSelf() override;
bool HandleEventSelf(const SDL_Event& ev) override;
float Opacity() const override;
bool dragging;
float dragPos[2];
float titleHeight;
};
}
#endif
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