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# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
#
# Copyright (c) 2006-2017, assimp team
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
# with or without modification, are permitted provided that the
# following conditions are met:
#
# * Redistributions of source code must retain the above
# copyright notice, this list of conditions and the
# following disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the
# following disclaimer in the documentation and/or other
# materials provided with the distribution.
#
# * Neither the name of the assimp team, nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior
# written permission of the assimp team.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#----------------------------------------------------------------------
# Listing and grouping of all the source files.
# 1) Set the file lists for each component
# 2) Create a Source Group for each component, for IDE project orginization
# 3) Add libassimp using the file lists (eliminates duplication of file names between
# source groups and library command)
#
cmake_minimum_required( VERSION 2.6 )
SET( HEADER_PATH ../include/assimp )
SET( COMPILER_HEADERS
${HEADER_PATH}/Compiler/pushpack1.h
${HEADER_PATH}/Compiler/poppack1.h
${HEADER_PATH}/Compiler/pstdint.h
)
SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
SET( PUBLIC_HEADERS
${HEADER_PATH}/anim.h
${HEADER_PATH}/ai_assert.h
${HEADER_PATH}/camera.h
${HEADER_PATH}/color4.h
${HEADER_PATH}/color4.inl
${HEADER_PATH}/config.h
${HEADER_PATH}/defs.h
${HEADER_PATH}/Defines.h
${HEADER_PATH}/cfileio.h
${HEADER_PATH}/light.h
${HEADER_PATH}/material.h
${HEADER_PATH}/material.inl
${HEADER_PATH}/matrix3x3.h
${HEADER_PATH}/matrix3x3.inl
${HEADER_PATH}/matrix4x4.h
${HEADER_PATH}/matrix4x4.inl
${HEADER_PATH}/mesh.h
${HEADER_PATH}/postprocess.h
${HEADER_PATH}/quaternion.h
${HEADER_PATH}/quaternion.inl
${HEADER_PATH}/scene.h
${HEADER_PATH}/metadata.h
${HEADER_PATH}/texture.h
${HEADER_PATH}/types.h
${HEADER_PATH}/vector2.h
${HEADER_PATH}/vector2.inl
${HEADER_PATH}/vector3.h
${HEADER_PATH}/vector3.inl
${HEADER_PATH}/version.h
${HEADER_PATH}/cimport.h
${HEADER_PATH}/importerdesc.h
${HEADER_PATH}/Importer.hpp
${HEADER_PATH}/DefaultLogger.hpp
${HEADER_PATH}/ProgressHandler.hpp
${HEADER_PATH}/IOStream.hpp
${HEADER_PATH}/IOSystem.hpp
${HEADER_PATH}/Logger.hpp
${HEADER_PATH}/LogStream.hpp
${HEADER_PATH}/NullLogger.hpp
${HEADER_PATH}/cexport.h
${HEADER_PATH}/Exporter.hpp
${HEADER_PATH}/DefaultIOStream.h
${HEADER_PATH}/DefaultIOSystem.h
${HEADER_PATH}/SceneCombiner.h
)
SET( Core_SRCS
Assimp.cpp
)
SET( Logging_SRCS
${HEADER_PATH}/DefaultLogger.hpp
${HEADER_PATH}/LogStream.hpp
${HEADER_PATH}/Logger.hpp
${HEADER_PATH}/NullLogger.hpp
Win32DebugLogStream.h
DefaultLogger.cpp
FileLogStream.h
StdOStreamLogStream.h
)
SOURCE_GROUP(Logging FILES ${Logging_SRCS})
SET( Common_SRCS
fast_atof.h
qnan.h
BaseImporter.cpp
BaseImporter.h
BaseProcess.cpp
BaseProcess.h
Importer.h
ScenePrivate.h
PostStepRegistry.cpp
ImporterRegistry.cpp
ByteSwapper.h
DefaultProgressHandler.h
DefaultIOStream.cpp
DefaultIOSystem.cpp
CInterfaceIOWrapper.cpp
CInterfaceIOWrapper.h
Hash.h
Importer.cpp
IFF.h
MemoryIOWrapper.h
ParsingUtils.h
StreamReader.h
StreamWriter.h
StringComparison.h
StringUtils.h
SGSpatialSort.cpp
SGSpatialSort.h
VertexTriangleAdjacency.cpp
VertexTriangleAdjacency.h
GenericProperty.h
SpatialSort.cpp
SpatialSort.h
SceneCombiner.cpp
ScenePreprocessor.cpp
ScenePreprocessor.h
SkeletonMeshBuilder.cpp
SkeletonMeshBuilder.h
SplitByBoneCountProcess.cpp
SplitByBoneCountProcess.h
ScaleProcess.cpp
ScaleProcess.h
SmoothingGroups.h
StandardShapes.cpp
StandardShapes.h
TargetAnimation.cpp
TargetAnimation.h
RemoveComments.cpp
RemoveComments.h
Subdivision.cpp
Subdivision.h
scene.cpp
Vertex.h
LineSplitter.h
TinyFormatter.h
Profiler.h
LogAux.h
Bitmap.cpp
Bitmap.h
XMLTools.h
Version.cpp
IOStreamBuffer.h
CreateAnimMesh.h
CreateAnimMesh.cpp
)
SOURCE_GROUP(Common FILES ${Common_SRCS})
IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
SET( C4D_SRCS
C4DImporter.cpp
C4DImporter.h
)
SOURCE_GROUP( C4D FILES ${C4D_SRCS})
ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
# if this variable is set to TRUE, the user can manually disable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
# if this variable is set to FALSE, the user can manually enable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER value" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_IMPORTER name)
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
IF(ASSIMP_BUILD_${name}_IMPORTER)
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
SET(${name}_SRCS ${ARGN})
SOURCE_GROUP(${name} FILES ${ARGN})
ELSE()
SET(${name}_SRC "")
SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
ENDIF()
ENDMACRO()
SET(ASSIMP_LOADER_SRCS "")
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled list (used to print)
ADD_ASSIMP_IMPORTER( AMF
AMFImporter.hpp
AMFImporter_Macro.hpp
AMFImporter_Node.hpp
AMFImporter.cpp
AMFImporter_Geometry.cpp
AMFImporter_Material.cpp
AMFImporter_Postprocess.cpp
)
ADD_ASSIMP_IMPORTER( 3DS
3DSConverter.cpp
3DSHelper.h
3DSLoader.cpp
3DSLoader.h
# 3DSExporter.h
# 3DSExporter.cpp
)
ADD_ASSIMP_IMPORTER( AC
ACLoader.cpp
ACLoader.h
)
ADD_ASSIMP_IMPORTER( ASE
ASELoader.cpp
ASELoader.h
ASEParser.cpp
ASEParser.h
)
ADD_ASSIMP_IMPORTER( ASSBIN
AssbinExporter.h
AssbinExporter.cpp
AssbinLoader.h
AssbinLoader.cpp
)
ADD_ASSIMP_IMPORTER( ASSXML
AssxmlExporter.h
AssxmlExporter.cpp
)
ADD_ASSIMP_IMPORTER( B3D
B3DImporter.cpp
B3DImporter.h
)
ADD_ASSIMP_IMPORTER( BVH
BVHLoader.cpp
BVHLoader.h
)
ADD_ASSIMP_IMPORTER( COLLADA
ColladaHelper.h
ColladaLoader.cpp
ColladaLoader.h
ColladaParser.cpp
ColladaParser.h
ColladaExporter.h
ColladaExporter.cpp
)
ADD_ASSIMP_IMPORTER( DXF
DXFLoader.cpp
DXFLoader.h
DXFHelper.h
)
ADD_ASSIMP_IMPORTER( CSM
CSMLoader.cpp
CSMLoader.h
)
ADD_ASSIMP_IMPORTER( HMP
HMPFileData.h
HMPLoader.cpp
HMPLoader.h
HalfLifeFileData.h
)
ADD_ASSIMP_IMPORTER( IRRMESH
IRRMeshLoader.cpp
IRRMeshLoader.h
IRRShared.cpp
IRRShared.h
)
ADD_ASSIMP_IMPORTER( IRR
IRRLoader.cpp
IRRLoader.h
IRRShared.cpp
IRRShared.h
)
ADD_ASSIMP_IMPORTER( LWO
LWOAnimation.cpp
LWOAnimation.h
LWOBLoader.cpp
LWOFileData.h
LWOLoader.cpp
LWOLoader.h
LWOMaterial.cpp
)
ADD_ASSIMP_IMPORTER( LWS
LWSLoader.cpp
LWSLoader.h
)
ADD_ASSIMP_IMPORTER( MD2
MD2FileData.h
MD2Loader.cpp
MD2Loader.h
MD2NormalTable.h
)
ADD_ASSIMP_IMPORTER( MD3
MD3FileData.h
MD3Loader.cpp
MD3Loader.h
)
ADD_ASSIMP_IMPORTER( MD5
MD5Loader.cpp
MD5Loader.h
MD5Parser.cpp
MD5Parser.h
)
ADD_ASSIMP_IMPORTER( MDC
MDCFileData.h
MDCLoader.cpp
MDCLoader.h
MDCNormalTable.h
)
ADD_ASSIMP_IMPORTER( MDL
MDLDefaultColorMap.h
MDLFileData.h
MDLLoader.cpp
MDLLoader.h
MDLMaterialLoader.cpp
)
SET( MaterialSystem_SRCS
MaterialSystem.cpp
MaterialSystem.h
)
SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS})
ADD_ASSIMP_IMPORTER( NFF
NFFLoader.cpp
NFFLoader.h
)
ADD_ASSIMP_IMPORTER( NDO
NDOLoader.cpp
NDOLoader.h
)
ADD_ASSIMP_IMPORTER( OFF
OFFLoader.cpp
OFFLoader.h
)
ADD_ASSIMP_IMPORTER( OBJ
ObjFileData.h
ObjFileImporter.cpp
ObjFileImporter.h
ObjFileMtlImporter.cpp
ObjFileMtlImporter.h
ObjFileParser.cpp
ObjFileParser.h
ObjTools.h
# ObjExporter.h
# ObjExporter.cpp
)
ADD_ASSIMP_IMPORTER( OGRE
OgreImporter.h
OgreStructs.h
OgreParsingUtils.h
OgreBinarySerializer.h
OgreXmlSerializer.h
OgreImporter.cpp
OgreStructs.cpp
OgreBinarySerializer.cpp
OgreXmlSerializer.cpp
OgreMaterial.cpp
)
ADD_ASSIMP_IMPORTER( OPENGEX
OpenGEXExporter.cpp
OpenGEXExporter.h
OpenGEXImporter.cpp
OpenGEXImporter.h
OpenGEXStructs.h
)
ADD_ASSIMP_IMPORTER( PLY
PlyLoader.cpp
PlyLoader.h
PlyParser.cpp
PlyParser.h
PlyExporter.cpp
PlyExporter.h
)
ADD_ASSIMP_IMPORTER( MS3D
MS3DLoader.cpp
MS3DLoader.h
)
ADD_ASSIMP_IMPORTER( COB
COBLoader.cpp
COBLoader.h
COBScene.h
)
ADD_ASSIMP_IMPORTER( BLEND
BlenderLoader.cpp
BlenderLoader.h
BlenderDNA.cpp
BlenderDNA.h
BlenderDNA.inl
BlenderScene.cpp
BlenderScene.h
BlenderSceneGen.h
BlenderIntermediate.h
BlenderModifier.h
BlenderModifier.cpp
# BlenderBMesh.h
# BlenderBMesh.cpp
# BlenderTessellator.h
# BlenderTessellator.cpp
)
ADD_ASSIMP_IMPORTER( IFC
IFCLoader.cpp
IFCLoader.h
IFCReaderGen1.cpp
IFCReaderGen2.cpp
IFCReaderGen.h
IFCUtil.h
IFCUtil.cpp
IFCGeometry.cpp
IFCMaterial.cpp
IFCProfile.cpp
IFCCurve.cpp
IFCBoolean.cpp
IFCOpenings.cpp
STEPFile.h
STEPFileReader.h
STEPFileReader.cpp
STEPFileEncoding.cpp
STEPFileEncoding.h
)
if (ASSIMP_BUILD_IFC_IMPORTER)
if (MSVC)
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
elseif(CMAKE_COMPILER_IS_MINGW)
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
endif()
endif (ASSIMP_BUILD_IFC_IMPORTER)
ADD_ASSIMP_IMPORTER( XGL
XGLLoader.cpp
XGLLoader.h
)
ADD_ASSIMP_IMPORTER( FBX
FBXImporter.cpp
FBXCompileConfig.h
FBXImporter.h
FBXParser.cpp
FBXParser.h
FBXTokenizer.cpp
FBXTokenizer.h
FBXImportSettings.h
FBXConverter.h
FBXConverter.cpp
FBXUtil.h
FBXUtil.cpp
FBXDocument.h
FBXDocument.cpp
FBXProperties.h
FBXProperties.cpp
FBXMeshGeometry.h
FBXMeshGeometry.cpp
FBXMaterial.cpp
FBXModel.cpp
FBXAnimation.cpp
FBXNodeAttribute.cpp
FBXDeformer.cpp
FBXBinaryTokenizer.cpp
FBXDocumentUtil.cpp
)
SET( PostProcessing_SRCS
CalcTangentsProcess.cpp
CalcTangentsProcess.h
ComputeUVMappingProcess.cpp
ComputeUVMappingProcess.h
ConvertToLHProcess.cpp
ConvertToLHProcess.h
FindDegenerates.cpp
FindDegenerates.h
FindInstancesProcess.cpp
FindInstancesProcess.h
FindInvalidDataProcess.cpp
FindInvalidDataProcess.h
FixNormalsStep.cpp
FixNormalsStep.h
GenFaceNormalsProcess.cpp
GenFaceNormalsProcess.h
GenVertexNormalsProcess.cpp
GenVertexNormalsProcess.h
PretransformVertices.cpp
PretransformVertices.h
ImproveCacheLocality.cpp
ImproveCacheLocality.h
JoinVerticesProcess.cpp
JoinVerticesProcess.h
LimitBoneWeightsProcess.cpp
LimitBoneWeightsProcess.h
RemoveRedundantMaterials.cpp
RemoveRedundantMaterials.h
RemoveVCProcess.cpp
RemoveVCProcess.h
SortByPTypeProcess.cpp
SortByPTypeProcess.h
SplitLargeMeshes.cpp
SplitLargeMeshes.h
TextureTransform.cpp
TextureTransform.h
TriangulateProcess.cpp
TriangulateProcess.h
ValidateDataStructure.cpp
ValidateDataStructure.h
OptimizeGraph.cpp
OptimizeGraph.h
OptimizeMeshes.cpp
OptimizeMeshes.h
DeboneProcess.cpp
DeboneProcess.h
ProcessHelper.h
ProcessHelper.cpp
PolyTools.h
MakeVerboseFormat.cpp
MakeVerboseFormat.h
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
SET( IrrXML_SRCS irrXMLWrapper.h )
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
ADD_ASSIMP_IMPORTER( Q3D
Q3DLoader.cpp
Q3DLoader.h
)
ADD_ASSIMP_IMPORTER( Q3BSP
Q3BSPFileData.h
Q3BSPFileParser.h
Q3BSPFileParser.cpp
Q3BSPFileImporter.h
Q3BSPFileImporter.cpp
Q3BSPZipArchive.h
Q3BSPZipArchive.cpp
)
ADD_ASSIMP_IMPORTER( RAW
RawLoader.cpp
RawLoader.h
)
ADD_ASSIMP_IMPORTER( SIB
SIBImporter.cpp
SIBImporter.h
)
ADD_ASSIMP_IMPORTER( SMD
SMDLoader.cpp
SMDLoader.h
)
ADD_ASSIMP_IMPORTER( STL
STLLoader.cpp
STLLoader.h
STLExporter.h
STLExporter.cpp
)
ADD_ASSIMP_IMPORTER( TERRAGEN
TerragenLoader.cpp
TerragenLoader.h
)
ADD_ASSIMP_IMPORTER( 3D
UnrealLoader.cpp
UnrealLoader.h
)
ADD_ASSIMP_IMPORTER( X
XFileHelper.h
XFileImporter.cpp
XFileImporter.h
XFileParser.cpp
XFileParser.h
XFileExporter.h
XFileExporter.cpp
)
ADD_ASSIMP_IMPORTER(X3D
X3DExporter.cpp
X3DExporter.hpp
X3DImporter.cpp
X3DImporter.hpp
X3DImporter_Geometry2D.cpp
X3DImporter_Geometry3D.cpp
X3DImporter_Group.cpp
X3DImporter_Light.cpp
X3DImporter_Macro.hpp
X3DImporter_Metadata.cpp
X3DImporter_Networking.cpp
X3DImporter_Node.hpp
X3DImporter_Postprocess.cpp
X3DImporter_Rendering.cpp
X3DImporter_Shape.cpp
X3DImporter_Texturing.cpp
FIReader.hpp
FIReader.cpp
X3DVocabulary.cpp
)
ADD_ASSIMP_IMPORTER( GLTF
glTFAsset.h
glTFAsset.inl
glTFAssetWriter.h
glTFAssetWriter.inl
glTFImporter.cpp
glTFImporter.h
glTFExporter.h
glTFExporter.cpp
glTF2Asset.h
glTF2Asset.inl
glTF2AssetWriter.h
glTF2AssetWriter.inl
glTF2Importer.cpp
glTF2Importer.h
glTF2Exporter.h
glTF2Exporter.cpp
)
ADD_ASSIMP_IMPORTER( 3MF
D3MFImporter.h
D3MFImporter.cpp
D3MFOpcPackage.h
D3MFOpcPackage.cpp
)
ADD_ASSIMP_IMPORTER( MMD
MMDCpp14.h
MMDImporter.cpp
MMDImporter.h
MMDPmdParser.h
MMDPmxParser.h
MMDPmxParser.cpp
MMDVmdParser.h
)
SET( Step_SRCS
StepExporter.h
StepExporter.cpp
)
SOURCE_GROUP( Step FILES ${Step_SRCS})
SET( Exporter_SRCS
Exporter.cpp
AssimpCExport.cpp
BlobIOSystem.h
)
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
SET( Extra_SRCS
MD4FileData.h
)
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
SET( Clipper_SRCS
../contrib/clipper/clipper.hpp
../contrib/clipper/clipper.cpp
)
SOURCE_GROUP( Clipper FILES ${Clipper_SRCS})
SET( Poly2Tri_SRCS
../contrib/poly2tri/poly2tri/common/shapes.cc
../contrib/poly2tri/poly2tri/common/shapes.h
../contrib/poly2tri/poly2tri/common/utils.h
../contrib/poly2tri/poly2tri/sweep/advancing_front.h
../contrib/poly2tri/poly2tri/sweep/advancing_front.cc
../contrib/poly2tri/poly2tri/sweep/cdt.cc
../contrib/poly2tri/poly2tri/sweep/cdt.h
../contrib/poly2tri/poly2tri/sweep/sweep.cc
../contrib/poly2tri/poly2tri/sweep/sweep.h
../contrib/poly2tri/poly2tri/sweep/sweep_context.cc
../contrib/poly2tri/poly2tri/sweep/sweep_context.h
)
SOURCE_GROUP( Poly2Tri FILES ${Poly2Tri_SRCS})
SET( unzip_SRCS
../contrib/unzip/crypt.h
../contrib/unzip/ioapi.c
../contrib/unzip/ioapi.h
../contrib/unzip/unzip.c
../contrib/unzip/unzip.h
)
SOURCE_GROUP( unzip FILES ${unzip_SRCS})
SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLParser.cpp
../contrib/openddlparser/code/DDLNode.cpp
../contrib/openddlparser/code/OpenDDLCommon.cpp
../contrib/openddlparser/code/OpenDDLExport.cpp
../contrib/openddlparser/code/Value.cpp
../contrib/openddlparser/code/OpenDDLStream.cpp
../contrib/openddlparser/include/openddlparser/OpenDDLParser.h
../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h
../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h
../contrib/openddlparser/include/openddlparser/OpenDDLExport.h
../contrib/openddlparser/include/openddlparser/OpenDDLStream.h
../contrib/openddlparser/include/openddlparser/DDLNode.h
../contrib/openddlparser/include/openddlparser/Value.h
)
SOURCE_GROUP( openddl_parser FILES ${openddl_parser_SRCS})
SET ( open3dgc_SRCS
../contrib/Open3DGC/o3dgcAdjacencyInfo.h
../contrib/Open3DGC/o3dgcArithmeticCodec.cpp
../contrib/Open3DGC/o3dgcArithmeticCodec.h
../contrib/Open3DGC/o3dgcBinaryStream.h
../contrib/Open3DGC/o3dgcCommon.h
../contrib/Open3DGC/o3dgcDVEncodeParams.h
../contrib/Open3DGC/o3dgcDynamicVectorDecoder.cpp
../contrib/Open3DGC/o3dgcDynamicVectorDecoder.h
../contrib/Open3DGC/o3dgcDynamicVectorEncoder.cpp
../contrib/Open3DGC/o3dgcDynamicVectorEncoder.h
../contrib/Open3DGC/o3dgcDynamicVector.h
../contrib/Open3DGC/o3dgcFIFO.h
../contrib/Open3DGC/o3dgcIndexedFaceSet.h
../contrib/Open3DGC/o3dgcIndexedFaceSet.inl
../contrib/Open3DGC/o3dgcSC3DMCDecoder.h
../contrib/Open3DGC/o3dgcSC3DMCDecoder.inl
../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h
../contrib/Open3DGC/o3dgcSC3DMCEncoder.h
../contrib/Open3DGC/o3dgcSC3DMCEncoder.inl
../contrib/Open3DGC/o3dgcTimer.h
../contrib/Open3DGC/o3dgcTools.cpp
../contrib/Open3DGC/o3dgcTriangleFans.cpp
../contrib/Open3DGC/o3dgcTriangleFans.h
../contrib/Open3DGC/o3dgcTriangleListDecoder.h
../contrib/Open3DGC/o3dgcTriangleListDecoder.inl
../contrib/Open3DGC/o3dgcTriangleListEncoder.h
../contrib/Open3DGC/o3dgcTriangleListEncoder.inl
../contrib/Open3DGC/o3dgcVector.h
../contrib/Open3DGC/o3dgcVector.inl
)
SOURCE_GROUP( open3dgc FILES ${open3dgc_SRCS})
# Check dependencies for glTF importer with Open3DGC-compression.
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
# has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
FIND_PACKAGE(RT QUIET)
IF (RT_FOUND OR MSVC)
SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
ELSE ()
SET (open3dgc_SRCS "")
MESSAGE (INFO " RT-extension not found. glTF import/export will be built without Open3DGC-compression.")
#!TODO: off course is better to remove statistics timers from o3dgc codec. Or propose to choose what to use.
ENDIF ()
INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
INCLUDE_DIRECTORIES( "../contrib" )
# VC2010 fixes
if(MSVC10)
option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
if( VC10_STDINT_FIX )
ADD_DEFINITIONS( -D_STDINT )
endif( VC10_STDINT_FIX )
endif(MSVC10)
ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT )
if ( MSVC )
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ( MSVC )
if (UNZIP_FOUND)
SET (unzip_compile_SRCS "")
else (UNZIP_FOUND)
SET (unzip_compile_SRCS ${unzip_SRCS})
INCLUDE_DIRECTORIES( "../contrib/unzip/" )
endif (UNZIP_FOUND)
MESSAGE(STATUS "Enabled formats:${ASSIMP_IMPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled formats:${ASSIMP_IMPORTERS_DISABLED}")
SET( assimp_src
# Assimp Files
${Core_SRCS}
${Common_SRCS}
${Logging_SRCS}
# ${Exporter_SRCS}
${PostProcessing_SRCS}
${MaterialSystem_SRCS}
# ${Step_SRCS}
# Model Support
${ASSIMP_LOADER_SRCS}
# Third-party libraries
${IrrXML_SRCS}
# ${unzip_compile_SRCS}
# ${Poly2Tri_SRCS}
# ${Clipper_SRCS}
# ${openddl_parser_SRCS}
# ${open3dgc_SRCS}
# Necessary to show the headers in the project when using the VC++ generator:
${PUBLIC_HEADERS}
${COMPILER_HEADERS}
)
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
INCLUDE_DIRECTORIES(
${IRRXML_INCLUDE_DIR}
../contrib/openddlparser/include
)
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET( assimp_src ${assimp_src} ${C4D_SRCS})
INCLUDE_DIRECTORIES(${C4D_INCLUDES})
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_LIBRARY( assimp ${assimp_src} )
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/)
target_link_libraries(assimp android_jniiosystem)
endif(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES})
TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES})
TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES})
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
if( MSVC )
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
set(MSVC_PREFIX "vc80")
elseif( MSVC90 )
set(MSVC_PREFIX "vc90")
elseif( MSVC10 )
set(MSVC_PREFIX "vc100")
elseif( MSVC11 )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
else()
set(MSVC_PREFIX "vc150")
endif()
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
endif()
SET_TARGET_PROPERTIES( assimp PROPERTIES
VERSION ${ASSIMP_VERSION}
SOVERSION ${ASSIMP_SOVERSION} # use full version
OUTPUT_NAME assimp${LIBRARY_SUFFIX}
)
if (FALSE AND APPLE)
SET_TARGET_PROPERTIES( assimp PROPERTIES INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}")
endif()
# Build against external unzip, or add ../contrib/unzip so
# assimp can #include "unzip.h"
if (UNZIP_FOUND)
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
else (UNZIP_FOUND)
INCLUDE_DIRECTORIES("../")
endif (UNZIP_FOUND)
# Add RT-extension library for glTF importer with Open3DGC-compression.
IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
ENDIF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
# INSTALL( TARGETS assimp
# LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
# ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
# RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
# COMPONENT ${LIBASSIMP_COMPONENT})
# INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
# INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
# if (ASSIMP_ANDROID_JNIIOSYSTEM)
# INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
# DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
# COMPONENT assimp-dev)
# endif(ASSIMP_ANDROID_JNIIOSYSTEM)
if(FALSE AND MSVC AND ASSIMP_INSTALL_PDB)
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)
ELSE()
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)
ENDIF()
endif ()
if (ASSIMP_COVERALLS)
include(Coveralls)
set(COVERAGE_SRCS ${assimp_src} ${TEST_SRCS} )
# Create the coveralls target.
coveralls_setup(
"${COVERAGE_SRCS}" # The source files.
ON # If we should upload.
"${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
endif()
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