1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SPRING_LUA_USER_H
#define SPRING_LUA_USER_H
#include "lua.h"
extern void LuaCreateMutex(lua_State* L);
extern void LuaDestroyMutex(lua_State* L);
extern void LuaLinkMutex(lua_State* L_parent, lua_State* L_child);
extern void LuaMutexLock(lua_State* L);
extern void LuaMutexUnlock(lua_State* L);
extern void LuaMutexYield(lua_State* L);
extern const char* spring_lua_get_handle_name(lua_State* L);
struct SLuaAllocState;
struct SLuaAllocError {
// includes space for multiple messages, since we do not record them immediately
char msgBuf[16384] = {0};
char* msgPtr = nullptr;
};
extern void* spring_lua_alloc(void* ud, void* ptr, size_t osize, size_t nsize);
extern void spring_lua_alloc_get_stats(SLuaAllocState* state);
extern bool spring_lua_alloc_get_error(SLuaAllocError* error);
extern bool spring_lua_alloc_skip_gc(float gcLoadMult);
extern void spring_lua_alloc_update_stats(int clearStatsFrame);
extern void spring_lua_ftoa(float f, char *buf, int precision = -1);
extern void spring_lua_format(float f, const char* fmt, char *buf);
// (these should) never (be) called from synced Lua states
extern int spring_lua_unsynced_rand(lua_State* L);
extern int spring_lua_unsynced_srand(lua_State* L);
#endif // SPRING_LUA_USER_H
|