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// Mono-space font required
{
// Factory selection parameters
"select": {
"air_map": 80,
"offset": [-20, 20],
// Speed factor: 8x8 ~ 0%, 24x24 ~ 40%
"speed": [0, 40],
"map": [8, 24],
"no_air": 3
},
// Utility param: warning on unit's total probability not equal to 100%
"warn_probability": true,
// Define factories
"factory": {
"factorycloak": {
// Adjusts the priority of factory choice (factories with map_percent < 20 are ignored)
// map_percent is [20..100]
// On start:
// if factory has available builder in current frame: priority ~= map_percent * importance0 + random(-20..+20)
// if factory's builder unavailable in current frame: priority ~= map_percent * importance0 / 10 + random(-20..+20)
// During game: priority ~= map_percent * importance1 + random(-20..+20)
// importanceN = 1.0 by default if not set
"importance": [0.78, 0.2],
// 'require_energy' adds energy requirement for tierN (N>0): fallback to lowest tier on low energy
"require_energy": true,
// If income*ecoFactor < income_tier[N] then 'tierN' probability will be used
"income_tier": [20, 30, 40],
// conjurer, glaive, scythe, rocko, warrior, zeus, hammer, sniper, tick, eraser, gremlin
"unit": ["cloakcon", "cloakraid", "cloakheavyraid", "cloakskirm", "cloakriot", "cloakassault", "cloakarty", "cloaksnipe", "cloakbomb", "cloakjammer", "cloakaa"],
"land": {
// 0-8m Opening - Glaives & Warriors most important for scouting, map control and defence.
"tier0": [ 0.10, 0.54, 0.03, 0.30, 0.03, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00],
// 9-16m Early Game - Map control still important but move towards Scythe raiding and Riot defense from raider balls.
"tier1": [ 0.20, 0.10, 0.06, 0.51, 0.10, 0.00, 0.00, 0.03, 0.00, 0.00, 0.00],
// 17-24m Expanding - Good size terriotiry now, so less scouting and begin producing a little assault/arty on the side.
"tier2": [ 0.25, 0.01, 0.20, 0.20, 0.03, 0.00, 0.00, 0.20, 0.00, 0.11, 0.00]
// 25-32m Expansions meet - Economy can afford to begin producing in bulk so unit compositions alter.
// "tier3": [ 0.10, 0.40, 0.05, 0.30, 0.00, 0.10, 0.00, 0.00, 0.00, 0.05, 0.00],
// 33m -40m Solid Fronts - Now we stop raiding and start pushing.
// "tier4": [ 0.10, 0.35, 0.10, 0.30, 0.00, 0.10, 0.00, 0.00, 0.00, 0.05, 0.00],
// 41m - 56m Mid Game - we must have 2 facs by now, stop making balanced compositions and start being abusive.
// "tier5": [ 0.10, 0.05, 0.25, 0.10, 0.00, 0.20, 0.10, 0.00, 0.00, 0.10, 0.00],
// 57m - 72m Late Game - we must have 2 facs & Striders by now, go nuts!
// "tier6": [ 0.10, 0.00, 0.65, 0.00, 0.00, 0.00, 0.00, 0.15, 0.00, 0.10, 0.00],
// 72m - inf+ Late late Game - This fac sucks!
// "tier7": [ 0.10, 0.00, 0.65, 0.00, 0.00, 0.00, 0.00, 0.15, 0.00, 0.10, 0.00]
},
"air": {
// 0-8m Opening - Glaives & Warriors most important for scouting, map control and defence.
"tier0": [ 0.10, 0.54, 0.26, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.10],
// 9-16m Early Game - Map control still important but move towards Scythe raiding and Riot defense from raider balls.
"tier1": [ 0.10, 0.25, 0.11, 0.38, 0.00, 0.06, 0.00, 0.00, 0.00, 0.00, 0.10],
// 17-24m Expanding - Good size terriotiry now, so less scouting and begin producing a little assault/arty on the side.
"tier2": [ 0.20, 0.10, 0.10, 0.33, 0.00, 0.12, 0.00, 0.00, 0.00, 0.05, 0.10]
},
"caretaker": 6
},
"factorygunship": {
"importance": [15.0, 1.7],
"require_energy": false,
"income_tier": [16, 24, 32, 40, 56, 72, 85],
// wasp, blastwing, gnat, banshee, rapier, brawler, blackdawn, krow, valkyrie, vindicator, trident
"unit": ["gunshipcon", "gunshipbomb", "gunshipemp", "gunshipraid", "gunshipskirm", "gunshipheavyskirm", "gunshipassault", "gunshipkrow", "gunshiptrans", "gunshipheavytrans", "gunshipaa"],
"land": {
// 0-8m Opening - Blastwing and banshee Harass
"tier0": [ 0.00, 0.00, 0.00, 0.00, 0.98, 0.00, 0.02, 0.00, 0.00, 0.00, 0.00],
// 9-16m Early Game - Banshee with a chance of Blackdawn
"tier1": [ 0.00, 0.20, 0.00, 0.02, 0.45, 0.31, 0.02, 0.00, 0.00, 0.00, 0.00],
// 17-24m Expanding - Time to start a-makin Brawlers
"tier2": [ 0.00, 0.02, 0.00, 0.00, 0.04, 0.90, 0.04, 0.00, 0.00, 0.00, 0.00],
// 25-32m Expansions meet - Time to keep a-makin Brawlers
"tier3": [ 0.00, 0.05, 0.00, 0.00, 0.04, 0.83, 0.08, 0.00, 0.00, 0.00, 0.00],
// 33m -40m Solid Fronts - Brawlers with a chance of Krow
"tier4": [ 0.00, 0.04, 0.00, 0.00, 0.05, 0.80, 0.10, 0.01, 0.00, 0.00, 0.00],
// 41m - 56m Mid Game - Brawlers with a bigger chance of Krow
"tier5": [ 0.00, 0.05, 0.00, 0.00, 0.00, 0.87, 0.06, 0.02, 0.00, 0.00, 0.00],
// 57m - 72m Late Game - we must have 2 facs & Striders by now, go nuts!
"tier6": [ 0.00, 0.05, 0.00, 0.00, 0.00, 0.84, 0.07, 0.04, 0.00, 0.00, 0.00],
// 72m - inf+ Late late Game - Spam Krows!
"tier7": [ 0.00, 0.05, 0.00, 0.00, 0.00, 0.90, 0.00, 0.05, 0.00, 0.00, 0.00]
},
"caretaker": 6
},
"factoryamph": {
"importance": [0.85, 1.0],
"require_energy": false,
"income_tier": [16, 24, 32, 40, 56, 72, 100],
// conch, duck, archer, buoy, scallop, grizzly, djinn, angler
"unit": ["amphcon", "amphraid", "amphimpulse", "amphfloater", "amphriot", "amphassault", "amphtele", "amphaa"],
"land": {
// 0-8m Opening - Ducks and Archers
"tier0": [ 0.00, 0.53, 0.25, 0.20, 0.02, 0.00, 0.00, 0.00],
// 9-16m Early Game - Still mostly Ducks, Ducks are amazing
"tier1": [ 0.05, 0.10, 0.16, 0.47, 0.22, 0.00, 0.00, 0.00],
// 17-24m Expanding - Less Ducks, more Scallop/Bouy
"tier2": [ 0.10, 0.10, 0.09, 0.51, 0.15, 0.05, 0.00, 0.00],
// 25-32m Expansions meet - Time to start producing Bouy
"tier3": [ 0.15, 0.11, 0.02, 0.47, 0.12, 0.13, 0.00, 0.00],
// 33m -40m Solid Fronts - Time to start producing even more Bouy
"tier4": [ 0.16, 0.11, 0.02, 0.52, 0.04, 0.15, 0.00, 0.00],
// 41m - 56m Mid Game - Switch to Grizzly
"tier5": [ 0.20, 0.10, 0.02, 0.49, 0.02, 0.17, 0.00, 0.00],
// 57m - 72m Late Game - MORE Grizzly
"tier6": [ 0.20, 0.10, 0.02, 0.48, 0.02, 0.18, 0.00, 0.00],
// 72m - inf+ Late late Game - SPAM GRIZZLY
"tier7": [ 0.20, 0.08, 0.02, 0.46, 0.02, 0.22, 0.00, 0.00]
},
"air": {
// 0-8m Opening - Ducks and Archers
"tier0": [ 0.00, 0.58, 0.25, 0.10, 0.02, 0.00, 0.00, 0.05],
// 9-16m Early Game - Still mostly Ducks, Ducks are amazing
"tier1": [ 0.05, 0.10, 0.11, 0.47, 0.22, 0.00, 0.00, 0.05],
// 17-24m Expanding - Less Ducks, more Scallop/Bouy
"tier2": [ 0.10, 0.11, 0.04, 0.53, 0.12, 0.05, 0.00, 0.05],
// 25-32m Expansions meet - Time to start producing Bouy
"tier3": [ 0.15, 0.11, 0.02, 0.42, 0.12, 0.13, 0.00, 0.05],
// 33m -40m Solid Fronts - Time to start producing even more Bouy
"tier4": [ 0.15, 0.10, 0.02, 0.49, 0.04, 0.15, 0.00, 0.05],
// 41m - 56m Mid Game - Switch to Grizzly
"tier5": [ 0.16, 0.13, 0.02, 0.45, 0.02, 0.17, 0.00, 0.05],
// 57m - 72m Late Game - MORE Grizzly
"tier6": [ 0.20, 0.10, 0.02, 0.43, 0.02, 0.18, 0.00, 0.05],
// 72m - inf+ Late late Game - SPAM GRIZZLY
"tier7": [ 0.20, 0.08, 0.02, 0.41, 0.02, 0.22, 0.00, 0.05]
},
"caretaker": 6
},
"factoryspider": {
"importance": [0.71, 0.7],
"require_energy": false,
"income_tier": [16, 24, 32, 40, 56, 72, 100],
// weaver, flea, hermit, venom, redback, recluse, crabe, infiltrator, tarantula
"unit": ["spidercon", "spiderscout", "spiderassault", "spideremp", "spiderriot", "spiderskirm", "spidercrabe", "spiderantiheavy", "spideraa"],
"land": {
// 0-12m Opening - Opening turbo Flea spam & Riots
"tier0": [ 0.00, 0.73, 0.00, 0.22, 0.05, 0.00, 0.00, 0.00, 0.00],
// 13-18m Early Game - Reducing Flea spam, still mostly Riots
"tier1": [ 0.00, 0.59, 0.00, 0.05, 0.05, 0.31, 0.00, 0.00, 0.00],
// 17-24m Expanding - Slant production towards Hermit & Redback
"tier2": [ 0.06, 0.48, 0.04, 0.05, 0.00, 0.35, 0.02, 0.00, 0.00],
// 25-32m Expansions meet - Slant production towards Hermit & Recluse
"tier3": [ 0.08, 0.45, 0.06, 0.03, 0.00, 0.33, 0.05, 0.00, 0.00],
// 33m -40m Solid Fronts - Greater Emphasis on Hermit & Crabbe
"tier4": [ 0.08, 0.40, 0.09, 0.03, 0.00, 0.32, 0.08, 0.00, 0.00],
// 41m - 56m Mid Game - We need more Crabbes
"tier5": [ 0.08, 0.42, 0.07, 0.02, 0.00, 0.31, 0.10, 0.00, 0.00],
// 57m - 72m Late Game - MORE CRABBES
"tier6": [ 0.09, 0.40, 0.11, 0.00, 0.00, 0.29, 0.11, 0.00, 0.00],
// 72m - inf+ Late late Game - TURBO CRABBES
"tier7": [ 0.10, 0.35, 0.20, 0.00, 0.00, 0.22, 0.13, 0.00, 0.00]
},
"caretaker": 6
},
"factoryveh": {
"importance": [0.95, 0.2],
"require_energy": false,
"income_tier": [16, 24, 32, 40, 56, 72, 100],
// mason, dart, scorcher, slasher, leveler, ravager, dominatrix, wolverine, impaler, crasher
"unit": ["vehcon", "vehscout", "vehraid", "vehsupport", "vehriot", "vehassault", "vehcapture", "veharty", "vehheavyarty", "vehaa"],
"land": {
// 0-8m Opening - Dart, Riot & Slasher
"tier0": [ 0.00, 0.33, 0.55, 0.12, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00],
// 9-16m Early Game - Slasher/Riot with an occasional Ravager
"tier1": [ 0.05, 0.12, 0.00, 0.00, 0.20, 0.61, 0.00, 0.00, 0.02, 0.00],
// 17-24m Expanding - Less scouting and Riot, more Ravager
"tier2": [ 0.05, 0.10, 0.00, 0.00, 0.20, 0.60, 0.02, 0.00, 0.03, 0.00],
// 25-32m Expansions meet - Begin serious Ravager production
"tier3": [ 0.10, 0.10, 0.00, 0.00, 0.14, 0.61, 0.02, 0.00, 0.03, 0.00],
// 33m -40m Solid Fronts - Overdrive Ravager production
"tier4": [ 0.10, 0.10, 0.00, 0.00, 0.14, 0.61, 0.02, 0.00, 0.03, 0.00],
// 41m - 56m Mid Game - Drop Slashers, more Artillery
"tier5": [ 0.10, 0.10, 0.00, 0.00, 0.16, 0.59, 0.01, 0.00, 0.04, 0.00],
// 57m - 72m Late Game - More artillery and Ravager
"tier6": [ 0.15, 0.10, 0.00, 0.00, 0.10, 0.56, 0.02, 0.00, 0.07, 0.00],
// 72m - inf+ Late late Game - Maximum Artillery
"tier7": [ 0.15, 0.10, 0.00, 0.00, 0.06, 0.57, 0.05, 0.00, 0.07, 0.00]
},
"air": {
// 0-8m Opening - Dart, Riot & Slasher
"tier0": [ 0.00, 0.33, 0.55, 0.12, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00],
// 9-16m Early Game - Slasher/Riot with an occasional Ravager
"tier1": [ 0.05, 0.10, 0.00, 0.00, 0.22, 0.61, 0.00, 0.00, 0.02, 0.00],
// 17-24m Expanding - Less scouting and Riot, more Ravager
"tier2": [ 0.05, 0.10, 0.00, 0.00, 0.15, 0.65, 0.02, 0.00, 0.03, 0.00],
// 25-32m Expansions meet - Begin serious Ravager production
"tier3": [ 0.05, 0.10, 0.00, 0.00, 0.14, 0.61, 0.02, 0.00, 0.03, 0.05],
// 33m -40m Solid Fronts - Overdrive Ravager production
"tier4": [ 0.10, 0.10, 0.00, 0.00, 0.14, 0.56, 0.02, 0.00, 0.03, 0.05],
// 41m - 56m Mid Game - Drop Slashers, more Artillery
"tier5": [ 0.10, 0.10, 0.00, 0.00, 0.16, 0.56, 0.01, 0.00, 0.04, 0.03],
// 57m - 72m Late Game - More artillery and Ravager
"tier6": [ 0.15, 0.15, 0.00, 0.00, 0.10, 0.46, 0.02, 0.00, 0.07, 0.05],
// 72m - inf+ Late late Game - Maximum Artillery
"tier7": [ 0.15, 0.05, 0.00, 0.00, 0.16, 0.47, 0.05, 0.00, 0.07, 0.05]
},
"caretaker": 6
},
"factoryhover": {
"importance": [1.00, 1.1],
"require_energy": false,
"income_tier": [16, 24, 32, 40, 56, 72, 100],
// quill, dagger, scalpel, halberd, claymore, mace, penetrator, flail, bolas
"unit": ["hovercon", "hoverraid", "hoverskirm", "hoverassault", "hoverdepthcharge", "hoverriot", "hoverarty", "hoveraa", "hoverheavyraid"],
"land": {
// 0-8m Opening - Raiders and Riots
"tier0": [ 0.00, 0.55, 0.10, 0.00, 0.00, 0.35, 0.00, 0.00, 0.00],
// 9-16m Early Game - Mostly Mace, some support
"tier1": [ 0.00, 0.10, 0.44, 0.11, 0.00, 0.35, 0.00, 0.00, 0.00],
// 17-24m Expanding - MAXIMUM OP Scalpel time
"tier2": [ 0.05, 0.10, 0.43, 0.20, 0.00, 0.14, 0.08, 0.00, 0.00],
// 25-32m Expansions meet - Mix in some Halberds
"tier3": [ 0.15, 0.10, 0.26, 0.20, 0.01, 0.16, 0.12, 0.00, 0.00],
// 33m -40m Solid Fronts - More Halberd and Pene
"tier4": [ 0.17, 0.13, 0.19, 0.31, 0.01, 0.05, 0.14, 0.00, 0.00],
// 41m - 56m Mid Game - Even more Halberd and Pene
"tier5": [ 0.17, 0.11, 0.17, 0.30, 0.01, 0.05, 0.19, 0.00, 0.00],
// 57m - 72m Late Game - More Pene
"tier6": [ 0.20, 0.04, 0.10, 0.34, 0.01, 0.10, 0.21, 0.00, 0.00],
// 72m - inf+ Late late Game - MAXIMUM PENE
"tier7": [ 0.25, 0.02, 0.07, 0.21, 0.00, 0.10, 0.35, 0.00, 0.00]
},
"water": {
// 33m -40m
"tier4": [ 0.00, 0.49, 0.10, 0.20, 0.10, 0.10, 0.01, 0.00],
// 41m - inf+4
"tier5": [ 0.00, 0.24, 0.05, 0.41, 0.20, 0.05, 0.05, 0.00]
},
"caretaker": 6
},
"factoryplane": {
"importance": [12.0, 12.1],
"require_energy": false,
"income_tier": [30, 60],
// crane, swift, hawk, raven, phoenix, thunderbird, wyvern, vulture
"unit": ["planecon", "planefighter", "planeheavyfighter", "bomberprec", "bomberriot", "bomberdisarm", "bomberheavy", "planescout"],
"air": {
// 0-10m Early Game
"tier0": [ 0.00, 0.00, 0.75, 0.15, 0.00, 0.00, 0.05, 0.05],
// 11-20m Expansion
"tier1": [ 0.00, 0.00, 0.51, 0.00, 0.02, 0.01, 0.24, 0.22]
},
"land": {
// 0-10m Early Game
"tier0": [ 0.10, 0.00, 0.00, 0.60, 0.05, 0.00, 0.20, 0.05],
// 11-20m Expansion
"tier1": [ 0.10, 0.00, 0.00, 0.05, 0.00, 0.00, 0.40, 0.45]
},
"caretaker": 6
},
"factorytank": {
"importance": [0.9, 1.5],
"require_energy": false,
"income_tier": [16, 24, 32, 40, 56, 72, 100],
// welder, kodachi, panther, banisher, reaper, goliath, pillager, tremor, copperhead
"unit": ["tankcon", "tankraid", "tankheavyraid", "tankriot", "tankassault", "tankheavyassault", "tankarty", "tankheavyarty", "tankaa"],
"land": {
// 0-8m Opening - Koda and Banisher
"tier0": [ 0.10, 0.60, 0.10, 0.20, 0.00, 0.00, 0.00, 0.00, 0.00],
// 9-16m Early Game - Mostly Banisher
"tier1": [ 0.10, 0.15, 0.10, 0.23, 0.42, 0.00, 0.00, 0.00, 0.00],
// 17-24m Expanding - Begin mixing in Reapers!
"tier2": [ 0.30, 0.13, 0.07, 0.16, 0.34, 0.00, 0.00, 0.00, 0.00],
// 25-32m Expansions meet - More Reapers!
"tier3": [ 0.46, 0.15, 0.03, 0.04, 0.32, 0.00, 0.00, 0.00, 0.00],
// 33m -40m Solid Fronts - MAXIMUM REAPERS
"tier4": [ 0.45, 0.14, 0.00, 0.02, 0.37, 0.02, 0.00, 0.00, 0.00],
// 41m - 56m Mid Game - More arty & Golly
"tier5": [ 0.46, 0.16, 0.00, 0.02, 0.32, 0.04, 0.00, 0.00, 0.00],
// 57m - 72m Late Game - Even more arty & Golly
"tier6": [ 0.40, 0.13, 0.00, 0.02, 0.34, 0.11, 0.00, 0.00, 0.00],
// 72m - inf+ Late late Game - MAXIMUM GOLLY
"tier7": [ 0.42, 0.08, 0.00, 0.02, 0.32, 0.16, 0.00, 0.00, 0.00]
},
"caretaker": 15
},
"factoryjump": {
"importance": [0.73, 1.1],
"require_energy": false,
"income_tier": [20, 40, 60, 80],
// freaker, puppy, pyro, placeholder, moderator, jack, sumo, firewalker, skuttle, archangel
"unit": ["jumpcon", "jumpscout", "jumpraid", "jumpblackhole", "jumpskirm", "jumpassault", "jumpsumo", "jumparty", "jumpbomb", "jumpaa"],
"land": {
"tier0": [ 0.05, 0.24, 0.50, 0.00, 0.15, 0.06, 0.00, 0.00, 0.00, 0.00],
"tier1": [ 0.10, 0.20, 0.20, 0.10, 0.16, 0.24, 0.00, 0.00, 0.00, 0.00],
"tier2": [ 0.20, 0.20, 0.00, 0.15, 0.04, 0.31, 0.00, 0.10, 0.00, 0.00],
"tier3": [ 0.25, 0.15, 0.00, 0.15, 0.00, 0.33, 0.00, 0.12, 0.00, 0.00]
},
"caretaker": 6
},
"factoryshield": {
"importance": [0.88, 0.6],
"require_energy": false,
"income_tier": [16, 24, 48, 66],
// convict, dirtbag, bandit, rogue, thug, outlaw, felon, racketeer, roach, aspis, vandal
"unit": ["shieldcon", "shieldscout", "shieldraid", "shieldskirm", "shieldassault", "shieldriot", "shieldfelon", "shieldarty", "shieldbomb", "shieldshield", "shieldaa"],
"land": {
"tier0": [ 0.05, 0.05, 0.70, 0.00, 0.20, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00],
"tier1": [ 0.08, 0.01, 0.10, 0.24, 0.57, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00],
"tier2": [ 0.12, 0.03, 0.00, 0.20, 0.54, 0.00, 0.05, 0.00, 0.00, 0.06, 0.00],
"tier3": [ 0.15, 0.07, 0.00, 0.00, 0.62, 0.00, 0.08, 0.00, 0.00, 0.08, 0.00]
},
"caretaker": 6
},
"factoryship": {
"importance": [5.5, 5.5],
"require_energy": false,
"income_tier": [30],
// mariner cutter, hunter, seawolf, corsair, mistral, siren, ronin, zephyr
"unit": ["shipcon", "shipscout", "shiptorpraider", "subraider", "shipriot", "shipskirm", "shipassault", "shiparty", "shipaa"],
"water": {
"tier0": [ 0.05, 0.15, 0.35, 0.10, 0.10, 0.10, 0.15, 0.00, 0.00],
"tier1": [ 0.05, 0.10, 0.20, 0.10, 0.05, 0.10, 0.25, 0.15, 0.00]
},
"caretaker": 6
},
"striderhub": {
"importance": [0, 1.5],
"require_energy": false,
"income_tier": [60, 80, 100],
// ultimatum, scorpion, dante, catapult, funnelweb, bantha, detriment, scylla, reef, battleship
"unit": ["striderantiheavy", "striderscorpion", "striderdante", "striderarty", "striderfunnelweb", "striderbantha", "striderdetriment", "subtacmissile", "shipcarrier", "shipheavyarty"],
"land": {
"tier0": [ 0.01, 0.10, 0.81, 0.00, 0.05, 0.03, 0.00, 0.00, 0.00, 0.00],
"tier1": [ 0.03, 0.14, 0.22, 0.24, 0.20, 0.16, 0.01, 0.00, 0.00, 0.00],
"tier2": [ 0.05, 0.10, 0.16, 0.35, 0.10, 0.21, 0.03, 0.00, 0.00, 0.00],
"tier3": [ 0.05, 0.10, 0.01, 0.26, 0.10, 0.35, 0.13, 0.00, 0.00, 0.00]
},
"water": {
"tier1": [ 0.50, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.25, 0.25],
"tier2": [ 0.10, 0.00, 0.00, 0.00, 0.00, 0.00, 0.10, 0.00, 0.40, 0.40]
},
"caretaker": 100
}
}
}
|