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// Copyright Hugh Perkins 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
package hughai.mapping;
import hughai.PlayerObjects;
import hughai.*;
import hughai.utils.LogFile;
// holds the other map classes. whether this is a good idea is another question.
public class Maps {
LosMap losMap;
BuildMap buildMap;
EnemyMap enemyMap;
HeightMap heightMap;
MovementMaps movementMaps;
SlopeMap slopeMap;
ThreatMap threatMap;
LogFile logfile;
public Maps( PlayerObjects playerObjects ) {
logfile = playerObjects.getLogFile();
System.out.println("maps making losmap.");
losMap = new LosMap(playerObjects);
logfile.WriteLine( "playerobjects instantiating new BuildMap" );
buildMap = new BuildMap(playerObjects);
logfile.WriteLine( "playerobjects instantiating new EnemyMap" );
enemyMap = new EnemyMap(playerObjects);
logfile.WriteLine( "playerobjects instantiating new HeightMap" );
heightMap = new HeightMap(playerObjects);
logfile.WriteLine( "playerobjects instantiating new HeightMap" );
movementMaps = new MovementMaps(playerObjects);
logfile.WriteLine( "playerobjects instantiating new SlopeMap" );
slopeMap = new SlopeMap(playerObjects);
logfile.WriteLine( "playerobjects instantiating new ThreatMap" );
threatMap = new ThreatMap(playerObjects);
logfile.WriteLine( " ... maps done." );
}
public void Init() {
movementMaps.Init();
}
public LosMap getLosMap() {
return losMap;
}
public BuildMap getBuildMap() {
return buildMap;
}
public EnemyMap getEnemyMap() {
return enemyMap;
}
public HeightMap getHeightMap() {
return heightMap;
}
public MovementMaps getMovementMaps() {
return movementMaps;
}
public SlopeMap getSlopeMap() {
return slopeMap;
}
public ThreatMap getThreatMap() {
return threatMap;
}
}
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