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// Copyright Hugh Perkins 2006, 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
package hughai.mapping;
import java.util.*;
import com.springrts.ai.*;
import com.springrts.ai.oo.clb.*;
import hughai.CSAI;
import hughai.PlayerObjects;
import hughai.ResourceManager;
import hughai.basictypes.*;
import hughai.*;
import hughai.unitdata.UnitController;
import hughai.unitdata.UnitDefHelp;
import hughai.utils.*;
public class ReclaimHelper
{
final int maxreclaimradius = 500;
final int reclaimradiusperonehundredmetal = 150;
PlayerObjects playerObjects;
LogFile logfile;
OOAICallback aicallback;
UnitController unitController;
UnitDefHelp unitDefHelp;
ResourceManager resourceManager;
DrawingUtils drawingUtils;
// MovementMaps movementMaps;
CSAI csai;
Maps maps;
public ReclaimHelper( PlayerObjects playerObjects )
{
this.playerObjects = playerObjects;
logfile = playerObjects.getLogFile();
aicallback = playerObjects.getAicallback();
unitController = playerObjects.getUnitController();
unitDefHelp = playerObjects.getUnitDefHelp();
resourceManager = playerObjects.getResourceManager();
drawingUtils = playerObjects.getDrawingUtils();
// movementMaps = playerObjects.getMovementMaps();
csai = playerObjects.getCSAI();
maps = playerObjects.getMaps();
}
public TerrainPos GetNearestReclaim(Unit constructor)
{
TerrainPos mypos = unitController.getPos( constructor );
if( playerObjects.getFrameController().getFrame() == 0 )// check ticks first, beacuse metal shows as zero at start
{
return null;
}
UnitDef unitdef = constructor.getDef();
if (!unitDefHelp.IsMobile(unitdef))
{
return null;
}
//Float3 mypos = aicallback.GetUnitPos( constructorid );
int currentarea = maps.getMovementMaps().GetArea( unitdef, mypos );
//double nearestreclaimdistancesquared = 1000000;
//Float3 nearestreclaimpos = null;
float bestmetaldistanceratio = 0;
Feature bestreclaim = null;
int metalspace = (int)( resourceManager.getMetalStorage()
- resourceManager.getCurrentMetal() );
logfile.WriteLine( "available space in metal storage: " + metalspace );
List<Feature> nearbyfeatures = aicallback.getFeaturesIn(
mypos.toAIFloat3(), maxreclaimradius );
boolean reclaimfound = false;
for( Feature feature : nearbyfeatures )
{
FeatureDef featuredef = feature.getDef();
float containedMetal = featuredef.getContainedResource(resourceManager.getMetalResource());
if( containedMetal > 0
&& containedMetal <= metalspace )
{
TerrainPos thisfeaturepos = TerrainPos.fromAIFloat3( feature.getPosition() );
float thisdistance = (float) Math.sqrt(
thisfeaturepos.GetSquaredDistance( mypos ) );
float thismetaldistanceratio = containedMetal / thisdistance;
if( thismetaldistanceratio > bestmetaldistanceratio
&& maps.getMovementMaps().GetArea( unitdef, thisfeaturepos ) == currentarea )
{
logfile.WriteLine( "Potential reclaim, distance = " + thisdistance + " metal = " + containedMetal + " ratio = " + thismetaldistanceratio );
bestmetaldistanceratio = thismetaldistanceratio;
bestreclaim = feature;
// nearestreclaimpo
reclaimfound = true;
}
}
}
if( reclaimfound
&& ( bestmetaldistanceratio > ( 1.0 / ( 100 * reclaimradiusperonehundredmetal ) ) ) )
{
TerrainPos reclaimpos = TerrainPos.fromAIFloat3( bestreclaim.getPosition() );
logfile.WriteLine( "Reclaim found, pos " + reclaimpos.toString() );
if( csai.DebugOn )
{
drawingUtils.DrawUnit( "ARMMEX", reclaimpos, 0.0f, 200, aicallback.getSkirmishAI().getTeamId(), true, true);
}
return reclaimpos;
//aicallback.GiveOrder( constructorid, new Command( Command.CMD_RECLAIM,
// new double[]{ reclaimpos.x, reclaimpos.y, reclaimpos.z, 10 } ) );
}
else
{
//logfile.WriteLine( "No reclaim within parameters" );
return null;
}
}
}
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