File: DefenseMatrix.h

package info (click to toggle)
spring 106.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 55,260 kB
  • sloc: cpp: 543,946; ansic: 44,800; python: 12,575; java: 12,201; awk: 5,889; sh: 1,796; asm: 1,546; xml: 655; perl: 405; php: 211; objc: 194; makefile: 76; sed: 2
file content (52 lines) | stat: -rw-r--r-- 1,167 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
#ifndef KAIK_DEFENSEMATRIX_HDR
#define KAIK_DEFENSEMATRIX_HDR

#include <vector>
#include "System/float3.h"

class CSpotFinder;
struct AIClasses;
namespace springLegacyAI {
	struct UnitDef;
} // namespace springLegacyAI

class CDefenseMatrix {
	public:
		CR_DECLARE(CDefenseMatrix)

		CDefenseMatrix(AIClasses* ai);

		void PostLoad();
		void Init();
		void AddDefense(float3 pos, const UnitDef* def);
		void RemoveDefense(float3 pos, const UnitDef* def);
		void UpdateChokePointArray();
		float3 GetDefensePos(const UnitDef* def, float3 builderpos);
		void MaskBadBuildSpot(float3 pos);

		std::vector<std::vector<float> > ChokeMapsByMovetype;
		std::vector<float> ChokePointArray;
		std::vector<int> BuildMaskArray;

	private:
		bool IsInitialized() const { return (spotFinder != NULL); }

		CSpotFinder* spotFinder;
		AIClasses* ai;

		struct DefPos {
			float3 pos;
			const UnitDef* def;
		};
		/**
		 * Used for defs that get added before the matrix is initialized.
		 */
		std::vector<DefPos> defAddQueue;
		/**
		 * Used for defs that got removed after AI init
		 * but before the matrix is initialized.
		 */
		std::vector<DefPos> defRemoveQueue;
};

#endif