File: loadprogress.lua

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if addon.InGetInfo then
	return {
		name    = "LoadProgress",
		desc    = "",
		author  = "jK",
		date    = "2012",
		license = "GPL2",
		layer   = 0,
		enabled = true,
	}
end

------------------------------------------

require "savetable.lua"

local startTime = -1
local cachedLoadTimes = VFS.FileExists("loadprogress_cached.lua") and VFS.Include("loadprogress_cached.lua") or { [Game.modShortName]={} }
if (cachedLoadTimes[Game.modShortName] == nil) then
	cachedLoadTimes[Game.modShortName] = {}
end
local cachedTotalTime = (cachedLoadTimes[Game.modShortName][Game.mapName] or -1) * 0.97 --*0.97 cause else last rendered frame would show 99%


function SG.GetLoadProgress()
	if (startTime < 0) then startTime = os.clock() end

	if cachedTotalTime > 0 then
		return math.clamp((os.clock() - startTime) / cachedTotalTime, 0.0, 1.0)
	else
		return -1
	end
end


function addon.Shutdown()
	cachedLoadTimes[Game.modShortName][Game.mapName] = os.clock() - startTime
	table.save(cachedLoadTimes, "loadprogress_cached.lua")
end