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if addon.InGetInfo then
return {
name = "LoadProgress",
desc = "",
author = "jK",
date = "2012",
license = "GPL2",
layer = 0,
enabled = true,
}
end
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require "savetable.lua"
local startTime = -1
local cachedLoadTimes = VFS.FileExists("loadprogress_cached.lua") and VFS.Include("loadprogress_cached.lua") or { [Game.modShortName]={} }
if (cachedLoadTimes[Game.modShortName] == nil) then
cachedLoadTimes[Game.modShortName] = {}
end
local cachedTotalTime = (cachedLoadTimes[Game.modShortName][Game.mapName] or -1) * 0.97 --*0.97 cause else last rendered frame would show 99%
function SG.GetLoadProgress()
if (startTime < 0) then startTime = os.clock() end
if cachedTotalTime > 0 then
return math.clamp((os.clock() - startTime) / cachedTotalTime, 0.0, 1.0)
else
return -1
end
end
function addon.Shutdown()
cachedLoadTimes[Game.modShortName][Game.mapName] = os.clock() - startTime
table.save(cachedLoadTimes, "loadprogress_cached.lua")
end
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