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if addon.InGetInfo then
return {
name = "Main",
desc = "displays a simplae loadbar",
author = "jK",
date = "2012,2013",
license = "GPL2",
layer = 0,
depend = {"LoadProgress"},
enabled = true,
}
end
------------------------------------------
local lastLoadMessage = ""
function addon.LoadProgress(message, replaceLastLine)
lastLoadMessage = message
end
------------------------------------------
local font = gl.LoadFont("FreeSansBold.otf", 50, 20, 1.95)
function addon.DrawLoadScreen()
local loadProgress = SG.GetLoadProgress()
local vsx, vsy = gl.GetViewSizes()
-- draw progressbar
local hbw = 3.5/vsx
local vbw = 3.5/vsy
local hsw = 0.2
local vsw = 0.2
gl.BeginEnd(GL.QUADS, function()
--shadow topleft
gl.Color(0,0,0,0)
gl.Vertex(0.2-hsw, 0.2 )
gl.Vertex(0.2-hsw, 0.2+vsw)
gl.Vertex(0.2 , 0.2+vsw)
gl.Color(0,0,0,0.5)
gl.Vertex(0.2 , 0.2)
--shadow top
gl.Color(0,0,0,0)
gl.Vertex(0.2, 0.2+vsw)
gl.Vertex(0.8, 0.2+vsw)
gl.Color(0,0,0,0.5)
gl.Vertex(0.8, 0.2)
gl.Vertex(0.2, 0.2)
--shadow topright
gl.Color(0,0,0,0)
gl.Vertex(0.8 , 0.2+vsw)
gl.Vertex(0.8+hsw, 0.2+vsw)
gl.Vertex(0.8+hsw, 0.2)
gl.Color(0,0,0,0.5)
gl.Vertex(0.8 , 0.2)
--shadow right
gl.Color(0,0,0,0)
gl.Vertex(0.8+hsw, 0.2)
gl.Vertex(0.8+hsw, 0.15)
gl.Color(0,0,0,0.5)
gl.Vertex(0.8 , 0.15)
gl.Vertex(0.8 , 0.2)
--shadow btmright
gl.Color(0,0,0,0)
gl.Vertex(0.8 , 0.15-vsw)
gl.Vertex(0.8+hsw, 0.15-vsw)
gl.Vertex(0.8+hsw, 0.15)
gl.Color(0,0,0,0.5)
gl.Vertex(0.8 , 0.15)
--shadow btm
gl.Color(0,0,0,0)
gl.Vertex(0.2, 0.15-vsw)
gl.Vertex(0.8, 0.15-vsw)
gl.Color(0,0,0,0.5)
gl.Vertex(0.8, 0.15)
gl.Vertex(0.2, 0.15)
--shadow btmleft
gl.Color(0,0,0,0)
gl.Vertex(0.2-hsw, 0.15 )
gl.Vertex(0.2-hsw, 0.15-vsw)
gl.Vertex(0.2 , 0.15-vsw)
gl.Color(0,0,0,0.5)
gl.Vertex(0.2 , 0.15)
--shadow left
gl.Color(0,0,0,0)
gl.Vertex(0.2-hsw, 0.2)
gl.Vertex(0.2-hsw, 0.15)
gl.Color(0,0,0,0.5)
gl.Vertex(0.2 , 0.15)
gl.Vertex(0.2 , 0.2)
--bar bg
gl.Color(0,0,0,0.85)
gl.Vertex(0.2, 0.2)
gl.Vertex(0.8, 0.2)
gl.Vertex(0.8, 0.15)
gl.Vertex(0.2, 0.15)
--progress
gl.Color(1,1,1,0.7)
gl.Vertex(0.2, 0.2)
gl.Vertex(0.2 + math.max(0, loadProgress-0.01) * 0.6, 0.2)
gl.Vertex(0.2 + math.max(0, loadProgress-0.01) * 0.6, 0.15)
gl.Vertex(0.2, 0.15)
gl.Color(1,1,1,0.7)
gl.Vertex(0.2 + math.max(0, loadProgress-0.01) * 0.6, 0.2)
gl.Vertex(0.2 + math.max(0, loadProgress-0.01) * 0.6, 0.15)
gl.Color(1,1,1,0)
gl.Vertex(0.2 + math.min(1, math.max(0, loadProgress+0.01)) * 0.6, 0.15)
gl.Vertex(0.2 + math.min(1, math.max(0, loadProgress+0.01)) * 0.6, 0.2)
--bar borders
gl.Color(1,1,1,1)
gl.Vertex(0.2, 0.2)
gl.Vertex(0.8, 0.2)
gl.Vertex(0.8, 0.2-vbw)
gl.Vertex(0.2, 0.2-vbw)
gl.Color(1,1,1,1)
gl.Vertex(0.2, 0.15)
gl.Vertex(0.8, 0.15)
gl.Vertex(0.8, 0.15+vbw)
gl.Vertex(0.2, 0.15+vbw)
gl.Color(1,1,1,1)
gl.Vertex(0.2, 0.2)
gl.Vertex(0.2, 0.15)
gl.Vertex(0.2+hbw, 0.15)
gl.Vertex(0.2+hbw, 0.2)
gl.Color(1,1,1,1)
gl.Vertex(0.8, 0.2)
gl.Vertex(0.8, 0.15)
gl.Vertex(0.8-hbw, 0.15)
gl.Vertex(0.8-hbw, 0.2)
end)
--[[
gl.Color(0,0,0,1)
gl.Rect(0.2,0.15,0.8,0.2)
gl.Color(1,1,1,1)
gl.Rect(0.2,0.15,0.2 + math.max(0, loadProgress) * 0.6,0.2)
gl.LineWidth(5)
gl.PolygonMode(GL.FRONT_AND_BACK, GL.LINE)
gl.Rect(0.2,0.15,0.8,0.2)
gl.PolygonMode(GL.FRONT_AND_BACK, GL.FILL)
gl.LineWidth(1)
gl.Color(1,1,1,1)
--]]
-- progressbar text
gl.PushMatrix()
gl.Scale(1/vsx,1/vsy,1)
local barTextSize = vsy * (0.05 - 0.015)
--font:Print(lastLoadMessage, vsx * 0.5, vsy * 0.3, 50, "sc")
font:Print(Game.gameName, vsx * 0.5, vsy * 0.95, vsy * 0.07, "sca")
font:Print(lastLoadMessage, vsx * 0.2, vsy * 0.14, barTextSize * 0.5, "sa")
if loadProgress>0 then
font:Print(("%.0f%%"):format(loadProgress * 100), vsx * 0.5, vsy * 0.165, barTextSize, "oc")
else
font:Print("Loading...", vsx * 0.5, vsy * 0.165, barTextSize, "oc")
end
gl.PopMatrix()
end
function addon.MousePress(...)
--Spring.Echo(...)
end
function addon.Shutdown()
gl.DeleteFont(font)
end
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