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--
-- file: resources.lua
-- brief: resources.tdf lua parser
-- author: Craig Lawrence, Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
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local TDF = VFS.Include('gamedata/parse_tdf.lua')
local resources, err = TDF.Parse('gamedata/resources.tdf')
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if (resources == nil) then
-- load the defaults
resources = {
graphics = {
caustics = {
'caustics/caustic00.jpg',
'caustics/caustic01.jpg',
'caustics/caustic02.jpg',
'caustics/caustic03.jpg',
'caustics/caustic04.jpg',
'caustics/caustic05.jpg',
'caustics/caustic06.jpg',
'caustics/caustic07.jpg',
'caustics/caustic08.jpg',
'caustics/caustic09.jpg',
'caustics/caustic10.jpg',
'caustics/caustic11.jpg',
'caustics/caustic12.jpg',
'caustics/caustic13.jpg',
'caustics/caustic14.jpg',
'caustics/caustic15.jpg',
'caustics/caustic16.jpg',
'caustics/caustic17.jpg',
'caustics/caustic18.jpg',
'caustics/caustic19.jpg',
'caustics/caustic20.jpg',
'caustics/caustic21.jpg',
'caustics/caustic22.jpg',
'caustics/caustic23.jpg',
'caustics/caustic24.jpg',
'caustics/caustic25.jpg',
'caustics/caustic26.jpg',
'caustics/caustic27.jpg',
'caustics/caustic28.jpg',
'caustics/caustic29.jpg',
'caustics/caustic30.jpg',
'caustics/caustic31.jpg',
},
smoke = {
'smoke/smoke00.tga',
'smoke/smoke01.tga',
'smoke/smoke02.tga',
'smoke/smoke03.tga',
'smoke/smoke04.tga',
'smoke/smoke05.tga',
'smoke/smoke06.tga',
'smoke/smoke07.tga',
'smoke/smoke08.tga',
'smoke/smoke09.tga',
'smoke/smoke10.tga',
'smoke/smoke11.tga',
},
scars = {
'scars/scar1.bmp',
'scars/scar2.bmp',
'scars/scar3.bmp',
'scars/scar4.bmp',
},
trees = {
bark = 'Bark.bmp',
leaf = 'bleaf.bmp',
gran1 = 'gran.bmp',
gran2 = 'gran2.bmp',
birch1 = 'birch1.bmp',
birch2 = 'birch2.bmp',
birch3 = 'birch3.bmp',
},
maps = {
detailtex = 'detailtex2.bmp',
watertex = 'ocean.jpg',
},
groundfx = {
groundflash = 'groundflash.tga',
groundring = 'groundring.tga',
seismic = 'circles.tga',
},
projectiletextures = {
circularthingy = 'circularthingy.tga',
laserend = 'laserend.tga',
laserfalloff = 'laserfalloff.tga',
randdots = 'randdots.tga',
smoketrail = 'smoketrail.tga',
wake = 'wake.tga',
flare = 'flare.tga',
explo = 'explo.tga',
explofade = 'explofade.tga',
heatcloud = 'explo.tga',
flame = 'flame.tga',
muzzleside = 'muzzleside.tga',
muzzlefront = 'muzzlefront.tga',
largebeam = 'largelaserfalloff.tga',
},
}
}
else
resources = resources.resources
local function MakeArray(t, prefix)
if (type(t) ~= 'table') then
return nil
end
local sorted = {}
for k,v in pairs(t) do
if ((type(k) == 'string') and (type(v) == 'string')) then
local s, e, p, num = k:find('(%D*)(%d*)')
num = tonumber(num)
if ((p == prefix) and num) then
table.insert(sorted, { num, v })
end
end
end
table.sort(sorted, function(a, b)
if (a[1] < b[1]) then return true end
if (b[1] < a[1]) then return false end
return (a[2] < b[2])
end)
local newTable = {}
for _,numVal in ipairs(sorted) do
table.insert(newTable, numVal[2])
end
return newTable
end
local gfx = resources.graphics
gfx.smoke = MakeArray(gfx.smoke, 'smoke')
gfx.scars = MakeArray(gfx.scars, 'scar')
gfx.caustics = MakeArray(gfx.caustics, 'caustic')
end
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return resources
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