File: MapShadowGenVertProg.glsl

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spring 106.0%2Bdfsg-1
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uniform mat4 shadowViewMat;
uniform mat4 shadowProjMat;
uniform vec4 shadowParams;

layout(location = 0) in vec3 vtxPositionAttr;


void main() {
	vec4 vertexShadowPos = shadowViewMat * vec4(vtxPositionAttr, 1.0);

	gl_Position = shadowProjMat * vertexShadowPos;
}