1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
|
#version 410 core
uniform sampler2D reflmap_tex; // TU0
uniform sampler2D bumpmap_tex; // TU1
uniform vec2 u_forward_vec; // x,z,0,0
uniform vec3 u_gamma_expon;
in vec4 v_color_rgba;
in vec2 v_reflmap_tc;
in vec2 v_bumpmap_tc;
const vec2 bumpmap_ofs = vec2(-0.50, -0.50);
const vec2 bumpmap_mul = vec2( 0.02, 0.02);
layout(location = 0) out vec4 f_frag_color;
void main() {
vec4 bumpmap_texel = texture(bumpmap_tex, v_bumpmap_tc);
vec4 reflmap_texel;
vec2 bumpmap_dp;
vec2 reflmap_tc;
bumpmap_dp.x = dot(bumpmap_texel.xy + bumpmap_ofs, vec2( u_forward_vec.y, u_forward_vec.x));
bumpmap_dp.y = dot(bumpmap_texel.xy + bumpmap_ofs, vec2(-u_forward_vec.x, u_forward_vec.y));
reflmap_tc = v_reflmap_tc + bumpmap_dp * bumpmap_mul;
// dependent lookup
reflmap_texel = texture(reflmap_tex, reflmap_tc);
f_frag_color = reflmap_texel * (v_color_rgba + vec4(0.0, 0.0, 0.0, bumpmap_dp.y * 0.03));
f_frag_color.rgb = pow(f_frag_color.rgb, u_gamma_expon);
}
|