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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "AILibraryManager.h"
#include "Interface/aidefines.h"
#include "Interface/SAIInterfaceLibrary.h"
#include "AIInterfaceKey.h"
#include "AIInterfaceLibraryInfo.h"
#include "AIInterfaceLibrary.h"
#include "SkirmishAILibraryInfo.h"
#include "SkirmishAIData.h"
#include "SkirmishAIKey.h"
#include "System/StringUtil.h"
#include "System/Log/ILog.h"
#include "System/Platform/errorhandler.h"
#include "System/Platform/SharedLib.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/DataDirsAccess.h"
#include "System/FileSystem/FileQueryFlags.h"
#include "System/FileSystem/FileSystem.h"
#include "System/FileSystem/SimpleParser.h" // for Split()
#include <climits>
#include <cstdio>
#include <cstring>
#include <string>
static AILibraryManager aiLibraryManager;
AILibraryManager* AILibraryManager::GetInstance(bool init)
{
if (init && !aiLibraryManager.Initialized())
aiLibraryManager.Init();
return &aiLibraryManager;
}
void AILibraryManager::Init()
{
ClearAll();
GatherInterfaceLibInfo();
GatherSkirmishAILibInfo();
initialized = true;
}
void AILibraryManager::Kill()
{
ReleaseAll();
ClearAll();
initialized = false;
}
void AILibraryManager::ClearAll()
{
interfaceInfos.clear();
skirmishAIInfos.clear();
interfaceKeys.clear();
skirmishAIKeys.clear();
duplicateInterfaceInfos.clear();
duplicateSkirmishAIInfos.clear();
assert(loadedAIInterfaceLibs.empty());
}
void AILibraryManager::GatherInterfaceLibInfo()
{
// cause we use CFileHandler for searching files,
// we are automatically searching in all data-dirs
// read from AI Interface info files, looking for
// {AI_INTERFACES_DATA_DIR}/{*}/{*}/InterfaceInfo.lua
std::map<const AIInterfaceKey, std::set<std::string> > duplicateInterfaces;
for (const auto& possibleDataDir: dataDirsAccess.FindDirsInDirectSubDirs(AI_INTERFACES_DATA_DIR)) {
const auto& infoFiles = CFileHandler::FindFiles(possibleDataDir, "InterfaceInfo.lua");
if (infoFiles.empty())
continue;
// interface info is available
const std::string& infoFile = infoFiles[0];
// generate and store the interface info
CAIInterfaceLibraryInfo interfaceInfo = CAIInterfaceLibraryInfo(infoFile);
interfaceInfo.SetDataDir(FileSystem::EnsureNoPathSepAtEnd(possibleDataDir));
interfaceInfo.SetDataDirCommon(FileSystem::GetParent(possibleDataDir) + "common");
const AIInterfaceKey interfaceKey = interfaceInfo.GetKey();
interfaceKeys.insert(interfaceKey);
// if no interface info with this key yet, store it
if (interfaceInfos.find(interfaceKey) == interfaceInfos.end())
interfaceInfos[interfaceKey] = interfaceInfo;
// for debug-info, in case one interface is specified multiple times
duplicateInterfaces[interfaceKey].insert(infoFile);
}
// filter out interfaces that are specified multiple times
for (const auto& info: duplicateInterfaces) {
if (info.second.size() < 2)
continue;
duplicateInterfaceInfos[info.first] = info.second;
if (!LOG_IS_ENABLED(L_ERROR))
continue;
const std::string& isn = info.first.GetShortName();
const std::string& iv = info.first.GetVersion();
const char* lastDir = "n/a";
LOG_L(L_ERROR, "[%s] duplicate AI Interface Info found", __func__);
LOG_L(L_ERROR, "\tfor interface %s %s", isn.c_str(), iv.c_str());
LOG_L(L_ERROR, "\tin files");
for (const std::string& dir: info.second) {
LOG_L(L_ERROR, "\t%s", dir.c_str());
lastDir = dir.c_str();
}
LOG_L(L_ERROR, "\tusing dir %s", lastDir);
}
}
void AILibraryManager::GatherSkirmishAILibInfo()
{
T_dupSkirm duplicateSkirmishAIs;
GatherSkirmishAILibInfoFromLuaFiles(duplicateSkirmishAIs);
GatherSkirmishAILibInfoFromInterfaceLib(duplicateSkirmishAIs);
FilterDuplicateSkirmishAILibInfo(duplicateSkirmishAIs);
}
void AILibraryManager::StoreSkirmishAILibInfo(
T_dupSkirm& duplicateSkirmishAIs,
CSkirmishAILibraryInfo& skirmishAIInfo,
const std::string& sourceDesc
) {
skirmishAIInfo.SetLuaAI(false);
const SkirmishAIKey aiKey = skirmishAIInfo.GetKey();
const AIInterfaceKey interfaceKey = FindFittingInterfaceKey(
skirmishAIInfo.GetInterfaceShortName(),
skirmishAIInfo.GetInterfaceVersion(),
interfaceKeys
);
if (!interfaceKey.IsUnspecified()) {
SkirmishAIKey skirmishAIKey = SkirmishAIKey(aiKey, interfaceKey);
skirmishAIKeys.insert(skirmishAIKey);
// if no AI info with this key yet, store it
if (skirmishAIInfos.find(skirmishAIKey) == skirmishAIInfos.end())
skirmishAIInfos[skirmishAIKey] = skirmishAIInfo;
// for debug-info, in case one AI is specified multiple times
duplicateSkirmishAIs[skirmishAIKey].insert(sourceDesc);
return;
}
const std::string& isn = skirmishAIInfo.GetShortName();
const std::string& iv = skirmishAIInfo.GetVersion();
LOG_L(L_ERROR, "[%s] required AI Interface for Skirmish AI %s %s not found", __func__, isn.c_str(), iv.c_str());
}
void AILibraryManager::GatherSkirmishAILibInfoFromLuaFiles(T_dupSkirm& duplicateSkirmishAIs)
{
// Read from Skirmish AI info and option files
// we are looking for:
// {SKIRMISH_AI_DATA_DIR}/{*}/{*}/AIInfo.lua
// {SKIRMISH_AI_DATA_DIR}/{*}/{*}/AIOptions.lua
for (const auto& possibleDataDir : dataDirsAccess.FindDirsInDirectSubDirs(SKIRMISH_AI_DATA_DIR)) {
const auto& infoFiles = CFileHandler::FindFiles(possibleDataDir, "AIInfo.lua");
if (infoFiles.empty())
continue;
// skirmish AI info is available
const std::string& infoFile = infoFiles[0];
const auto& optionFile = CFileHandler::FindFiles(possibleDataDir, "AIOptions.lua");
std::string optionFileName;
if (!optionFile.empty())
optionFileName = optionFile[0];
// generate and store the ai info
CSkirmishAILibraryInfo skirmishAIInfo = CSkirmishAILibraryInfo(infoFile, optionFileName);
skirmishAIInfo.SetDataDir(FileSystem::EnsureNoPathSepAtEnd(possibleDataDir));
skirmishAIInfo.SetDataDirCommon(FileSystem::GetParent(possibleDataDir) + "common");
StoreSkirmishAILibInfo(duplicateSkirmishAIs, skirmishAIInfo, infoFile);
}
}
void AILibraryManager::GatherSkirmishAILibInfoFromInterfaceLib(T_dupSkirm& duplicateSkirmishAIs)
{
const auto& intInfs = GetInterfaceInfos();
for (const auto& intInf: intInfs) {
// only try to lookup Skirmish AI infos through the Interface library
// if it explicitly states support for this in InterfaceInfo.lua
if (!intInf.second.IsLookupSupported())
continue;
const CAIInterfaceLibrary* intLib = FetchInterface(intInf.second.GetKey());
const int aiCount = intLib->GetSkirmishAICount();
for (int aii = 0; aii < aiCount; ++aii) {
const std::map<std::string, std::string>& rawInfos = intLib->GetSkirmishAIInfos(aii);
const std::string& rawLuaOptions = intLib->GetSkirmishAIOptions(aii);
// generate and store the ai info
//
// NOTE We do not set the data-dir(s) for interface looked-up
// AIs. This is the duty of the AI Interface plugin.
CSkirmishAILibraryInfo skirmishAIInfo = CSkirmishAILibraryInfo(rawInfos, rawLuaOptions);
StoreSkirmishAILibInfo(duplicateSkirmishAIs, skirmishAIInfo, intInf.first.ToString());
}
}
}
void AILibraryManager::FilterDuplicateSkirmishAILibInfo(const T_dupSkirm& duplicateSkirmishAIs)
{
// filter out skirmish AIs that are specified multiple times
for (const auto& info: duplicateSkirmishAIs) {
if (info.second.size() < 2)
continue;
duplicateSkirmishAIInfos[info.first] = info.second;
if (!LOG_IS_ENABLED(L_WARNING))
continue;
LOG_L(L_WARNING, "[%s] duplicate Skirmish AI Info found", __func__);
LOG_L(L_WARNING, "\tfor Skirmish AI %s %s", info.first.GetShortName().c_str(), info.first.GetVersion().c_str());
LOG_L(L_WARNING, "\tin files");
const char* lastDir = "n/a";
for (const std::string& dir: info.second) {
LOG_L(L_WARNING, "\t%s", dir.c_str());
lastDir = dir.c_str();
}
LOG_L(L_WARNING, "\tusing dir %s", lastDir);
}
}
std::vector<SkirmishAIKey> AILibraryManager::FittingSkirmishAIKeys(const SkirmishAIKey& skirmishAIKey) const
{
std::vector<SkirmishAIKey> matchedKeys;
if (skirmishAIKey.IsUnspecified())
return matchedKeys;
matchedKeys.reserve(skirmishAIKeys.size());
for (const auto& aiKey: skirmishAIKeys) {
// check if the AI name matches
if (skirmishAIKey.GetShortName() != aiKey.GetShortName())
continue;
// check if the AI version matches (if one is specified i.e. non-empty)
if (!skirmishAIKey.GetVersion().empty() && skirmishAIKey.GetVersion() != aiKey.GetVersion())
continue;
matchedKeys.push_back(aiKey);
}
return matchedKeys;
}
const CSkirmishAILibrary* AILibraryManager::FetchSkirmishAILibrary(const SkirmishAIKey& skirmishAIKey)
{
const auto aiInfo = skirmishAIInfos.find(skirmishAIKey);
if (aiInfo == skirmishAIInfos.end()) {
const std::string& ksn = skirmishAIKey.GetShortName();
const std::string& kv = skirmishAIKey.GetVersion();
LOG_L(L_ERROR, "[%s] unknown skirmish AI %s %s specified", __func__, ksn.c_str(), kv.c_str());
return nullptr;
}
CAIInterfaceLibrary* intLib = FetchInterface(skirmishAIKey.GetInterface());
const CSkirmishAILibrary* aiLib = nullptr;
if ((intLib != nullptr) && intLib->IsInitialized())
aiLib = intLib->FetchSkirmishAILibrary(aiInfo->second);
return aiLib;
}
void AILibraryManager::ReleaseSkirmishAILibrary(const SkirmishAIKey& skirmishAIKey)
{
CAIInterfaceLibrary* intLib = FetchInterface(skirmishAIKey.GetInterface());
// do not release if the AI Interface (and hence the AI) was not initialized
if ((intLib == nullptr) || !intLib->IsInitialized())
return;
intLib->ReleaseSkirmishAILibrary(skirmishAIKey);
// only releases the library if its load count is 0
ReleaseInterface(skirmishAIKey.GetInterface());
}
void AILibraryManager::ReleaseAll()
{
for (const auto& p: loadedAIInterfaceLibs) {
CAIInterfaceLibrary* intLib = FetchInterface(p.first);
if ((intLib == nullptr) || !intLib->IsInitialized())
continue;
intLib->ReleaseAllSkirmishAILibraries();
// only releases the library if its load count is 0
ReleaseInterface(p.first);
}
}
CAIInterfaceLibrary* AILibraryManager::FetchInterface(const AIInterfaceKey& interfaceKey)
{
const auto interfacePos = loadedAIInterfaceLibs.find(interfaceKey);
if (interfacePos != loadedAIInterfaceLibs.end())
return (interfacePos->second).get();
// interface not yet loaded
const auto interfaceInfo = interfaceInfos.find(interfaceKey);
if (interfaceInfo == interfaceInfos.end())
return nullptr;
// storing this for later use, even if it failed to init
std::unique_ptr<CAIInterfaceLibrary>& ptr = loadedAIInterfaceLibs[interfaceKey];
ptr.reset(new CAIInterfaceLibrary(interfaceInfo->second));
if (!ptr->IsInitialized())
ptr.reset();
return (ptr.get());
}
void AILibraryManager::ReleaseInterface(const AIInterfaceKey& interfaceKey)
{
const auto interfacePos = loadedAIInterfaceLibs.find(interfaceKey);
if (interfacePos == loadedAIInterfaceLibs.end())
return;
CAIInterfaceLibrary* interfaceLib = (interfacePos->second).get();
if (interfaceLib->GetLoadCount() != 0)
return;
loadedAIInterfaceLibs.erase(interfacePos);
}
AIInterfaceKey AILibraryManager::FindFittingInterfaceKey(
const std::string& shortName,
const std::string& minVersion,
const AILibraryManager::T_interfaceSpecs& keys
) {
int minDiff = INT_MAX;
AIInterfaceKey fittingKey = AIInterfaceKey(); // unspecified key
for (const auto& key: keys) {
if (shortName != key.GetShortName())
continue;
const int diff = AILibraryManager::VersionCompare(key.GetVersion(), minVersion);
if (diff < 0 || diff >= minDiff)
continue;
fittingKey = key;
minDiff = diff;
}
return fittingKey;
}
void AILibraryManager::OutputAIInterfacesInfo()
{
const AILibraryManager* libMan = AILibraryManager::GetInstance();
const T_interfaceSpecs& intKeys = libMan->GetInterfaceKeys();
printf("#\n");
printf("# Available Spring Skirmish AIs\n");
printf("# -----------------------------\n");
printf("# %-20s %s\n", "[Name]", "[Version]");
for (const auto& key: intKeys) {
printf(" %-20s %s\n", key.GetShortName().c_str(), key.GetVersion().c_str());
}
printf("#\n");
}
SkirmishAIKey AILibraryManager::ResolveSkirmishAIKey(const SkirmishAIKey& skirmishAIKey) const
{
std::vector<SkirmishAIKey> fittingKeys = std::move(FittingSkirmishAIKeys(skirmishAIKey));
if (fittingKeys.empty())
return SkirmishAIKey();
// look for the one with the highest version number,
// in case there are multiple fitting ones.
size_t bestIndex = 0;
for (size_t k = 1; k < fittingKeys.size(); ++k) {
if (AILibraryManager::VersionCompare(fittingKeys[k].GetVersion(), fittingKeys[bestIndex].GetVersion()) <= 0)
continue;
bestIndex = k;
}
return fittingKeys[bestIndex];
}
void AILibraryManager::OutputSkirmishAIInfo()
{
const AILibraryManager* libMan = AILibraryManager::GetInstance();
const T_skirmishAIKeys& aiKeys = libMan->GetSkirmishAIKeys();
printf("# Available Spring Skirmish AIs\n");
printf("# -----------------------------\n");
printf("# %-20s %-20s %-20s %s\n", "[Name]", "[Version]", "[Interface-name]", "[Interface-version]");
for (const auto& key: aiKeys) {
const std::string& ksn = key.GetShortName();
const std::string& kv = key.GetVersion();
const std::string& isn = (key.GetInterface()).GetShortName();
const std::string& iv = (key.GetInterface()).GetVersion();
printf("# %-20s %-20s %-20s %s\n", ksn.c_str(), kv.c_str(), isn.c_str(), iv.c_str());
}
const T_dupSkirm& duplicateSkirmishAIInfos = libMan->GetDuplicateSkirmishAIInfos();
for (const auto& info: duplicateSkirmishAIInfos) {
const std::string& isn = info.first.GetShortName();
const std::string& iv = info.first.GetVersion();
printf("# WARNING: Duplicate Skirmish AI Info found:\n");
printf("# \tfor Skirmish AI: %s %s\n", isn.c_str(), iv.c_str());
printf("# \tin files:\n");
for (const auto& dir: info.second) {
printf("# \t%s\n", dir.c_str());
}
}
printf("#\n");
}
int AILibraryManager::VersionCompare(const std::string& version1, const std::string& version2)
{
const std::vector<std::string>& parts1 = CSimpleParser::Split(version1, ".");
const std::vector<std::string>& parts2 = CSimpleParser::Split(version2, ".");
const unsigned int maxParts = (parts1.size() > parts2.size())? parts1.size(): parts2.size();
int diff = 0;
for (unsigned int i = 0; i < maxParts; ++i) {
const std::string& v1p = (i < parts1.size())? parts1[i] : "0";
const std::string& v2p = (i < parts2.size())? parts2[i] : "0";
diff += (1 << ((maxParts - i) * 2)) * v1p.compare(v2p);
}
// compute the sign of diff -> 1, 0 or -1
return (diff != 0) | -(int)((unsigned int)((int)diff) >> (sizeof(int) * CHAR_BIT - 1));
}
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