File: SkirmishAIBase.h

package info (click to toggle)
spring 106.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 55,260 kB
  • sloc: cpp: 543,946; ansic: 44,800; python: 12,575; java: 12,201; awk: 5,889; sh: 1,796; asm: 1,546; xml: 655; perl: 405; php: 211; objc: 194; makefile: 76; sed: 2
file content (55 lines) | stat: -rw-r--r-- 1,399 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef SKIRMISH_AI_BASE_H
#define SKIRMISH_AI_BASE_H

#include "Game/Players/TeamController.h"
#include "System/creg/creg_cond.h"

#include <string>


/**
 * Possible live-cycle stati of a Skirmish AI instance.
 */
enum ESkirmishAIStatus {
	SKIRMAISTATE_CONSTRUCTED  = 10,
	SKIRMAISTATE_INITIALIZING = 20,
	SKIRMAISTATE_RELOADING    = 30,
	SKIRMAISTATE_ALIVE        = 40,
	SKIRMAISTATE_DIEING       = 50,
	SKIRMAISTATE_DEAD         = 60
};

/**
 * Stores all sync relevant data about a Skirmish AI instance,
 * which is comparable to a human player, as in the thing that controlls a team.
 * This class is the AIs equivalent to the humans PlayerBase.
 * It is used on the Game-Server and on clients (as a base class).
 */
class SkirmishAIBase : public TeamController {
	CR_DECLARE_DERIVED(SkirmishAIBase)

public:
	virtual ~SkirmishAIBase() {}

	int hostPlayer = -1;
	ESkirmishAIStatus status = SKIRMAISTATE_CONSTRUCTED;
};

/**
 * @brief Contains statistical data about a player concerning a single game.
 */
class SkirmishAIStatistics : public TeamControllerStatistics
{
	CR_DECLARE_STRUCT(SkirmishAIStatistics)

public:
	/// How much CPU time has been used by the AI (in ms?)
	int cpuTime = 0;

	/// Change structure from host endian to little endian or vice versa.
	void swab();
};

#endif // SKIRMISH_AI_BASE_H