1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SKIRMISH_AI_KEY_H
#define SKIRMISH_AI_KEY_H
// this is needed when compiling with MinGW,
// cause it has interface defined somewhere in its base files
// it is not needed on GCC eg.
#ifdef interface
#undef interface
#endif
#include "AIInterfaceKey.h"
#include "System/creg/creg_cond.h"
#include <string>
/**
* Used to uniquely identify a Skirmish AI within the engine.
*/
class SkirmishAIKey {
CR_DECLARE_STRUCT(SkirmishAIKey)
public:
SkirmishAIKey(
const std::string& shortName = "",
const std::string& version = "",
const AIInterfaceKey& interface = AIInterfaceKey());
SkirmishAIKey(const SkirmishAIKey& base, const AIInterfaceKey& interface);
SkirmishAIKey(const SkirmishAIKey& toCopy);
const std::string& GetShortName() const { return shortName; }
const std::string& GetVersion() const { return version; }
const AIInterfaceKey& GetInterface() const { return interface; }
bool IsUnspecified() const { return (shortName.empty()); }
bool IsFullySpecified() const { return (!shortName.empty() || !interface.IsUnspecified()); }
std::string ToString() const { return (GetShortName() + " " + GetVersion()); }
bool operator==(const SkirmishAIKey& otherKey) const { return (isEqual(otherKey)); }
bool operator!=(const SkirmishAIKey& otherKey) const { return (!isEqual(otherKey)); }
bool operator<(const SkirmishAIKey& otherKey) const { return (isLessThen(otherKey)); }
bool operator>(const SkirmishAIKey& otherKey) const { return (!isLessThen(otherKey) && !isEqual(otherKey)); }
bool operator<=(const SkirmishAIKey& otherKey) const { return (isLessThen(otherKey) || isEqual(otherKey)); }
bool operator>=(const SkirmishAIKey& otherKey) const { return (!isLessThen(otherKey)); }
private:
bool isEqual(const SkirmishAIKey& otherKey) const { return (shortName == otherKey.shortName && version == otherKey.version); }
bool isLessThen(const SkirmishAIKey& otherKey) const {
if (shortName == otherKey.shortName)
return (version < otherKey.version);
return (shortName < otherKey.shortName);
}
std::string shortName;
std::string version;
AIInterfaceKey interface;
};
#endif // SKIRMISH_AI_KEY_H
|