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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef COMMAND_MESSAGE_H
#define COMMAND_MESSAGE_H
#include <string>
#include <memory>
#include "Action.h"
namespace netcode {
class RawPacket;
}
/// send console commands over network
class CommandMessage
{
public:
CommandMessage(const std::string& cmd, int playerID);
CommandMessage(const Action& action, int playerID);
CommandMessage(std::shared_ptr<const netcode::RawPacket> pckt);
const netcode::RawPacket* Pack() const;
const Action& GetAction() const { return action; }
int GetPlayerID() const { return playerID; }
private:
Action action;
int playerID;
};
#endif // COMMAND_MESSAGE_H
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