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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "Console.h"
#include "System/Log/ILog.h"
#include "Action.h"
#include <cassert>
#include <algorithm>
CommandConsole gameCommandConsole;
void CommandReceiver::RegisterAction(const std::string& name) { gameCommandConsole.AddCommandReceiver(name, this); }
void CommandReceiver::SortRegisteredActions() { gameCommandConsole.SortCommandMap(); }
void CommandConsole::SortCommandMap()
{
const auto cmpPred = [](const CmdPair& a, const CmdPair& b) { return (a.first < b.first); };
const auto dupPred = [](const CmdPair& a, const CmdPair& b) { return (a.first == b.first); };
std::sort(commandMap.begin(), commandMap.end(), cmpPred);
const auto end = commandMap.end();
const auto iter = std::unique(commandMap.begin(), end, dupPred);
commandMap.erase(iter, end);
}
bool CommandConsole::ExecuteAction(const Action& action)
{
if (action.command == "commands") {
LOG("Registered commands:");
for (const auto& pair: commandMap) {
LOG("%s", pair.first.c_str());
}
return true;
}
const auto pred = [](const CmdPair& a, const CmdPair& b) { return (a.first < b.first); };
const auto iter = std::lower_bound(commandMap.begin(), commandMap.end(), CmdPair{action.command, nullptr}, pred);
if (iter == commandMap.end() || iter->first != action.command)
return false;
iter->second->PushAction(action);
return true;
}
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