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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _GAME_CONTROLLER_H_
#define _GAME_CONTROLLER_H_
#include <string>
#include "ConsoleHistory.h"
#include "GameControllerTextInput.h"
class CGameController
{
public:
virtual ~CGameController();
virtual bool Draw() { return true; }
virtual bool Update() { return true; }
virtual int KeyPressed(int key, bool isRepeat) { return 0; }
virtual int KeyReleased(int key) { return 0; }
virtual int TextInput(const std::string& utf8Text) { return 0; }
virtual int TextEditing(const std::string& utf8Text, unsigned int start, unsigned int length) { return 0; }
virtual void ResizeEvent() {}
};
extern CGameController* activeController;
#endif // _GAME_CONTROLLER_H_
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