File: InMapDraw.h

package info (click to toggle)
spring 106.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 55,260 kB
  • sloc: cpp: 543,946; ansic: 44,800; python: 12,575; java: 12,201; awk: 5,889; sh: 1,796; asm: 1,546; xml: 655; perl: 405; php: 211; objc: 194; makefile: 76; sed: 2
file content (86 lines) | stat: -rw-r--r-- 2,501 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef IN_MAP_DRAW_H
#define IN_MAP_DRAW_H

#include <string>
#include <array>
#include <vector>

#include "Sim/Misc/GlobalConstants.h"
#include "System/float3.h"
#include "System/Net/RawPacket.h"

class CPlayer;
class CNotificationPeeper;
struct PointMarker;
struct LineMarker;

/**
 * The C in MVC for InMapDraw.
 * @see CInMapDrawModel for M
 * @see CInMapDrawView for V
 */
class CInMapDraw
{
public:
	CInMapDraw();
	~CInMapDraw();

	void MousePress(int x, int y, int button);
	void MouseRelease(int x, int y, int button);
	void MouseMove(int x, int y, int dx, int dy, int button);
	/** @return playerId */
	int GotNetMsg(std::shared_ptr<const netcode::RawPacket>& packet);

	void SendPoint(const float3& pos, const std::string& label, bool fromLua);
	void SendLine(const float3& pos1, const float3& pos2, bool fromLua);
	void SendErase(const float3& pos);
	void SendWaitingInput(const std::string& label);

	void PromptLabel(const float3& pos);

	void GetPoints(std::vector<PointMarker>& points, size_t maxPoints, const std::array<int, MAX_TEAMS>& teamIDs);
	void GetLines(std::vector<LineMarker>& lines, size_t maxLines, const std::array<int, MAX_TEAMS>& teamIDs);

	void SetDrawMode(bool drawMode) { this->drawMode = drawMode; }
	bool IsDrawMode() const { return drawMode; }

	// TODO choose a better name for these or refactor this away if possible (even better)
	void SetWantLabel(bool wantLabel) { this->wantLabel = wantLabel; }
	bool IsWantLabel() const { return wantLabel; }

	void SetSpecMapDrawingAllowed(bool state);
	bool GetSpecMapDrawingAllowed() const { return allowSpecMapDrawing; }

	void SetLuaMapDrawingAllowed(bool state);
	bool GetLuaMapDrawingAllowed() const { return allowLuaMapDrawing; }

private:
	float lastLeftClickTime = 0.0f;
	float lastDrawTime = 0.0f;

	float3 lastPos = OnesVector;
	float3 waitingPoint;

	/**
	 * Whether we are in draw mode.
	 * This is true for example, when the draw-mode-key is currently held down.
	 */
	bool drawMode = false;
	/**
	 * Whether the point currently beeing drawn is one with label or not??? TODO check this
	 */
	bool wantLabel = false;

	/// whether spectators can send out MAPDRAW net-messages (synced)
	bool allowSpecMapDrawing = true;
	/// whether client ignores incoming Lua MAPDRAW net-messages (unsynced)
	bool allowLuaMapDrawing = true;

	uint8_t notificationPeeperMem[96];
};

extern CInMapDraw* inMapDrawer;

#endif /* IN_MAP_DRAW_H */