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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SYNCED_GAME_COMMANDS_H
#define SYNCED_GAME_COMMANDS_H
#include "IGameCommands.h"
class ISyncedActionExecutor;
class SyncedGameCommands : public IGameCommands<ISyncedActionExecutor>
{
public:
static SyncedGameCommands*& GetInstance() {
static SyncedGameCommands* singleton = nullptr;
return singleton;
}
static void CreateInstance();
static void DestroyInstance(bool reload);
void AddDefaultActionExecutors() override;
};
#define syncedGameCommands SyncedGameCommands::GetInstance()
#endif // SYNCED_GAME_COMMANDS_H
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