File: CursorIcons.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef CURSORICONS_H
#define CURSORICONS_H

#include <string>
#include <vector>

#include "System/float3.h"
#include "System/UnorderedMap.hpp"

class CMouseCursor;

class CCursorIcons
{
public:
	void AddIcon(int cmd, const float3& pos) {
		if (!enabled)
			return;

		icons.emplace_back(cmd, pos);
	}

	void AddIconText(const std::string& text, const float3& pos) {
		if (!enabled)
			return;

		texts.emplace_back(text, pos);
	}

	void AddBuildIcon(int cmd, const float3& pos, int team, int facing) {
		if (!enabled)
			return;

		buildIcons.emplace_back(cmd, pos, team, facing);
	}


	void Init() {
		Clear();

		icons.reserve(32);
		texts.reserve(32);
		buildIcons.reserve(32);

		customTypes.clear();
		customTypes.reserve(32);
	}

	void Draw();
	void Enable(bool b) { enabled = b; }
	void SetCustomType(int cmdID, const std::string& cursor);

protected:
	void Sort();
	void Clear() {
		icons.clear();
		texts.clear();
		buildIcons.clear();
	}

	void DrawCursors();
	void DrawTexts();
	void DrawBuilds();

	const CMouseCursor* GetCursor(int cmd) const;

protected:

	bool enabled = true;

	struct Icon {
		Icon(int c, const float3& p): cmd(c), pos(p) {}

		bool operator == (const Icon& i) const { return (!((*this) < i) && !(i < (*this))); }
		bool operator <  (const Icon& i) const
		{
			// render the WAIT type commands last
			if (cmd > i.cmd) return true;
			if (cmd < i.cmd) return false;

			if (pos.x < i.pos.x) return true;
			if (pos.x > i.pos.x) return false;
			if (pos.y < i.pos.y) return true;
			if (pos.y > i.pos.y) return false;
			if (pos.z < i.pos.z) return true;
			if (pos.z > i.pos.z) return false;
			return false;
		}

		int cmd;
		float3 pos;
	};

	struct IconText {
		IconText(const std::string& t, const float3& p): text(t), pos(p) {}
		IconText(const IconText& i) = delete;
		IconText(IconText&& i) { *this = std::move(i); }

		IconText& operator = (const IconText& i) = delete;
		IconText& operator = (IconText&& i) {
			text = std::move(i.text);
			pos = i.pos;
			return *this;
		}

		bool operator == (const IconText& i) const { return (!((*this) < i) && !(i < (*this))); }
		bool operator <  (const IconText& i) const
		{
			if (pos.x < i.pos.x) return true;
			if (pos.x > i.pos.x) return false;
			if (pos.y < i.pos.y) return true;
			if (pos.y > i.pos.y) return false;
			if (pos.z < i.pos.z) return true;
			if (pos.z > i.pos.z) return false;
			return (text < i.text);
		}

		std::string text;
		float3 pos;
	};

	struct BuildIcon {
		BuildIcon(int c, const float3& p, int t, int f): pos(p), cmd(c), team(t), facing(f) {}

		bool operator == (const BuildIcon& i) const { return (!((*this) < i) && !(i < (*this))); }
		bool operator <  (const BuildIcon& i) const
		{
			if (cmd > i.cmd) return true;
			if (cmd < i.cmd) return false;

			if (pos.x < i.pos.x) return true;
			if (pos.x > i.pos.x) return false;
			if (pos.y < i.pos.y) return true;
			if (pos.y > i.pos.y) return false;
			if (pos.z < i.pos.z) return true;
			if (pos.z > i.pos.z) return false;

			if (team > i.team) return true;
			if (team < i.team) return false;
			if (facing > i.facing) return true;
			if (facing < i.facing) return false;
			return false;
		}

		float3 pos;
		int cmd;
		int team;
		int facing;
	};

	std::vector<Icon> icons;
	std::vector<IconText> texts;
	std::vector<BuildIcon> buildIcons;

	spring::unsynced_map<int, std::string> customTypes;
};


extern CCursorIcons cursorIcons;


#endif /* CURSORICONS_H */