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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef UNSYNCED_GAME_COMMANDS_H
#define UNSYNCED_GAME_COMMANDS_H
#include "IGameCommands.h"
class IUnsyncedActionExecutor;
class UnsyncedGameCommands : public IGameCommands<IUnsyncedActionExecutor>
{
public:
static UnsyncedGameCommands*& GetInstance() {
static UnsyncedGameCommands* singleton = nullptr;
return singleton;
}
static void CreateInstance();
static void DestroyInstance(bool reload);
void AddDefaultActionExecutors() override;
};
#define unsyncedGameCommands UnsyncedGameCommands::GetInstance()
#endif // UNSYNCED_GAME_COMMANDS_H
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