1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_ARCHIVE_H
#define LUA_ARCHIVE_H
struct lua_State;
class LuaArchive {
friend class CLuaIntro;
public:
static bool PushEntries(lua_State* L);
private:
static int GetMaps(lua_State* L);
static int GetGames(lua_State* L);
static int GetAllArchives(lua_State* L);
static int HasArchive(lua_State* L);
static int GetLoadedArchives(lua_State* L);
static int GetArchivePath(lua_State* L);
static int GetArchiveInfo(lua_State* L);
static int GetArchiveDependencies(lua_State* L);
static int GetArchiveReplaces(lua_State* L);
static int GetArchiveChecksum(lua_State* L);
static int GetNameFromRapidTag(lua_State* L);
static int GetAvailableAIs(lua_State* L);
};
#endif /* LUA_ARCHIVE_H */
|