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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "LuaConstGame.h"
#include "LuaInclude.h"
#include "LuaHandle.h"
#include "LuaUtils.h"
#include "Game/GameSetup.h"
#include "Game/TraceRay.h"
#include "Map/MapDamage.h"
#include "Map/MapInfo.h"
#include "Map/ReadMap.h"
#include "Sim/Misc/ModInfo.h"
#include "Sim/Misc/CategoryHandler.h"
#include "Sim/Misc/DamageArrayHandler.h"
#include "Sim/Misc/Wind.h"
#include "Sim/MoveTypes/MoveDefHandler.h"
#include "Sim/MoveTypes/ScriptMoveType.h"
#include "Sim/Units/UnitHandler.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/StringUtil.h"
bool LuaConstGame::PushEntries(lua_State* L)
{
{
// game, should perhaps be moved over to ConstEngine
LuaPushNamedNumber(L, "maxTeams" , MAX_TEAMS );
LuaPushNamedNumber(L, "maxPlayers", MAX_PLAYERS);
LuaPushNamedNumber(L, "gameSpeed" , GAME_SPEED );
LuaPushNamedNumber(L, "squareSize", SQUARE_SIZE);
}
if (CGameSetup::ScriptLoaded()) {
// game-setup
LuaPushNamedNumber(L, "startPosType" , gameSetup->startPosType);
LuaPushNamedBool(L, "ghostedBuildings", gameSetup->ghostedBuildings);
}
if (unitHandler.MaxUnits() > 0) {
// simulation; values are meaningless prior to Game::Load
LuaPushNamedNumber(L, "maxUnits", unitHandler.MaxUnits());
// NB: not constants
LuaPushNamedNumber(L, "windMin" , envResHandler.GetMinWindStrength());
LuaPushNamedNumber(L, "windMax" , envResHandler.GetMaxWindStrength());
// map-damage; enabled iff !mapInfo->map.notDeformable
LuaPushNamedBool(L, "mapDamage", !mapDamage->Disabled());
}
if (readMap != nullptr) {
// FIXME: make this available in LoadScreen (LuaIntro) already
// requires pre-parsing the map header and filling in mapDims
LuaPushNamedNumber(L, "mapX" , mapDims.mapx / 64);
LuaPushNamedNumber(L, "mapY" , mapDims.mapy / 64);
LuaPushNamedNumber(L, "mapSizeX", mapDims.mapx * SQUARE_SIZE);
LuaPushNamedNumber(L, "mapSizeZ", mapDims.mapy * SQUARE_SIZE);
}
if (mapInfo != nullptr) {
// map-info
LuaPushNamedString(L, "mapName" , mapInfo->map.name);
LuaPushNamedString(L, "mapDescription" , mapInfo->map.description);
LuaPushNamedNumber(L, "mapHardness" , mapInfo->map.hardness);
LuaPushNamedNumber(L, "extractorRadius", mapInfo->map.extractorRadius);
LuaPushNamedNumber(L, "tidal" , mapInfo->map.tidalStrength); // NB: not constant
LuaPushNamedNumber(L, "waterDamage" , mapInfo->water.damage);
LuaPushNamedNumber(L, "gravity" , -mapInfo->map.gravity * GAME_SPEED * GAME_SPEED);
}
if (!modInfo.filename.empty()) {
// mod-info; values are meaningless prior to Game::Load
LuaPushNamedString(L, "gameName" , modInfo.humanName);
LuaPushNamedString(L, "gameShortName", modInfo.shortName);
LuaPushNamedString(L, "gameVersion" , modInfo.version);
LuaPushNamedString(L, "gameMutator" , modInfo.mutator);
LuaPushNamedString(L, "gameDesc" , modInfo.description);
LuaPushNamedString(L, "modName" , modInfo.humanNameVersioned);
LuaPushNamedString(L, "modShortName" , modInfo.shortName);
LuaPushNamedString(L, "modVersion" , modInfo.version);
LuaPushNamedString(L, "modMutator" , modInfo.mutator);
LuaPushNamedString(L, "modDesc" , modInfo.description);
LuaPushNamedBool (L, "constructionDecay" , modInfo.constructionDecay);
LuaPushNamedNumber(L, "constructionDecayTime" , modInfo.constructionDecayTime);
LuaPushNamedNumber(L, "constructionDecaySpeed", modInfo.constructionDecaySpeed);
LuaPushNamedNumber(L, "multiReclaim" , modInfo.multiReclaim);
LuaPushNamedNumber(L, "reclaimMethod" , modInfo.reclaimMethod);
LuaPushNamedNumber(L, "reclaimUnitMethod" , modInfo.reclaimUnitMethod);
LuaPushNamedNumber(L, "reclaimUnitEnergyCostFactor" , modInfo.reclaimUnitEnergyCostFactor);
LuaPushNamedNumber(L, "reclaimUnitEfficiency" , modInfo.reclaimUnitEfficiency);
LuaPushNamedNumber(L, "reclaimFeatureEnergyCostFactor", modInfo.reclaimFeatureEnergyCostFactor);
LuaPushNamedBool (L, "reclaimAllowEnemies" , modInfo.reclaimAllowEnemies);
LuaPushNamedBool (L, "reclaimAllowAllies" , modInfo.reclaimAllowAllies);
LuaPushNamedNumber(L, "repairEnergyCostFactor" , modInfo.repairEnergyCostFactor);
LuaPushNamedNumber(L, "resurrectEnergyCostFactor" , modInfo.resurrectEnergyCostFactor);
LuaPushNamedNumber(L, "captureEnergyCostFactor" , modInfo.captureEnergyCostFactor);
LuaPushNamedNumber(L, "transportAir" , modInfo.transportAir);
LuaPushNamedNumber(L, "transportShip" , modInfo.transportShip);
LuaPushNamedNumber(L, "transportHover" , modInfo.transportHover);
LuaPushNamedNumber(L, "transportGround", modInfo.transportGround);
LuaPushNamedNumber(L, "fireAtKilled" , modInfo.fireAtKilled);
LuaPushNamedNumber(L, "fireAtCrashing" , modInfo.fireAtCrashing);
LuaPushNamedNumber(L, "requireSonarUnderWater", modInfo.requireSonarUnderWater);
LuaPushNamedBool (L, "paralyzeOnMaxHealth", modInfo.paralyzeOnMaxHealth);
LuaPushNamedNumber(L, "paralyzeDeclineRate", modInfo.paralyzeDeclineRate);
}
if (archiveScanner != nullptr && mapInfo != nullptr) {
// archive checksums
sha512::hex_digest mapHexDigest;
sha512::hex_digest modHexDigest;
sha512::dump_digest(archiveScanner->GetArchiveCompleteChecksumBytes(mapInfo->map.name), mapHexDigest);
sha512::dump_digest(archiveScanner->GetArchiveCompleteChecksumBytes(modInfo.filename), modHexDigest);
LuaPushNamedString(L, "mapChecksum", mapHexDigest.data());
LuaPushNamedString(L, "modChecksum", modHexDigest.data());
}
{
// deprecated nonsense
LuaPushNamedBool(L, "allowTeamColors", true);
}
{
// NB: instance is never null, but might not contain any data yet (e.g. in LuaIntro)
const std::vector<string>& cats = CCategoryHandler::Instance()->GetCategoryNames(~0);
lua_pushliteral(L, "springCategories");
lua_createtable(L, 0, cats.size());
for (unsigned int i = 0; i < cats.size(); i++) {
LuaPushNamedNumber(L, StringToLower(cats[i]), i);
}
lua_rawset(L, -3);
}
{
// NB: empty for LuaIntro and LuaParser which also push ConstGame entries
const std::vector<std::string>& typeList = damageArrayHandler.GetTypeList();
lua_pushliteral(L, "armorTypes");
lua_createtable(L, typeList.size(), typeList.size());
for (size_t i = 0; i < typeList.size(); i++) {
// bidirectional map (k,v) and (v,k)
lua_pushsstring(L, typeList[i]);
lua_pushnumber(L, i);
lua_rawset(L, -3);
lua_pushsstring(L, typeList[i]);
lua_rawseti(L, -2, i);
}
lua_rawset(L, -3);
}
{
// environmental damage types
lua_pushliteral(L, "envDamageTypes");
lua_createtable(L, 0, 7);
LuaPushNamedNumber(L, "Debris" , -CSolidObject::DAMAGE_EXPLOSION_DEBRIS );
LuaPushNamedNumber(L, "GroundCollision", -CSolidObject::DAMAGE_COLLISION_GROUND );
LuaPushNamedNumber(L, "ObjectCollision", -CSolidObject::DAMAGE_COLLISION_OBJECT );
LuaPushNamedNumber(L, "Fire" , -CSolidObject::DAMAGE_EXTSOURCE_FIRE );
LuaPushNamedNumber(L, "Water" , -CSolidObject::DAMAGE_EXTSOURCE_WATER );
LuaPushNamedNumber(L, "Killed" , -CSolidObject::DAMAGE_EXTSOURCE_KILLED );
LuaPushNamedNumber(L, "Crushed" , -CSolidObject::DAMAGE_EXTSOURCE_CRUSHED);
lua_rawset(L, -3);
}
{
// weapon avoidance and projectile collision flags
lua_pushliteral(L, "collisionFlags");
lua_createtable(L, 0, 9);
LuaPushNamedNumber(L, "noEnemies" , Collision::NOENEMIES );
LuaPushNamedNumber(L, "noFriendlies", Collision::NOFRIENDLIES);
LuaPushNamedNumber(L, "noFeatures" , Collision::NOFEATURES );
LuaPushNamedNumber(L, "noNeutrals" , Collision::NONEUTRALS );
LuaPushNamedNumber(L, "noFireBases" , Collision::NOFIREBASES );
LuaPushNamedNumber(L, "noNonTargets", Collision::NONONTARGETS);
LuaPushNamedNumber(L, "noGround" , Collision::NOGROUND );
LuaPushNamedNumber(L, "noCloaked" , Collision::NOCLOAKED );
LuaPushNamedNumber(L, "noUnits" , Collision::NOUNITS );
lua_rawset(L, -3);
}
{
// MoveDef speed-modifier types
lua_pushliteral(L, "speedModClasses");
lua_createtable(L, 0, 5);
LuaPushNamedNumber(L, "Tank" , MoveDef::SpeedModClass::Tank );
LuaPushNamedNumber(L, "KBot" , MoveDef::SpeedModClass::KBot );
LuaPushNamedNumber(L, "Hover", MoveDef::SpeedModClass::Hover);
LuaPushNamedNumber(L, "Boat" , MoveDef::SpeedModClass::Ship );
LuaPushNamedNumber(L, "Ship" , MoveDef::SpeedModClass::Ship );
lua_rawset(L, -3);
}
{
// MoveCtrl script-notify types
lua_pushliteral(L, "scriptNotifyTypes");
lua_createtable(L, 0, 3);
LuaPushNamedNumber(L, "HitNothing", CScriptMoveType::HitNothing);
LuaPushNamedNumber(L, "HitGround" , CScriptMoveType::HitGround );
LuaPushNamedNumber(L, "HitLimit" , CScriptMoveType::HitLimit );
lua_rawset(L, -3);
}
return true;
}
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