File: LuaFBOs.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef LUA_FBOS_H
#define LUA_FBOS_H

#include <vector>
#include <string>

#include "Rendering/GL/myGL.h"

struct lua_State;


class LuaFBOs {
public:
	LuaFBOs() { fbos.reserve(8); }
	~LuaFBOs();

	void Clear() { fbos.clear(); }

	struct FBO {
		void Init(lua_State* L);
		void Free(lua_State* L);

		GLuint index; // into LuaFBOs::fbos
		GLuint id;
		GLenum target;
		int luaRef;
		GLsizei xsize;
		GLsizei ysize;
	};

	const FBO* GetLuaFBO(lua_State* L, int index);

public:
	static bool PushEntries(lua_State* L);

private:
	std::vector<FBO*> fbos;

private: // helpers
	static bool CreateMetatable(lua_State* L);
	static bool AttachObject(lua_State* L, int index,
	                         FBO* fbo, GLenum attachID,
	                         GLenum attachTarget = 0,
	                         GLenum attachLevel  = 0);
	static bool ApplyAttachment(lua_State* L, int index,
	                            FBO* fbo, GLenum attachID);
	static bool ApplyDrawBuffers(lua_State* L, int index);

private: // metatable methods
	static int meta_gc(lua_State* L);
	static int meta_index(lua_State* L);
	static int meta_newindex(lua_State* L);

private: // call-outs
	static int CreateFBO(lua_State* L);
	static int DeleteFBO(lua_State* L);
	static int IsValidFBO(lua_State* L);
	static int ActiveFBO(lua_State* L);
	static int RawBindFBO(lua_State* L); // unsafe
	static int BlitFBO(lua_State* L);
};


#endif /* LUA_FBOS_H */