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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_GAIA_H
#define LUA_GAIA_H
#include <string>
#include "LuaHandleSynced.h"
class CLuaGaia : public CSplitLuaHandle
{
public:
static bool CanLoadHandler();
static bool ReloadHandler(bool onlySynced = false) { return (FreeHandler(), LoadFreeHandler(onlySynced)); } // NOTE the ','
static bool LoadFreeHandler(bool onlySynced = false) { return (LoadHandler(onlySynced) || FreeHandler()); }
static bool LoadHandler(bool onlySynced);
static bool FreeHandler();
protected:
bool AddSyncedCode(lua_State* L) override { return true; }
bool AddUnsyncedCode(lua_State* L) override { return true; }
std::string GetUnsyncedFileName() const override;
std::string GetSyncedFileName() const override;
std::string GetInitFileModes() const override;
int GetInitSelectTeam() const override;
private:
CLuaGaia(bool onlySynced);
virtual ~CLuaGaia();
};
extern CLuaGaia* luaGaia;
#endif /* LUA_GAIA_H */
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