File: LuaIntro.h

package info (click to toggle)
spring 106.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 55,260 kB
  • sloc: cpp: 543,946; ansic: 44,800; python: 12,575; java: 12,201; awk: 5,889; sh: 1,796; asm: 1,546; xml: 655; perl: 405; php: 211; objc: 194; makefile: 76; sed: 2
file content (45 lines) | stat: -rw-r--r-- 1,060 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef LUA_LOADSCREEN_H
#define LUA_LOADSCREEN_H

#include "LuaHandle.h"


struct lua_State;


class CLuaIntro : public CLuaHandle
{
public:
	static bool CanLoadHandler() { return true; }
	static bool ReloadHandler() { return (FreeHandler(), LoadFreeHandler()); } // NOTE the ','
	static bool LoadFreeHandler() { return (LoadHandler() || FreeHandler()); }

	static bool LoadHandler();
	static bool FreeHandler();

public: // call-ins
	void DrawLoadScreen() override;
	void LoadProgress(const std::string& msg, const bool replace_lastline) override;

	void GamePreload() override;

protected:
	CLuaIntro();
	virtual ~CLuaIntro();

	std::string LoadFile(const std::string& filename) const;

private:
	static bool LoadUnsyncedCtrlFunctions(lua_State* L);
	static bool LoadUnsyncedReadFunctions(lua_State* L);
	static bool LoadSyncedReadFunctions(lua_State* L);
	static bool RemoveSomeOpenGLFunctions(lua_State* L);
};


extern CLuaIntro* luaIntro;


#endif /* LUA_LOADSCREEN_H */