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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_RBOS_H
#define LUA_RBOS_H
#include <vector>
#include "Rendering/GL/myGL.h"
struct lua_State;
class LuaRBOs {
public:
LuaRBOs() { rbos.reserve(8); }
~LuaRBOs();
void Clear() { rbos.clear(); }
static bool PushEntries(lua_State* L);
struct RBO;
static const RBO* GetLuaRBO(lua_State* L, int index);
public:
struct RBO {
void Init();
void Free(lua_State* L);
GLuint index = -1u; // into LuaRBOs::rbos
GLuint id = 0;
GLenum target = 0;
GLenum format = 0;
GLsizei xsize = 0;
GLsizei ysize = 0;
GLsizei samples = 0;
};
private:
std::vector<RBO*> rbos;
private: // helpers
static bool CreateMetatable(lua_State* L);
private: // metatable methods
static int meta_gc(lua_State* L);
static int meta_index(lua_State* L);
static int meta_newindex(lua_State* L);
private:
static int CreateRBO(lua_State* L);
static int DeleteRBO(lua_State* L);
};
#endif /* LUA_RBOS_H */
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