File: LuaRules.h

package info (click to toggle)
spring 106.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 55,260 kB
  • sloc: cpp: 543,946; ansic: 44,800; python: 12,575; java: 12,201; awk: 5,889; sh: 1,796; asm: 1,546; xml: 655; perl: 405; php: 211; objc: 194; makefile: 76; sed: 2
file content (71 lines) | stat: -rw-r--r-- 1,692 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef LUA_RULES_H
#define LUA_RULES_H

#include <string>
#include <vector>

#include "LuaHandleSynced.h"
#include "System/UnorderedMap.hpp"

#define MAX_LUA_COB_ARGS 10


class CUnit;
class CFeature;
class CProjectile;
class CWeapon;
struct UnitDef;
struct FeatureDef;
struct Command;
struct BuildInfo;
struct lua_State;


class CLuaRules : public CSplitLuaHandle
{
public:
	static bool CanLoadHandler() { return true; }
	static bool ReloadHandler(bool onlySynced = false) { return (FreeHandler(), LoadFreeHandler(onlySynced)); } // NOTE the ','
	static bool LoadFreeHandler(bool onlySynced = false) { return (LoadHandler(onlySynced) || FreeHandler()); }

	static bool LoadHandler(bool onlySynced);
	static bool FreeHandler();

public: // call-ins
	void Cob2Lua(const LuaHashString& funcName, const CUnit* unit,
	             int& argsCount, int args[MAX_LUA_COB_ARGS]);

	const char* RecvSkirmishAIMessage(int aiID, const char* data, int inSize, size_t* outSize) {
		return syncedLuaHandle.RecvSkirmishAIMessage(aiID, data, inSize, outSize);
	}


private:
	CLuaRules(bool onlySynced);
	virtual ~CLuaRules();

protected:
	bool AddSyncedCode(lua_State* L) override;
	bool AddUnsyncedCode(lua_State* L) override;

	std::string GetUnsyncedFileName() const override;
	std::string GetSyncedFileName() const override;
	std::string GetInitFileModes() const override;
	int GetInitSelectTeam() const override;

	int UnpackCobArg(lua_State* L);

protected: // call-outs
	static int PermitHelperAIs(lua_State* L);

private:
	static const int* currentCobArgs;
};


extern CLuaRules* luaRules;


#endif /* LUA_RULES_H */