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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "LuaUICommand.h"
#include "LuaInclude.h"
#include "LuaUtils.h"
#include "Game/UnsyncedActionExecutor.h"
#include "Game/SyncedActionExecutor.h"
#include "Game/UnsyncedGameCommands.h"
#include "Game/SyncedGameCommands.h"
/******************************************************************************/
/******************************************************************************/
bool LuaUICommand::PushEntries(lua_State* L)
{
REGISTER_LUA_CFUNC(GetUICommands);
// REGISTER_LUA_CFUNC(RegisterUICommand);
// REGISTER_LUA_CFUNC(DeregisterUICommand);
return true;
}
/******************************************************************************/
/******************************************************************************/
int LuaUICommand::GetUICommands(lua_State* L)
{
const auto& syncedExecutors = syncedGameCommands->GetSortedActionExecutors();
const auto& unsyncedExecutors = unsyncedGameCommands->GetSortedActionExecutors();
int count = 0;
lua_createtable(L, syncedExecutors.size() + unsyncedExecutors.size(), 0);
for (const auto& pair: syncedExecutors) {
const ISyncedActionExecutor* exec = pair.second;
lua_createtable(L, 0, 4);
HSTR_PUSH_STRING(L, "command", exec->GetCommand());
HSTR_PUSH_STRING(L, "description", exec->GetDescription());
HSTR_PUSH_BOOL(L, "synced", exec->IsSynced());
HSTR_PUSH_BOOL(L, "cheat", exec->IsCheatRequired());
lua_rawseti(L, -2, count++);
}
for (const auto& pair: unsyncedExecutors) {
const IUnsyncedActionExecutor* exec = pair.second;
lua_createtable(L, 0, 4);
HSTR_PUSH_STRING(L, "command", exec->GetCommand());
HSTR_PUSH_STRING(L, "description", exec->GetDescription());
HSTR_PUSH_BOOL(L, "synced", exec->IsSynced());
HSTR_PUSH_BOOL(L, "cheat", exec->IsCheatRequired());
lua_rawseti(L, -2, count++);
}
return 1;
}
// // TODO: FUTURE
// int LuaUICommand::RegisterUICommand(lua_State* L)
// {
// return 0;
// }
//
// int LuaUICommand::DeregisterUICommand(lua_State* L)
// {
// return 0;
// }
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