File: BaseGroundTextures.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _BASE_GROUND_TEXTURES_H_
#define _BASE_GROUND_TEXTURES_H_

class CBaseGroundTextures {
public:
	virtual ~CBaseGroundTextures() {}
	virtual void DrawUpdate() {}
	virtual void DrawUpdateSquare(int x, int y) {}

	virtual bool SetSquareLuaTexture(int texSquareX, int texSquareY, int texID) { return false; }
	virtual bool GetSquareLuaTexture(int texSquareX, int texSquareY, int texID, int texSizeX, int texSizeY, int texMipLevel) { return false; }

	virtual void BindSquareTextureArray() const {}
	virtual void UnBindSquareTextureArray() const {}

	virtual unsigned int GetSquareMipLevel(unsigned int i) const { return 0; }
};

#endif