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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "MapDamage.h"
#include "BasicMapDamage.h"
#include "NoMapDamage.h"
#include "MapInfo.h"
#include "Game/GameSetup.h"
static CDummyMapDamage dummyMapDamage;
static CBasicMapDamage basicMapDamage;
// never null
IMapDamage* mapDamage = &dummyMapDamage;
IMapDamage* IMapDamage::InitMapDamage()
{
if (mapInfo->map.notDeformable) {
dummyMapDamage.Init();
return &dummyMapDamage;
}
if (gameSetup->disableMapDamage) {
dummyMapDamage.Init();
return &dummyMapDamage;
}
basicMapDamage.Init();
return &basicMapDamage;
}
void IMapDamage::FreeMapDamage(IMapDamage* p)
{
assert(p == mapDamage);
mapDamage = &dummyMapDamage;
}
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