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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "MapParser.h"
#include "Lua/LuaParser.h"
#if !defined UNITSYNC && !defined DEDICATED && !defined BUILDING_AI
#include "Lua/LuaSyncedRead.h"
#endif
#include "System/float3.h"
#include "System/StringUtil.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/FileSystem.h"
#include <cassert>
#include <cctype>
static const char* mapInfos[] = {"maphelper/mapinfo.lua", "mapinfo.lua"};
static const char* vfsModes = SPRING_VFS_MAP_BASE;
std::string MapParser::GetMapConfigName(const std::string& mapFileName)
{
const std::string directory = FileSystem::GetDirectory(mapFileName);
const std::string filename = FileSystem::GetBasename(mapFileName);
const std::string extension = FileSystem::GetExtension(mapFileName);
if (extension == "smf")
return directory + filename + ".smd";
return mapFileName;
}
// check if map supplies its own info, otherwise rely on basecontent
MapParser::MapParser(const std::string& mapFileName): parser(mapInfos[CFileHandler::FileExists(mapInfos[1], vfsModes)], vfsModes, vfsModes)
{
parser.GetTable("Map");
parser.AddString("fileName", FileSystem::GetFilename(mapFileName));
parser.AddString("fullName", mapFileName);
parser.AddString("configFile", GetMapConfigName(mapFileName));
parser.EndTable();
#if !defined UNITSYNC && !defined DEDICATED && !defined BUILDING_AI
// this should not be included with unitsync:
// 1. avoids linkage with LuaSyncedRead
// 2. MapOptions are not valid during unitsync map parsing
parser.GetTable("Spring");
parser.AddFunc("GetMapOptions", LuaSyncedRead::GetMapOptions);
parser.EndTable();
#endif
if (parser.Execute())
return;
errorLog = parser.GetErrorLog();
}
bool MapParser::GetStartPos(int team, float3& pos)
{
errorLog.clear();
if (!parser.IsValid()) {
errorLog = "[MapParser] can not get start-position for team " + IntToString(team) + ": " + parser.GetErrorLog();
return false;
}
const LuaTable& rootTable = parser.GetRoot();
const LuaTable& teamsTable = rootTable.SubTable("teams");
const LuaTable& teamTable = teamsTable.SubTable(team);
const LuaTable& posTable = teamTable.SubTable("startPos");
if (!posTable.IsValid()) {
errorLog = "[MapParser] start-position for team " + IntToString(team) + " not defined in the map's config";
return false;
}
pos.x = posTable.GetFloat("x", pos.x);
pos.z = posTable.GetFloat("z", pos.z);
return true;
}
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