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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef METAL_MAP_H
#define METAL_MAP_H
#include <array>
#include <vector>
#include "System/creg/creg_cond.h"
#include "Sim/Misc/GlobalConstants.h"
// each metalmap square covers 2x2 normal squares
static constexpr float METAL_MAP_SQUARE_SIZE = SQUARE_SIZE * 2;
class CMetalMap
{
CR_DECLARE_STRUCT(CMetalMap)
public:
/** Receiving a map over all metal, and creating a map over extraction. */
void Init(const unsigned char* map, int sizeX, int sizeZ, float metalScale);
void Kill() {
distributionMap.clear();
extractionMap.clear();
}
/** Returns the amount of metal over an area. */
float GetMetalAmount(int x1, int z1, int x2, int z2) const;
/** Returns the amount of metal on a single square. */
float GetMetalAmount(int x, int z) const;
/** Sets the amount of metal on a single square. */
void SetMetalAmount(int x, int z, float m);
/**
* Makes a request for extracting metal from a given square.
* If there is metal left to extract to the requested depth,
* the amount available will be returned and the requested
* depth will be set as new extraction-depth on the extraction-map.
* If the requested depth is greater than the current
* extraction-depth 0.0 will be returned and nothing changed.
*/
float RequestExtraction(int x, int z, float toDepth);
/**
* When a extraction ends, the digged depth should be left
* back to the extraction-map. To be available for other
* extractors to use.
*/
void RemoveExtraction(int x, int z, float depth);
int GetMetalExtraction(int x, int z) const;
int GetSizeX() const { return sizeX; }
int GetSizeZ() const { return sizeZ; }
const unsigned char* GetTexturePalette () const { return texturePalette.data(); }
const unsigned char* GetDistributionMap() const { return distributionMap.data(); }
const float* GetExtractionMap () const { return extractionMap.data(); }
private:
std::array<unsigned char, 256 * 3> texturePalette;
std::vector<unsigned char> distributionMap;
std::vector< float> extractionMap;
float metalScale = 0.0f;
int sizeX = 0;
int sizeZ = 0;
};
extern CMetalMap metalMap;
#endif
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