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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <cstdlib>
#include <cstring> // memcpy
#include "ReadMap.h"
#include "MapDamage.h"
#include "MapInfo.h"
#include "MetalMap.h"
#include "Rendering/Env/MapRendering.h"
#include "SMF/SMFReadMap.h"
#include "Game/LoadScreen.h"
#include "System/bitops.h"
#include "System/EventHandler.h"
#include "System/Exceptions.h"
#include "System/SpringMath.h"
#include "System/Threading/ThreadPool.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/FileSystem.h"
#include "System/Log/ILog.h"
#include "System/Sync/HsiehHash.h"
#include "System/SafeUtil.h"
#include "System/TimeProfiler.h"
#ifdef USE_UNSYNCED_HEIGHTMAP
#include "Game/GlobalUnsynced.h"
#include "Sim/Misc/LosHandler.h"
#endif
#define MAX_UHM_RECTS_PER_FRAME static_cast<size_t>(128)
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CR_BIND(MapDimensions, ())
CR_REG_METADATA(MapDimensions, (
CR_MEMBER(mapx),
CR_MEMBER(mapxm1),
CR_MEMBER(mapxp1),
CR_MEMBER(mapy),
CR_MEMBER(mapym1),
CR_MEMBER(mapyp1),
CR_MEMBER(mapSquares),
CR_MEMBER(hmapx),
CR_MEMBER(hmapy),
CR_MEMBER(pwr2mapx),
CR_MEMBER(pwr2mapy)
))
CR_BIND_INTERFACE(CReadMap)
CR_REG_METADATA(CReadMap, (
CR_IGNORED(initHeightBounds),
CR_IGNORED(currHeightBounds),
CR_IGNORED(boundingRadius),
CR_IGNORED(mapChecksum),
CR_IGNORED(heightMapSyncedPtr),
CR_IGNORED(heightMapUnsyncedPtr),
/*
CR_IGNORED(originalHeightMap),
CR_IGNORED(centerHeightMap),
CR_IGNORED(mipCenterHeightMaps),
*/
CR_IGNORED(mipPointerHeightMaps),
/*
CR_IGNORED(visVertexNormals),
CR_IGNORED(faceNormalsSynced),
CR_IGNORED(faceNormalsUnsynced),
CR_IGNORED(centerNormalsSynced),
CR_IGNORED(centerNormalsUnsynced),
CR_IGNORED(centerNormals2D),
CR_IGNORED(slopeMap),
CR_IGNORED(typeMap),
*/
CR_IGNORED(sharedCornerHeightMaps),
CR_IGNORED(sharedCenterHeightMaps),
CR_IGNORED(sharedFaceNormals),
CR_IGNORED(sharedCenterNormals),
CR_IGNORED(sharedSlopeMaps),
CR_IGNORED(unsyncedHeightMapUpdates),
CR_IGNORED(unsyncedHeightMapUpdatesTemp),
/*
#ifdef USE_UNSYNCED_HEIGHTMAP
CR_IGNORED( syncedHeightMapDigests),
CR_IGNORED(unsyncedHeightMapDigests),
#endif
*/
CR_POSTLOAD(PostLoad),
CR_SERIALIZER(Serialize)
))
// initialized in CGame::LoadMap
CReadMap* readMap = nullptr;
MapDimensions mapDims;
std::vector<float> CReadMap::originalHeightMap;
std::vector<float> CReadMap::centerHeightMap;
std::array<std::vector<float>, CReadMap::numHeightMipMaps - 1> CReadMap::mipCenterHeightMaps;
std::vector<float3> CReadMap::visVertexNormals;
std::vector<float3> CReadMap::faceNormalsSynced;
std::vector<float3> CReadMap::faceNormalsUnsynced;
std::vector<float3> CReadMap::centerNormalsSynced;
std::vector<float3> CReadMap::centerNormalsUnsynced;
std::vector<float> CReadMap::slopeMap;
std::vector<uint8_t> CReadMap::typeMap;
std::vector<float3> CReadMap::centerNormals2D;
#ifdef USE_UNSYNCED_HEIGHTMAP
std::vector<uint8_t> CReadMap:: syncedHeightMapDigests;
std::vector<uint8_t> CReadMap::unsyncedHeightMapDigests;
#endif
MapTexture::~MapTexture() {
// do NOT delete a Lua-set texture here!
glDeleteTextures(1, &texIDs[RAW_TEX_IDX]);
texIDs[RAW_TEX_IDX] = 0;
texIDs[LUA_TEX_IDX] = 0;
}
CReadMap* CReadMap::LoadMap(const std::string& mapName)
{
CReadMap* rm = nullptr;
if (FileSystem::GetExtension(mapName) == "sm3") {
throw content_error("[CReadMap::LoadMap] SM3 maps are no longer supported as of Spring 95.0");
} else {
// assume SMF format by default; calls ::Initialize
rm = new CSMFReadMap(mapName);
}
if (rm == nullptr)
return nullptr;
// read metal- and type-map
MapBitmapInfo mbi;
MapBitmapInfo tbi;
unsigned char* metalmapPtr = rm->GetInfoMap("metal", &mbi);
unsigned char* typemapPtr = rm->GetInfoMap("type", &tbi);
assert(mbi.width == mapDims.hmapx);
assert(mbi.height == mapDims.hmapy);
metalMap.Init(metalmapPtr, mbi.width, mbi.height, mapInfo->map.maxMetal);
if (metalmapPtr != nullptr)
rm->FreeInfoMap("metal", metalmapPtr);
if (typemapPtr != nullptr && tbi.width == mapDims.hmapx && tbi.height == mapDims.hmapy) {
assert(!typeMap.empty());
memcpy(typeMap.data(), typemapPtr, typeMap.size());
} else {
LOG_L(L_WARNING, "[CReadMap::%s] missing or illegal typemap for \"%s\" (dims=<%d,%d>)", __func__, mapName.c_str(), tbi.width, tbi.height);
}
if (typemapPtr != nullptr)
rm->FreeInfoMap("type", typemapPtr);
return rm;
}
#ifdef USING_CREG
void CReadMap::Serialize(creg::ISerializer* s)
{
// using integers so we can xor the original heightmap with the
// current one (affected by Lua, explosions, etc) - long runs of
// zeros for unchanged squares should compress significantly better.
int32_t* ichms = reinterpret_cast< int32_t*>(const_cast<float*>(GetCornerHeightMapSynced()));
const int32_t* iochms = reinterpret_cast<const int32_t*>(GetOriginalHeightMapSynced());
// LuaSynced can also touch the typemap, serialize it (manually)
MapBitmapInfo tbi;
uint8_t* itm = typeMap.data();
const uint8_t* iotm = GetInfoMap("type", &tbi);
assert(!typeMap.empty());
assert(typeMap.size() == (tbi.width * tbi.height));
int32_t height;
uint8_t type;
if (s->IsWriting()) {
for (unsigned int i = 0; i < (mapDims.mapxp1 * mapDims.mapyp1); i++) {
height = ichms[i] ^ iochms[i];
s->Serialize(&height, sizeof(int32_t));
}
for (unsigned int i = 0; i < (mapDims.hmapx * mapDims.hmapy); i++) {
type = itm[i] ^ iotm[i];
s->Serialize(&type, sizeof(uint8_t));
}
} else {
for (unsigned int i = 0; i < (mapDims.mapxp1 * mapDims.mapyp1); i++) {
s->Serialize(&height, sizeof(int32_t));
ichms[i] = height ^ iochms[i];
}
for (unsigned int i = 0; i < (mapDims.hmapx * mapDims.hmapy); i++) {
s->Serialize(&type, sizeof(uint8_t));
itm[i] = type ^ iotm[i];
}
mapDamage->RecalcArea(2, mapDims.mapx - 3, 2, mapDims.mapy - 3);
}
}
void CReadMap::PostLoad()
{
#ifndef USE_UNSYNCED_HEIGHTMAP
heightMapUnsyncedPtr = heightMapSyncedPtr;
#endif
sharedCornerHeightMaps[0] = &(*heightMapUnsyncedPtr)[0];
sharedCornerHeightMaps[1] = &(*heightMapSyncedPtr)[0];
sharedCenterHeightMaps[0] = ¢erHeightMap[0]; // NO UNSYNCED VARIANT
sharedCenterHeightMaps[1] = ¢erHeightMap[0];
sharedFaceNormals[0] = &faceNormalsUnsynced[0];
sharedFaceNormals[1] = &faceNormalsSynced[0];
sharedCenterNormals[0] = ¢erNormalsUnsynced[0];
sharedCenterNormals[1] = ¢erNormalsSynced[0];
sharedSlopeMaps[0] = &slopeMap[0]; // NO UNSYNCED VARIANT
sharedSlopeMaps[1] = &slopeMap[0];
//FIXME reconstruct
/*
mipPointerHeightMaps.fill(nullptr);
mipPointerHeightMaps[0] = ¢erHeightMap[0];
for (int i = 1; i < numHeightMipMaps; i++) {
mipPointerHeightMaps[i] = &mipCenterHeightMaps[i - 1][0];
}
*/
}
#endif //USING_CREG
CReadMap::~CReadMap()
{
metalMap.Kill();
}
void CReadMap::Initialize()
{
// set global map info
mapDims.Initialize();
float3::maxxpos = mapDims.mapx * SQUARE_SIZE - 1;
float3::maxzpos = mapDims.mapy * SQUARE_SIZE - 1;
boundingRadius = math::sqrt(Square(mapDims.mapx * SQUARE_SIZE) + Square(mapDims.mapy * SQUARE_SIZE)) * 0.5f;
{
char loadMsg[512];
const char* fmtString = "Loading Map (%u MB)";
unsigned int reqMemFootPrintKB =
((( mapDims.mapxp1) * mapDims.mapyp1 * 2 * sizeof(float)) / 1024) + // cornerHeightMap{Synced, Unsynced}
((( mapDims.mapxp1) * mapDims.mapyp1 * sizeof(float)) / 1024) + // originalHeightMap
(( mapDims.mapx * mapDims.mapy * 2 * 2 * sizeof(float3)) / 1024) + // faceNormals{Synced, Unsynced}
(( mapDims.mapx * mapDims.mapy * 2 * sizeof(float3)) / 1024) + // centerNormals{Synced, Unsynced}
((( mapDims.mapxp1) * mapDims.mapyp1 * sizeof(float3)) / 1024) + // VisVertexNormals
(( mapDims.mapx * mapDims.mapy * sizeof(float)) / 1024) + // centerHeightMap
(( mapDims.hmapx * mapDims.hmapy * sizeof(float)) / 1024) + // slopeMap
(( mapDims.hmapx * mapDims.hmapy * sizeof(uint8_t)) / 1024) + // typeMap
(( mapDims.hmapx * mapDims.hmapy * sizeof(float)) / 1024) + // MetalMap::extractionMap
(( mapDims.hmapx * mapDims.hmapy * sizeof(unsigned char)) / 1024); // MetalMap::metalMap
// mipCenterHeightMaps[i]
for (int i = 1; i < numHeightMipMaps; i++) {
reqMemFootPrintKB += ((((mapDims.mapx >> i) * (mapDims.mapy >> i)) * sizeof(float)) / 1024);
}
sprintf(loadMsg, fmtString, reqMemFootPrintKB / 1024);
loadscreen->SetLoadMessage(loadMsg);
}
originalHeightMap.clear();
originalHeightMap.resize(mapDims.mapxp1 * mapDims.mapyp1);
faceNormalsSynced.clear();
faceNormalsSynced.resize(mapDims.mapx * mapDims.mapy * 2);
faceNormalsUnsynced.clear();
faceNormalsUnsynced.resize(mapDims.mapx * mapDims.mapy * 2);
centerNormalsSynced.clear();
centerNormalsSynced.resize(mapDims.mapx * mapDims.mapy);
centerNormalsUnsynced.clear();
centerNormalsUnsynced.resize(mapDims.mapx * mapDims.mapy);
centerNormals2D.clear();
centerNormals2D.resize(mapDims.mapx * mapDims.mapy);
centerHeightMap.clear();
centerHeightMap.resize(mapDims.mapx * mapDims.mapy);
mipPointerHeightMaps.fill(nullptr);
mipPointerHeightMaps[0] = ¢erHeightMap[0];
for (int i = 1; i < numHeightMipMaps; i++) {
mipCenterHeightMaps[i - 1].clear();
mipCenterHeightMaps[i - 1].resize((mapDims.mapx >> i) * (mapDims.mapy >> i));
mipPointerHeightMaps[i] = &mipCenterHeightMaps[i - 1][0];
}
slopeMap.clear();
slopeMap.resize(mapDims.hmapx * mapDims.hmapy);
// by default, all squares are set to terrain-type 0
typeMap.clear();
typeMap.resize(mapDims.hmapx * mapDims.hmapy, 0);
visVertexNormals.clear();
visVertexNormals.resize(mapDims.mapxp1 * mapDims.mapyp1);
// note: if USE_UNSYNCED_HEIGHTMAP is false, then
// heightMapUnsyncedPtr points to an empty vector
// for SMF maps so indexing it is forbidden (!)
assert(heightMapSyncedPtr != nullptr);
assert(heightMapUnsyncedPtr != nullptr);
{
#ifndef USE_UNSYNCED_HEIGHTMAP
heightMapUnsyncedPtr = heightMapSyncedPtr;
#endif
sharedCornerHeightMaps[0] = &(*heightMapUnsyncedPtr)[0];
sharedCornerHeightMaps[1] = &(*heightMapSyncedPtr)[0];
sharedCenterHeightMaps[0] = ¢erHeightMap[0]; // NO UNSYNCED VARIANT
sharedCenterHeightMaps[1] = ¢erHeightMap[0];
sharedFaceNormals[0] = &faceNormalsUnsynced[0];
sharedFaceNormals[1] = &faceNormalsSynced[0];
sharedCenterNormals[0] = ¢erNormalsUnsynced[0];
sharedCenterNormals[1] = ¢erNormalsSynced[0];
sharedSlopeMaps[0] = &slopeMap[0]; // NO UNSYNCED VARIANT
sharedSlopeMaps[1] = &slopeMap[0];
}
mapChecksum = CalcHeightmapChecksum();
syncedHeightMapDigests.clear();
unsyncedHeightMapDigests.clear();
// not callable here because losHandler is still uninitialized, deferred to Game::PostLoadSim
// InitHeightMapDigestVectors();
UpdateHeightMapSynced({0, 0, mapDims.mapx, mapDims.mapy}, true);
// FIXME: sky & skyLight aren't created yet (crashes in SMFReadMap.cpp)
// UpdateDraw(true);
}
unsigned int CReadMap::CalcHeightmapChecksum()
{
const float* heightmap = GetCornerHeightMapSynced();
initHeightBounds.x = std::numeric_limits<float>::max();
initHeightBounds.y = -std::numeric_limits<float>::max();
unsigned int checksum = 0;
for (int i = 0; i < (mapDims.mapxp1 * mapDims.mapyp1); ++i) {
originalHeightMap[i] = heightmap[i];
initHeightBounds.x = std::min(initHeightBounds.x, heightmap[i]);
initHeightBounds.y = std::max(initHeightBounds.y, heightmap[i]);
checksum = HsiehHash(&heightmap[i], sizeof(heightmap[i]), checksum);
}
checksum = HsiehHash(mapInfo->map.name.c_str(), mapInfo->map.name.size(), checksum);
currHeightBounds.x = initHeightBounds.x;
currHeightBounds.y = initHeightBounds.y;
return checksum;
}
unsigned int CReadMap::CalcTypemapChecksum()
{
unsigned int checksum = HsiehHash(&typeMap[0], typeMap.size() * sizeof(typeMap[0]), 0);
for (const CMapInfo::TerrainType& tt : mapInfo->terrainTypes) {
checksum = HsiehHash(tt.name.c_str(), tt.name.size(), checksum);
checksum = HsiehHash(&tt.hardness, offsetof(CMapInfo::TerrainType, receiveTracks) - offsetof(CMapInfo::TerrainType, hardness), checksum);
}
return checksum;
}
void CReadMap::UpdateDraw(bool firstCall)
{
SCOPED_TIMER("Update::ReadMap::UHM");
if (unsyncedHeightMapUpdates.empty())
return;
#if 0
static CRectangleOverlapHandler unsyncedHeightMapUpdatesSwap;
{
if (!unsyncedHeightMapUpdates.empty())
unsyncedHeightMapUpdates.swap(unsyncedHeightMapUpdatesTemp); // swap to avoid Optimize() inside a mutex
}
{
if (!firstCall) {
if (!unsyncedHeightMapUpdatesTemp.empty()) {
unsyncedHeightMapUpdatesTemp.Process();
int updateArea = unsyncedHeightMapUpdatesTemp.GetTotalArea() * 0.0625f + (50 * 50);
while (updateArea > 0 && !unsyncedHeightMapUpdatesTemp.empty()) {
const SRectangle& rect = unsyncedHeightMapUpdatesTemp.front();
updateArea -= rect.GetArea();
unsyncedHeightMapUpdatesSwap.push_back(rect);
unsyncedHeightMapUpdatesTemp.pop_front();
}
}
} else {
// first update is full map
unsyncedHeightMapUpdatesTemp.swap(unsyncedHeightMapUpdatesSwap);
}
}
if (!unsyncedHeightMapUpdatesTemp.empty())
unsyncedHeightMapUpdates.append(unsyncedHeightMapUpdatesTemp);
// unsyncedHeightMapUpdatesTemp is now guaranteed empty
for (const SRectangle& rect: unsyncedHeightMapUpdatesSwap) {
UpdateHeightMapUnsynced(rect);
}
for (const SRectangle& rect: unsyncedHeightMapUpdatesSwap) {
eventHandler.UnsyncedHeightMapUpdate(rect);
}
unsyncedHeightMapUpdatesSwap.clear();
#else
// TODO: quadtree or whatever
for (size_t i = 0, n = std::min(MAX_UHM_RECTS_PER_FRAME, unsyncedHeightMapUpdates.size()); i < n; i++) {
UpdateHeightMapUnsynced(*(unsyncedHeightMapUpdates.begin() + i));
}
for (size_t i = 0, n = std::min(MAX_UHM_RECTS_PER_FRAME, unsyncedHeightMapUpdates.size()); i < n; i++) {
eventHandler.UnsyncedHeightMapUpdate(*(unsyncedHeightMapUpdates.begin() + i));
}
for (size_t i = 0, n = std::min(MAX_UHM_RECTS_PER_FRAME, unsyncedHeightMapUpdates.size()); i < n; i++) {
unsyncedHeightMapUpdates.pop_front();
}
#endif
}
void CReadMap::UpdateHeightMapSynced(const SRectangle& hgtMapRect, bool initialize)
{
// do not bother with zero-area updates
if (hgtMapRect.GetArea() <= 0)
return;
const int2 mins = {hgtMapRect.x1 - 1, hgtMapRect.z1 - 1};
const int2 maxs = {hgtMapRect.x2 + 1, hgtMapRect.z2 + 1};
// NOTE:
// rectangles are clamped to map{x,y}m1 which are the proper inclusive bounds for center heightmaps
// parts of UpdateHeightMapUnsynced() (vertex normals, normal texture) however inclusively clamp to
// map{x,y} since they index corner heightmaps, while UnsyncedHeightMapUpdate() EventClients should
// already expect {x,z}2 <= map{x,y} and do internal clamping as well
const SRectangle centerRect = {std::max(mins.x, 0), std::max(mins.y, 0), std::min(maxs.x, mapDims.mapxm1), std::min(maxs.y, mapDims.mapym1)};
const SRectangle cornerRect = {std::max(mins.x, 0), std::max(mins.y, 0), std::min(maxs.x, mapDims.mapx ), std::min(maxs.y, mapDims.mapy )};
UpdateCenterHeightmap(centerRect, initialize);
UpdateMipHeightmaps(centerRect, initialize);
UpdateFaceNormals(centerRect, initialize);
UpdateSlopemap(centerRect, initialize); // must happen after UpdateFaceNormals()!
#ifdef USE_UNSYNCED_HEIGHTMAP
// push the unsynced update; initial one without LOS check
if (initialize) {
unsyncedHeightMapUpdates.push_back(cornerRect);
} else {
#ifdef USE_HEIGHTMAP_DIGESTS
// convert heightmap rectangle to LOS-map space
const int2 losMapSize = losHandler->los.size;
const SRectangle losMapRect = centerRect * (SQUARE_SIZE * losHandler->los.invDiv);
// heightmap updated, increment digests (byte-overflow is intentional!)
for (int lmz = losMapRect.z1; lmz <= losMapRect.z2; ++lmz) {
for (int lmx = losMapRect.x1; lmx <= losMapRect.x2; ++lmx) {
const int losMapIdx = lmx + lmz * (losMapSize.x + 1);
assert(losMapIdx < syncedHeightMapDigests.size());
syncedHeightMapDigests[losMapIdx]++;
}
}
#endif
HeightMapUpdateLOSCheck(cornerRect);
}
#else
unsyncedHeightMapUpdates.push_back(cornerRect);
#endif
}
void CReadMap::UpdateCenterHeightmap(const SRectangle& rect, bool initialize)
{
const float* heightmapSynced = GetCornerHeightMapSynced();
for (int y = rect.z1; y <= rect.z2; y++) {
for (int x = rect.x1; x <= rect.x2; x++) {
const int idxTL = (y ) * mapDims.mapxp1 + x;
const int idxTR = (y ) * mapDims.mapxp1 + x + 1;
const int idxBL = (y + 1) * mapDims.mapxp1 + x;
const int idxBR = (y + 1) * mapDims.mapxp1 + x + 1;
const float height =
heightmapSynced[idxTL] +
heightmapSynced[idxTR] +
heightmapSynced[idxBL] +
heightmapSynced[idxBR];
centerHeightMap[y * mapDims.mapx + x] = height * 0.25f;
}
}
}
void CReadMap::UpdateMipHeightmaps(const SRectangle& rect, bool initialize)
{
for (int i = 0; i < numHeightMipMaps - 1; i++) {
const int hmapx = mapDims.mapx >> i;
const int sx = (rect.x1 >> i) & (~1);
const int ex = (rect.x2 >> i);
const int sy = (rect.z1 >> i) & (~1);
const int ey = (rect.z2 >> i);
float* topMipMap = mipPointerHeightMaps[i ];
float* subMipMap = mipPointerHeightMaps[i + 1];
for (int y = sy; y < ey; y += 2) {
for (int x = sx; x < ex; x += 2) {
const float height =
topMipMap[(x ) + (y ) * hmapx] +
topMipMap[(x ) + (y + 1) * hmapx] +
topMipMap[(x + 1) + (y ) * hmapx] +
topMipMap[(x + 1) + (y + 1) * hmapx];
subMipMap[(x / 2) + (y / 2) * hmapx / 2] = height * 0.25f;
}
}
}
}
void CReadMap::UpdateFaceNormals(const SRectangle& rect, bool initialize)
{
const float* heightmapSynced = GetCornerHeightMapSynced();
const int z1 = std::max( 0, rect.z1 - 1);
const int x1 = std::max( 0, rect.x1 - 1);
const int z2 = std::min(mapDims.mapym1, rect.z2 + 1);
const int x2 = std::min(mapDims.mapxm1, rect.x2 + 1);
for_mt(z1, z2+1, [&](const int y) {
float3 fnTL;
float3 fnBR;
for (int x = x1; x <= x2; x++) {
const int idxTL = (y ) * mapDims.mapxp1 + x; // TL
const int idxBL = (y + 1) * mapDims.mapxp1 + x; // BL
const float& hTL = heightmapSynced[idxTL ];
const float& hTR = heightmapSynced[idxTL + 1];
const float& hBL = heightmapSynced[idxBL ];
const float& hBR = heightmapSynced[idxBL + 1];
// normal of top-left triangle (face) in square
//
// *---> e1
// |
// |
// v
// e2
//const float3 e1( SQUARE_SIZE, hTR - hTL, 0);
//const float3 e2( 0, hBL - hTL, SQUARE_SIZE);
//const float3 fnTL = (e2.cross(e1)).Normalize();
fnTL.y = SQUARE_SIZE;
fnTL.x = - (hTR - hTL);
fnTL.z = - (hBL - hTL);
fnTL.Normalize();
// normal of bottom-right triangle (face) in square
//
// e3
// ^
// |
// |
// e4 <---*
//const float3 e3(-SQUARE_SIZE, hBL - hBR, 0);
//const float3 e4( 0, hTR - hBR,-SQUARE_SIZE);
//const float3 fnBR = (e4.cross(e3)).Normalize();
fnBR.y = SQUARE_SIZE;
fnBR.x = (hBL - hBR);
fnBR.z = (hTR - hBR);
fnBR.Normalize();
faceNormalsSynced[(y * mapDims.mapx + x) * 2 ] = fnTL;
faceNormalsSynced[(y * mapDims.mapx + x) * 2 + 1] = fnBR;
// square-normal
centerNormalsSynced[y * mapDims.mapx + x] = (fnTL + fnBR).Normalize();
centerNormals2D[y * mapDims.mapx + x] = (fnTL + fnBR).Normalize2D();
#ifdef USE_UNSYNCED_HEIGHTMAP
if (initialize) {
faceNormalsUnsynced[(y * mapDims.mapx + x) * 2 ] = faceNormalsSynced[(y * mapDims.mapx + x) * 2 ];
faceNormalsUnsynced[(y * mapDims.mapx + x) * 2 + 1] = faceNormalsSynced[(y * mapDims.mapx + x) * 2 + 1];
centerNormalsUnsynced[y * mapDims.mapx + x] = centerNormalsSynced[y * mapDims.mapx + x];
}
#endif
}
});
}
void CReadMap::UpdateSlopemap(const SRectangle& rect, bool initialize)
{
const int sx = std::max(0, (rect.x1 / 2) - 1);
const int ex = std::min(mapDims.hmapx - 1, (rect.x2 / 2) + 1);
const int sy = std::max(0, (rect.z1 / 2) - 1);
const int ey = std::min(mapDims.hmapy - 1, (rect.z2 / 2) + 1);
for (int y = sy; y <= ey; y++) {
for (int x = sx; x <= ex; x++) {
const int idx0 = (y*2 ) * (mapDims.mapx) + x*2;
const int idx1 = (y*2 + 1) * (mapDims.mapx) + x*2;
float avgslope = 0.0f;
avgslope += faceNormalsSynced[(idx0 ) * 2 ].y;
avgslope += faceNormalsSynced[(idx0 ) * 2 + 1].y;
avgslope += faceNormalsSynced[(idx0 + 1) * 2 ].y;
avgslope += faceNormalsSynced[(idx0 + 1) * 2 + 1].y;
avgslope += faceNormalsSynced[(idx1 ) * 2 ].y;
avgslope += faceNormalsSynced[(idx1 ) * 2 + 1].y;
avgslope += faceNormalsSynced[(idx1 + 1) * 2 ].y;
avgslope += faceNormalsSynced[(idx1 + 1) * 2 + 1].y;
avgslope *= 0.125f;
float maxslope = faceNormalsSynced[(idx0 ) * 2 ].y;
maxslope = std::min(maxslope, faceNormalsSynced[(idx0 ) * 2 + 1].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx0 + 1) * 2 ].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx0 + 1) * 2 + 1].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx1 ) * 2 ].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx1 ) * 2 + 1].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx1 + 1) * 2 ].y);
maxslope = std::min(maxslope, faceNormalsSynced[(idx1 + 1) * 2 + 1].y);
// smooth it a bit, so small holes don't block huge tanks
const float lerp = maxslope / avgslope;
const float slope = mix(maxslope, avgslope, lerp);
slopeMap[y * mapDims.hmapx + x] = 1.0f - slope;
}
}
}
/// split the update into multiple invididual (los-square) chunks
void CReadMap::HeightMapUpdateLOSCheck(const SRectangle& hgtMapRect)
{
// size of LOS square in heightmap coords; divisor is SQUARE_SIZE * 2^mipLevel
const int losSqrSize = losHandler->los.mipDiv / SQUARE_SIZE;
const SRectangle losMapRect = hgtMapRect * (SQUARE_SIZE * losHandler->los.invDiv); // LOS space
const float* ctrHgtMap = readMap->GetCenterHeightMapSynced();
const auto PushRect = [&](SRectangle& subRect, int hmx, int hmz) {
if (subRect.GetArea() > 0) {
subRect.ClampIn(hgtMapRect);
unsyncedHeightMapUpdates.push_back(subRect);
subRect = {hmx + losSqrSize, hmz, hmx + losSqrSize, hmz + losSqrSize};
} else {
subRect.x1 = hmx + losSqrSize;
subRect.x2 = hmx + losSqrSize;
}
};
for (int lmz = losMapRect.z1; lmz <= losMapRect.z2; ++lmz) {
const int hmz = lmz * losSqrSize;
int hmx = losMapRect.x1 * losSqrSize;
SRectangle subRect = {hmx, hmz, hmx, hmz + losSqrSize};
for (int lmx = losMapRect.x1; lmx <= losMapRect.x2; ++lmx) {
hmx = lmx * losSqrSize;
#ifdef USE_UNSYNCED_HEIGHTMAP
// NB:
// LosHandler expects positions in center-heightmap bounds, but hgtMapRect is a corner-rectangle
// as such hmx and hmz have to be clamped by CenterSqrToPos before the center-height is accessed
if (!(gu->spectatingFullView || losHandler->InLos(CenterSqrToPos(ctrHgtMap, hmx, hmz), gu->myAllyTeam))) {
PushRect(subRect, hmx, hmz);
continue;
}
#endif
if (!HasHeightMapChanged({lmx, lmz})) {
PushRect(subRect, hmx, hmz);
continue;
}
// update rectangle size
subRect.x2 = hmx + losSqrSize;
}
PushRect(subRect, hmx, hmz);
}
}
void CReadMap::InitHeightMapDigestVectors(const int2 losMapSize)
{
#if (defined(USE_HEIGHTMAP_DIGESTS) && defined(USE_UNSYNCED_HEIGHTMAP))
assert(losHandler != nullptr);
assert(syncedHeightMapDigests.empty());
const int xsize = losMapSize.x + 1;
const int ysize = losMapSize.y + 1;
syncedHeightMapDigests.clear();
syncedHeightMapDigests.resize(xsize * ysize, 0);
unsyncedHeightMapDigests.clear();
unsyncedHeightMapDigests.resize(xsize * ysize, 0);
#endif
}
bool CReadMap::HasHeightMapChanged(const int2 losMapPos)
{
#if (defined(USE_HEIGHTMAP_DIGESTS) && defined(USE_UNSYNCED_HEIGHTMAP))
const int2 losMapSize = losHandler->los.size;
const int losMapIdx = losMapPos.x + losMapPos.y * (losMapSize.x + 1);
assert(losMapIdx < syncedHeightMapDigests.size() && losMapIdx >= 0);
if (unsyncedHeightMapDigests[losMapIdx] != syncedHeightMapDigests[losMapIdx]) {
unsyncedHeightMapDigests[losMapIdx] = syncedHeightMapDigests[losMapIdx];
return true;
}
return false;
#else
return true;
#endif
}
#ifdef USE_UNSYNCED_HEIGHTMAP
void CReadMap::UpdateLOS(const SRectangle& hgtMapRect)
{
if (gu->spectatingFullView)
return;
// currently we use the LOS for view updates (alternatives are AirLOS and/or radar)
// the other maps use different resolutions, must check size here for safety
// (if another source is used, change the res. of syncedHeightMapDigests etc)
assert(hgtMapRect.GetWidth() <= (losHandler->los.mipDiv / SQUARE_SIZE));
assert(losHandler != nullptr);
SRectangle hgtMapPoint = hgtMapRect;
//HACK: UpdateLOS() is called for single LOS squares, but we use <= in HeightMapUpdateLOSCheck().
// This would make our update area 4x as large, so we need to make the rectangle a point. Better
// would be to use < instead of <= everywhere.
//FIXME: this actually causes spikes in the UHM
// hgtMapPoint.x2 = hgtMapPoint.x1;
// hgtMapPoint.z2 = hgtMapPoint.z1;
HeightMapUpdateLOSCheck(hgtMapPoint);
}
void CReadMap::BecomeSpectator()
{
HeightMapUpdateLOSCheck({0, 0, mapDims.mapx, mapDims.mapy});
}
#else
void CReadMap::UpdateLOS(const SRectangle& hgtMapRect) {}
void CReadMap::BecomeSpectator() {}
#endif
bool CReadMap::HasVisibleWater() const { return (!mapRendering->voidWater && !IsAboveWater()); }
bool CReadMap::HasOnlyVoidWater() const { return (mapRendering->voidWater && IsUnderWater()); }
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