1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef FLARE_PROJECTILE_H
#define FLARE_PROJECTILE_H
#include <array>
#include "Projectile.h"
class CFlareProjectile : public CProjectile
{
CR_DECLARE_DERIVED(CFlareProjectile)
private:
CFlareProjectile() {}
public:
CFlareProjectile(const float3& pos, const float3& speed, CUnit* owner, int activateFrame);
void Update() override;
void Draw(GL::RenderDataBufferTC* va) const override;
int GetProjectilesCount() const override { return (subProjPos.size()); }
public:
int activateFrame;
int deathFrame;
unsigned int numSubProjs;
unsigned int maxSubProjs;
unsigned int lastSubProj;
// position and velocity for each sub-salvo particle
std::array<float3, 16> subProjPos;
std::array<float3, 16> subProjVel;
float alphaFalloff;
};
#endif // FLARE_PROJECTILE_H
|