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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LIGHTNING_PROJECTILE_H
#define LIGHTNING_PROJECTILE_H
#include "WeaponProjectile.h"
class CWeapon;
class CLightningProjectile : public CWeaponProjectile
{
CR_DECLARE_DERIVED(CLightningProjectile)
public:
// creg only
CLightningProjectile() { }
CLightningProjectile(const ProjectileParams& params);
void Update() override;
void Draw(GL::RenderDataBufferTC* va) const override;
void DrawOnMinimap(GL::RenderDataBufferC* va) override;
int GetProjectilesCount() const override { return (NUM_DISPLACEMENTS * 2); }
private:
static constexpr unsigned int NUM_DISPLACEMENTS = 10;
float3 color;
float displacements[NUM_DISPLACEMENTS];
float displacements2[NUM_DISPLACEMENTS];
};
#endif /* LIGHTNING_PROJECTILE_H */
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