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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "AIScriptHandler.h"
#include "ExternalAI/Interface/aidefines.h"
#include "ExternalAI/AILibraryManager.h"
#include "ExternalAI/SkirmishAIKey.h"
#include <algorithm>
#include <stdexcept>
CAIScriptHandler& CAIScriptHandler::Instance()
{
static CAIScriptHandler instance;
return instance;
}
bool CAIScriptHandler::IsSkirmishAITestScript(const std::string& scriptName) const
{
using P = decltype(scriptMap)::value_type;
const auto pred = [](const P& a, const P& b) { return (a.first < b.first); };
const auto iter = std::lower_bound(scriptMap.begin(), scriptMap.end(), P{scriptName, SkirmishAIData{}}, pred);
return (iter != scriptMap.end() && iter->first == scriptName);
}
const SkirmishAIData& CAIScriptHandler::GetSkirmishAIData(const std::string& scriptName) const
{
using P = decltype(scriptMap)::value_type;
const auto pred = [](const P& a, const P& b) { return (a.first < b.first); };
const auto iter = std::lower_bound(scriptMap.begin(), scriptMap.end(), P{scriptName, SkirmishAIData{}}, pred);
if (iter == scriptMap.end() || iter->first != scriptName)
throw std::runtime_error("start-script \"" + scriptName + "\" does not exist");
return (iter->second);
}
CAIScriptHandler::CAIScriptHandler()
{
// add the C interface Skirmish AI's
// Lua AI's can not be added since they would
// get invalidated when selecting another mod
const AILibraryManager::T_skirmishAIKeys& skirmishAIKeys = aiLibManager->GetSkirmishAIKeys();
scriptMap.clear();
scriptMap.reserve(skirmishAIKeys.size());
for (const auto& aiKey: skirmishAIKeys) {
SkirmishAIData aiData;
aiData.shortName = aiKey.GetShortName();
aiData.version = aiKey.GetVersion();
aiData.isLuaAI = false;
scriptMap.emplace_back(std::move("Player vs. AI: " + aiData.shortName + " " + aiData.version), std::move(aiData));
}
std::sort(scriptMap.begin(), scriptMap.end(), [](const decltype(scriptMap)::value_type& a, const decltype(scriptMap)::value_type& b) { return (a.first < b.first); });
}
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