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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
/**
* @file events.def
*
* @section DESCRIPTION
* This file contains a `list` of all known
* events & their attributes. You can use
* the two preprocessor definitions
* SETUP_EVENT & SETUP_UNMANAGED_EVENT to
* generate your code from this data.
*/
#ifndef SETUP_EVENT
#pragma push_macro("SETUP_EVENT")
#define SETUP_EVENT(name,props)
#endif
#ifndef SETUP_UNMANAGED_EVENT
#pragma push_macro("SETUP_UNMANAGED_EVENT")
#define SETUP_UNMANAGED_EVENT(name,props)
#endif
// synced call-ins
SETUP_EVENT(Load, MANAGED_BIT)
SETUP_EVENT(GamePreload, MANAGED_BIT)
SETUP_EVENT(GameStart, MANAGED_BIT)
SETUP_EVENT(GameOver, MANAGED_BIT)
SETUP_EVENT(GamePaused, MANAGED_BIT)
SETUP_EVENT(GameFrame, MANAGED_BIT)
SETUP_EVENT(TeamDied, MANAGED_BIT)
SETUP_EVENT(TeamChanged, MANAGED_BIT)
SETUP_EVENT(PlayerChanged, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(PlayerAdded, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(PlayerRemoved, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(UnitCreated, MANAGED_BIT)
SETUP_EVENT(UnitFinished, MANAGED_BIT)
SETUP_EVENT(UnitFromFactory, MANAGED_BIT)
SETUP_EVENT(UnitReverseBuilt, MANAGED_BIT)
SETUP_EVENT(UnitDestroyed, MANAGED_BIT)
SETUP_EVENT(UnitTaken, MANAGED_BIT)
SETUP_EVENT(UnitGiven, MANAGED_BIT)
SETUP_EVENT(UnitIdle, MANAGED_BIT)
SETUP_EVENT(UnitCommand, MANAGED_BIT)
SETUP_EVENT(UnitCmdDone, MANAGED_BIT)
SETUP_EVENT(UnitDamaged, MANAGED_BIT)
SETUP_EVENT(UnitStunned, MANAGED_BIT)
SETUP_EVENT(UnitExperience, MANAGED_BIT)
SETUP_EVENT(UnitHarvestStorageFull, MANAGED_BIT)
SETUP_EVENT(UnitSeismicPing, MANAGED_BIT)
SETUP_EVENT(UnitEnteredRadar, MANAGED_BIT)
SETUP_EVENT(UnitEnteredLos, MANAGED_BIT)
SETUP_EVENT(UnitLeftRadar, MANAGED_BIT)
SETUP_EVENT(UnitLeftLos, MANAGED_BIT)
SETUP_EVENT(UnitEnteredWater, MANAGED_BIT)
SETUP_EVENT(UnitEnteredAir, MANAGED_BIT)
SETUP_EVENT(UnitLeftWater, MANAGED_BIT)
SETUP_EVENT(UnitLeftAir, MANAGED_BIT)
SETUP_EVENT(UnitLoaded, MANAGED_BIT)
SETUP_EVENT(UnitUnloaded, MANAGED_BIT)
SETUP_EVENT(UnitCloaked, MANAGED_BIT)
SETUP_EVENT(UnitDecloaked, MANAGED_BIT)
SETUP_EVENT(UnitUnitCollision, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(UnitFeatureCollision, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(UnitMoved, MANAGED_BIT)
SETUP_EVENT(UnitMoveFailed, MANAGED_BIT)
SETUP_EVENT(FeatureCreated, MANAGED_BIT)
SETUP_EVENT(FeatureDestroyed, MANAGED_BIT)
SETUP_EVENT(FeatureDamaged, MANAGED_BIT)
SETUP_EVENT(FeatureMoved, MANAGED_BIT)
SETUP_EVENT(ProjectileCreated, MANAGED_BIT)
SETUP_EVENT(ProjectileDestroyed, MANAGED_BIT)
SETUP_EVENT(Explosion, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(StockpileChanged, MANAGED_BIT)
// unsynced call-ins
SETUP_EVENT(Save, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(UnsyncedHeightMapUpdate, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(Update, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(KeyPress, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(KeyRelease, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(TextInput, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(TextEditing, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(MouseMove, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(MousePress, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(MouseRelease, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(MouseWheel, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(IsAbove, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(GetTooltip, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(DownloadQueued, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DownloadStarted, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DownloadFinished, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DownloadFailed, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DownloadProgress, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(LastMessagePosition, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DefaultCommand, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(CommandNotify, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(AddConsoleLine, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(GroupChanged, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(GameSetup, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(WorldTooltip, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(MapDrawCmd, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(SunChanged, MANAGED_BIT | UNSYNCED_BIT) //FIXME make synced? (whole dynSun code needs to then)
SETUP_EVENT(ViewResize, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawGenesis, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawWater, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawSky, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawSun, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawGrass, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawTrees, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawWorld, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawWorldPreUnit, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawWorldPreParticles, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawWorldShadow, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawWorldReflection, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawWorldRefraction, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawGroundPreForward, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawGroundPostForward, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawGroundPreDeferred, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawGroundPostDeferred, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawUnitsPostDeferred, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawFeaturesPostDeferred, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawScreenEffects, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawScreenPost, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawScreen, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawInMiniMap, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(DrawInMiniMapBackground, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(RenderUnitCreated, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(RenderUnitDestroyed, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(RenderFeatureCreated, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(RenderFeatureDestroyed, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(RenderProjectileCreated, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(RenderProjectileDestroyed, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(GameProgress, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(GameID, MANAGED_BIT)
SETUP_EVENT(SyncedActionFallback, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(CommandFallback, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowCommand, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowUnitCreation, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowUnitTransfer, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowUnitBuildStep, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowUnitTransport, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowUnitTransportLoad, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowUnitTransportUnload, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowUnitCloak, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowUnitDecloak, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowUnitKamikaze, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowFeatureCreation, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowFeatureBuildStep, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowResourceLevel, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowResourceTransfer, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowDirectUnitControl, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowBuilderHoldFire, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowStartPosition, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(TerraformComplete, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(MoveCtrlNotify, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowWeaponTargetCheck, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowWeaponTarget, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(AllowWeaponInterceptTarget, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(UnitPreDamaged, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(FeaturePreDamaged, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(ShieldPreDamaged, MANAGED_BIT | CONTROL_BIT)
SETUP_EVENT(DrawUnit, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(DrawFeature, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(DrawShield, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(DrawProjectile, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
SETUP_EVENT(DrawMaterial, MANAGED_BIT | UNSYNCED_BIT | CONTROL_BIT)
// unmanaged call-ins
SETUP_UNMANAGED_EVENT(Shutdown, 0)
SETUP_UNMANAGED_EVENT(RecvLuaMsg, 0)
SETUP_UNMANAGED_EVENT(GotChatMsg, CONTROL_BIT)
SETUP_UNMANAGED_EVENT(RecvSkirmishAIMessage, UNSYNCED_BIT)
// LuaUI
SETUP_UNMANAGED_EVENT(ConfigureLayout, UNSYNCED_BIT | CONTROL_BIT)
// LuaIntro
SETUP_UNMANAGED_EVENT(DrawLoadScreen, UNSYNCED_BIT)
SETUP_UNMANAGED_EVENT(LoadProgress, UNSYNCED_BIT)
// LuaMenu
SETUP_UNMANAGED_EVENT(ActivateMenu, UNSYNCED_BIT)
SETUP_UNMANAGED_EVENT(ActivateGame, UNSYNCED_BIT)
SETUP_UNMANAGED_EVENT(AllowDraw, UNSYNCED_BIT)
// System
SETUP_EVENT(CollectGarbage, MANAGED_BIT)
SETUP_EVENT(DbgTimingInfo, MANAGED_BIT | UNSYNCED_BIT) // informs about video-/sim-frame start & end times
SETUP_EVENT(Pong, MANAGED_BIT | UNSYNCED_BIT)
SETUP_EVENT(MetalMapChanged, MANAGED_BIT)
#ifndef SETUP_EVENT
#pragma pop_macro("SETUP_EVENT")
#endif
#ifndef SETUP_UNMANAGED_EVENT
#pragma pop_macro("SETUP_UNMANAGED_EVENT")
#endif
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