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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _VIRTUAL_ARCHIVE_H
#define _VIRTUAL_ARCHIVE_H
#include "IArchiveFactory.h"
#include "IArchive.h"
#include <vector>
#include <string>
class CVirtualArchive;
/**
* Creates virtual non-existing archives which can be created during runtime
*/
class CVirtualArchiveFactory : public IArchiveFactory {
public:
CVirtualArchiveFactory();
virtual ~CVirtualArchiveFactory();
/**
* Registers and creates a new virtual archive to the factory
* @param filePath Path with which the archive can be found and opened
*/
CVirtualArchive* AddArchive(const std::string& fileName);
private:
IArchive* DoCreateArchive(const std::string& fileName) const override;
std::vector<CVirtualArchive*> archives;
};
extern CVirtualArchiveFactory* virtualArchiveFactory;
/**
* A file in a virtual archive
*/
class CVirtualFile
{
public:
CVirtualFile(int _fid, const std::string& _name): name(_name), fid(_fid) {}
void WriteZip(void* zf) const;
public:
std::vector<std::uint8_t> buffer;
const std::string name;
int fid;
};
/**
* An opened virtual archive, as archives get deleted after being
* opened with IArchiveFactory::DoCreateArchive all the data in a
* virtual archive is lost.
* Therefore an 'opened' class is created and the actual archive is
* preserved
*/
class CVirtualArchiveOpen : public IArchive
{
public:
CVirtualArchiveOpen(CVirtualArchive* archive, const std::string& fileName);
int GetType() const override { return ARCHIVE_TYPE_SDV; }
// virtual archives are stored in memory and as such always open
bool IsOpen() override { return true; }
unsigned int NumFiles() const override;
bool GetFile(unsigned int fid, std::vector<std::uint8_t>& buffer) override;
void FileInfo(unsigned int fid, std::string& name, int& size) const override;
private:
CVirtualArchive* archive;
};
/**
* A virtual archive
*/
class CVirtualArchive
{
public:
CVirtualArchive(const std::string& _fileName): fileName(_fileName) {}
CVirtualArchiveOpen* Open();
CVirtualFile* GetFilePtr(unsigned int fid) { return &files[fid]; }
unsigned int AddFile(const std::string& file);
unsigned int NumFiles() const { return (files.size()); }
bool GetFile(unsigned int fid, std::vector<std::uint8_t>& buffer);
void FileInfo(unsigned int fid, std::string& name, int& size) const;
const std::string& GetFileName() const { return fileName; }
const spring::unordered_map<std::string, unsigned int>& GetNameIndex() const { return lcNameIndex; }
void WriteToFile();
private:
friend class CVirtualArchiveOpen;
std::string fileName;
std::vector<CVirtualFile> files;
spring::unordered_map<std::string, unsigned int> lcNameIndex;
};
#endif // _VIRTUAL_ARCHIVE_H
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