File: LoadSaveHandler.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _LOAD_SAVE_HANDLER_H
#define _LOAD_SAVE_HANDLER_H

#include <string>


struct SaveFileData {
	std::string name; // "saves/quicksave.ssf"
	std::string args; // "-y"
};

class ILoadSaveHandler
{
public:
	static ILoadSaveHandler* CreateHandler(const std::string& saveFile);

	static bool CreateSave(const std::string& saveFile, const std::string& saveArgs);
	static bool CreateSave(SaveFileData fileData) {
		if (fileData.name.empty())
			return false;

		return (CreateSave(fileData.name, fileData.args));
	}

protected:
	static std::string FindSaveFile(const std::string& file);

public:
	virtual ~ILoadSaveHandler() = default;

	virtual void SaveGame(const std::string& file) = 0;
	/// load scriptText and (for creg saves) {map,mod}Name needed to fire up the engine
	virtual bool LoadGameStartInfo(const std::string& file) = 0;
	virtual void LoadGame() = 0;

	void SaveInfo(const std::string& _mapName, const std::string& _modName) {
		mapName = _mapName;
		modName = _modName;
	}

	const std::string& GetScriptText() const { return scriptText; }

protected:
	std::string scriptText;
	std::string mapName;
	std::string modName;
};


class DummyLoadSaveHandler: public ILoadSaveHandler {
public:
	void SaveGame(const std::string& file) override {}
	bool LoadGameStartInfo(const std::string& file) override { return false; }
	void LoadGame() override {}
};


extern SaveFileData globalSaveFileData;

#endif // _LOAD_SAVE_HANDLER_H