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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef NULL_AUDIO_CHANNEL_H
#define NULL_AUDIO_CHANNEL_H
#include "System/Sound/IAudioChannel.h"
class NullAudioChannel : public IAudioChannel {
public:
~NullAudioChannel() {}
void Enable(bool newState) override {}
void SetVolume(float newVolume) override {}
void PlaySample(size_t id, float volume = 1.0f) override {}
void PlaySample(size_t id, const float3& p, float volume = 1.0f) override {}
void PlaySample(size_t id, const float3& p, const float3& velocity, float volume = 1.0f) override {}
void PlaySample(size_t id, const CWorldObject* p, float volume = 1.0f) override {}
void PlayRandomSample(const GuiSoundSet& soundSet, const CWorldObject* obj) override {}
void PlayRandomSample(const GuiSoundSet& soundSet, const float3& pos, const float3& vel = ZeroVector) override {}
void StreamPlay(const std::string& path, float volume = 1.0f, bool enqueue = false) override {}
void StreamStop() override {}
void StreamPause() override {}
float StreamGetTime() override { return 0.f; }
float StreamGetPlayTime() override { return 0.f; }
protected:
void FindSourceAndPlay(size_t id, const float3& p, const float3& velocity, float volume, bool relative) override {}
void SoundSourceFinished(CSoundSource* sndSource) override {}
friend class CSoundSource;
};
#endif // NULL_AUDIO_CHANNEL_H
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