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// Copyright Hugh Perkins 2006, 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
// ======================================================================================
//
package hughai;
import java.util.*;
import com.springrts.ai.*;
import com.springrts.ai.oo.clb.*;
import hughai.basictypes.*;
import hughai.utils.*;
// manages power
public class EnergyController
{
CSAI csai;
OOAICallback aicallback;
LogFile logfile;
ResourceManager resourceManager;
EnergyController( PlayerObjects playerObjects )
{
csai = playerObjects.getCSAI();
aicallback = csai.aicallback;
logfile = playerObjects.getLogFile();
resourceManager = playerObjects.getResourceManager();
}
// looks at current power usage, and requirements for unit, and decides if we can build it without stalling
// assumes nothing else suddenly starting at same time...
// do something more elegant later
public boolean CanBuild( UnitDef constructordef, UnitDef targetdef )
{
Resource energy = resourceManager.energyResource;
float energycost = targetdef.getCost(energy);
float currentenergy = resourceManager.getCurrentEnergy();
float energyincome = aicallback.getEconomy().getIncome(energy);
float energyusage = aicallback.getEconomy().getUsage(energy);
float constructorbuildspeed = constructordef.getBuildSpeed();
float energyupkeep = targetdef.getUpkeep(energy);
float energymake = targetdef.getMakesResource(energy);
float actualbuildtime = targetdef.getBuildTime() / constructorbuildspeed;
logfile.WriteLine( "constructor build speed: " + constructorbuildspeed +
" targetbuildtime: " + targetdef.getBuildTime()
+ " actual buildtime: " + actualbuildtime );
logfile.WriteLine("energycontroller.canbuild(" + targetdef.getHumanName() + ") "
+ " energy upkeep: " + energyupkeep
+ " energymake " + energymake);
if (energyincome < energyupkeep)
{
return false;
}
float excessenergyrequired = ( energycost - currentenergy );
float oursurpluspower = energyincome - energyusage;
float energycreatedwhilstbuilding = actualbuildtime * oursurpluspower;
// logfile.WriteLine( "Out income: " + aicallback.GetEnergyIncome() + " usage: " + aicallback.GetEnergyUsage() + " surplus: " + oursurplus );
// boolean result = excesspowerrequired < oursurplus;
boolean result = ( energycreatedwhilstbuilding * 0.8 ) > excessenergyrequired;
//logfile.WriteLine( "Current energy: " + aicallback.GetEnergy() + " itemenergycost: " + def.energyCost + " buildtime: " + def.buildTime + " Excesspowerrequired: " + excesspowerrequired + " overall: " + result );
return result;
}
}
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