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// Copyright Hugh Perkins 2006, 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
package hughai;
import java.util.*;
import java.util.Map;
import com.springrts.ai.*;
import com.springrts.ai.oo.clb.*;
import hughai.*;
import hughai.building.Workflows.Workflow;
import hughai.Ownership.IOrder;
import hughai.building.Workflows.Workflow.Order;
import hughai.building.*;
import hughai.basictypes.*;
import hughai.mapping.*;
import hughai.unitdata.*;
import hughai.utils.*;
import hughai.controllers.level1.*;
import hughai.controllers.level2.ScoutControllerRaider;
import hughai.controllers.level2.TankController;
// in theory this is a high level class that just matches
// other classes together
// for now, it's still a bit of a hack
// a lot of this needs to be factored out better
//
// The connection between this and Workflows is a bit hacky for now,
// not least the hashmap of unitsUnderContructionByOrder
// but it gets it working. This bit is under transition at the moment, since
// just finished writing the Workflows class.
public class WorkflowController
{
PlayerObjects playerObjects;
CSAI csai;
OOAICallback aicallback;
ResourceManager resourceManager;
LogFile logfile;
UnitController unitController;
// MovementMaps movementMaps;
// BuildMap buildMap;
BuildPlanner buildPlanner;
Ownership ownership;
BuildTree buildTree;
BuildTable buildTable;
MetalController metalController;
EnergyController energyController;
GiveOrderWrapper giveOrderWrapper;
UnitDefHelp unitDefHelp;
Metal metal;
DrawingUtils drawingUtils;
ReclaimHelper reclaimHelper;
UnitLists unitLists;
//LosMap losmap;
Maps maps;
EnemyTracker enemyTracker;
// TankController tankcontroller;
// TankController helicoptercontroller;
// ScoutControllerRaider scoutcontroller;
Config config;
Offense offense;
Reconnaissance reconnaissance;
Workflows workflows;
Random random = new Random();
public double energymetalratio = 10.0;
HashMap<Order,ArrayList<Ownership.IOrder>> unitsUnderContructionByOrder = new HashMap<Order, ArrayList<IOrder>>();
List<Unit> ActiveConstructors = new ArrayList<Unit>();
Map<Unit, Unit> AssistingConstructors = new HashMap<Unit, Unit>(); // id of assisted keyed by id of assistor
Workflows.Workflow currentWorkflow;
Collection<Workflows.Workflow.Order> currentOrders;
// int lastcheckidleframe = -1000;
// List<Order> orders = new ArrayList<Order>();
public WorkflowController( PlayerObjects playerObjects )
{
this.playerObjects = playerObjects;
csai = playerObjects.getCSAI();
aicallback = csai.aicallback;
resourceManager = playerObjects.getResourceManager();
logfile = playerObjects.getLogFile();
unitController = playerObjects.getUnitController();
// movementMaps = playerObjects.getMovementMaps();
// buildMap = playerObjects.getBuildMap();
buildPlanner = playerObjects.getBuildPlanner();
ownership = playerObjects.getOwnership();
buildTree = playerObjects.getBuildTree();
buildTable = playerObjects.getBuildTable();
metalController = playerObjects.getMetalController();
energyController = playerObjects.getEnergyController();
giveOrderWrapper = playerObjects.getGiveOrderWrapper();
unitDefHelp = playerObjects.getUnitDefHelp();
metal = playerObjects.getMetal();
drawingUtils = playerObjects.getDrawingUtils();
reclaimHelper = playerObjects.getReclaimHelper();
unitLists = playerObjects.getUnitLists();
config = playerObjects.getConfig();
// losmap = playerObjects.getLosMap();
maps = playerObjects.getMaps();
enemyTracker = playerObjects.getEnemyTracker();
workflows = playerObjects.getWorkflows();
if (csai.DebugOn)
{
csai.RegisterVoiceCommand("dumpworkflow", new DumpWorkFlowHandler());
}
}
public class DumpWorkFlowHandler implements VoiceCommandHandler {
public void commandReceived(String cmd, String[] split, int playe)
{
logfile.WriteLine("Workflow:");
for (Order order : currentOrders )
{
logfile.WriteLine(order.toString());
}
}
}
public void Activate()
{
metal.Init();
// just pick some workflow for now...
currentWorkflow = workflows.getWorkflowsByName().get(
config.getDefaultWorkflowName() );
if( currentWorkflow == null ) {
for( Workflow workflow : workflows.getWorkflowsByName().values() ) {
currentWorkflow = workflow;
}
}
currentOrders = currentWorkflow.orders;
// tankcontroller = new TankController(
// playerObjects,
// unitLists.getTankList().getUnits(),
// buildTable.getUnitDefByName("armstump" ) );
// tankcontroller.Activate();
// helicoptercontroller = new TankController(HelicopterList.GetInstance().defbyid, BuildTable.GetInstance().UnitDefByName["arm_brawler"]);
//helicoptercontroller.Activate();
// scoutcontroller = new ScoutControllerRaider( playerObjects );
// scoutcontroller.Activate();
// note to self: should these really be in the workflow?
reconnaissance = new Reconnaissance( playerObjects );
reconnaissance.Activate();
offense = new Offense( playerObjects );
offense.Activate();
maps.getLosMap();
playerObjects.getBuildTree();
unitController.LoadExistingUnits();
enemyTracker.LoadExistingUnits();
CheckIdleUnits();
csai.registerGameListener( new GameListener() );
}
class GameListener extends GameAdapter {
@Override
public void Tick( int frame ) {
// if ( frame - lastcheckidleframe > 30)
// {
CheckIdleUnits();
// lastcheckidleframe = frame;
// }
}
// note to self: this function is a f**king mess
@Override
public void UnitIdle(Unit constructor)
{
UnitDef constructorunitdef = unitController.getUnitDef( constructor );
// logfile.WriteLine( "workflow.unitidle " + idleunit.getUnitId()
// + " " + idleunit.getDef().getHumanName() + " " +
// " isbuilder: " + unitdef.isBuilder() + " "
// + " unitdefhelp.isconstructor " + unitDefHelp.IsConstructor( unitdef ));
if (!constructorunitdef.isBuilder() )
{
//logfile.WriteLine("cantbuild");
return;
}
logfile.WriteLine("unitidleevent " + constructor.getUnitId()
+ " " + constructorunitdef.getName()
+ " " + constructorunitdef.getHumanName());
if (ActiveConstructors.contains(constructor))
{
ActiveConstructors.remove(constructor);
}
ownership.SignalConstructorIsIdle(constructor);
double highestpriority = 0;
List<Order> bestorders = new ArrayList<Order>();
for (Order order : currentOrders)
{
double thispriority = order.priority;
if (thispriority >= highestpriority)
{
if( unitsUnderContructionByOrder.get( order) == null ) {
unitsUnderContructionByOrder.put( order, new ArrayList<IOrder>() );
}
List<IOrder> unitsunderconstruction = unitsUnderContructionByOrder.get( order);
int currentunits = unitsunderconstruction.size();
if (unitController.UnitsByName.containsKey(order.unitname))
{
currentunits += unitController.UnitsByName.get(order.unitname).size();
}
if( currentunits < order.quantity)
{
if (buildTree.CanBuild(constructorunitdef.getName().toLowerCase(), order.unitname))
{
//if( CanBuild(deployedunitid,
if (thispriority > highestpriority)
{
highestpriority = thispriority;
bestorders = new ArrayList<Order>();
bestorders.add(order);
// csai.DebugSay("Possible order: " + order.toString());
}
else if (thispriority == highestpriority)
{
bestorders.add(order);
// csai.DebugSay("Possible order: " + order.toString());
}
}
}
}
}
//if (bestorders.Count == 0)
// {
// csai.DebugSay("No orders found");
// return;
// }
ArrayList<Order>possibleorders = new ArrayList<Order>(); // get orders this unit can build
boolean metalneeded = false;
boolean energyneeded = false;
UnitDef deftobuild = null;
for (Order order : bestorders)
{
csai.DebugSay("bestorder " + order.unitname);
//if( BuildTree.GetInstance().CanBuild( unitdef.getName().ToLower(), order.unitname ) )
//{
deftobuild = buildTable.getUnitDefByName(order.unitname);
if (metalController.CanBuild( constructorunitdef, deftobuild))
{
if (energyController.CanBuild( constructorunitdef, deftobuild))
{
possibleorders.add(order);
csai.DebugSay("possible: " + order.unitname);
}
else
{
csai.DebugSay("needs energy");
energyneeded = true;
}
}
else
{
csai.DebugSay("needs metal");
metalneeded = true;
}
//}
}
if( possibleorders.size() == 0 )
{
String commanderUnitName = buildTree.listToOurTeamsUnitName( config.getCommanderunitnames() );
if ( unitLists.getLevel1ConstructorList().getUnits().size() < 1 &&
!unitController.UnitsByName.containsKey( commanderUnitName ) )
{
if (BuildConstructionVehicle(constructor, constructorunitdef))
{
return;
}
}
if (energyneeded || resourceManager.getCurrentEnergy() < resourceManager.getEnergyStorage() / 5 )
{
if (BuildSolarCell(constructor))
{
logfile.WriteLine("building solarcell");
if (AssistingConstructors.containsKey(constructor))
{
AssistingConstructors.remove(constructor);
}
return;
}
}
if (metalneeded || resourceManager.getCurrentMetal() < resourceManager.getMetalStorage() / 5 )
{
TerrainPos reclaimpos = reclaimHelper.GetNearestReclaim( constructor );
if( reclaimpos != null )
{
giveOrderWrapper.Reclaim( constructor, reclaimpos, 100 );
return;
}
if (BuildMex(constructor))
{
logfile.WriteLine("building mex");
if (AssistingConstructors.containsKey(constructor))
{
AssistingConstructors.remove(constructor);
}
return;
}
}
logfile.WriteLine("offering assistance");
OfferAssistance(constructor);
return;
}
Order ordertodo = possibleorders.get(random.nextInt(possibleorders.size()));
String metalextractorname = buildTree.listToOurTeamsUnitName( config.getBasicmetalextractorunitnames() );
if (ordertodo.unitname.equals(metalextractorname ) )
{
BuildMex(constructor);
if (AssistingConstructors.containsKey(constructor))
{
AssistingConstructors.remove(constructor);
}
}
else
{
//ordertodo.unitsunderconstruction += 1;
deftobuild = buildTable.getUnitDefByName(ordertodo.unitname);
TerrainPos pos = BuildUnit(constructor, ordertodo.unitname);
Ownership.IOrder ownershiporder = ownership.RegisterBuildingOrder(
new BuildListener(),
constructor,
deftobuild, pos);
logfile.WriteLine("building: " + ordertodo.unitname);
if( unitsUnderContructionByOrder.get( ordertodo ) == null ) {
unitsUnderContructionByOrder.put( ordertodo, new ArrayList<IOrder>() );
}
unitsUnderContructionByOrder.get( ordertodo ).add(ownershiporder);
if (AssistingConstructors.containsKey(constructor))
{
AssistingConstructors.remove(constructor);
}
}
}
}
void CheckIdleUnits()
{
// logfile.WriteLine("Workflow.CheckIdleUnits()");
for( Unit unit : unitController.units ) {
// foreach (KeyValuePair<int, UnitDef> kvp in unitController.UnitDefByDeployedId)
// logfile.WriteLine("Checking " + kvp.Key);
UnitDef unitdef = unit.getDef();
//logfile.WriteLine( " considering " + unit.getUnitId() + " " + unit.getDef().getHumanName() + " ..." );
if (unitdef.isBuilder() )
{
//logfile.WriteLine( "... is builder ..." );
if( unit.getCurrentCommands().size() == 0 )
{
//logfile.WriteLine( "... command queue is empty ..." );
logfile.WriteLine("Unit " + unitdef.getHumanName() + " not busy, calling idle");
if( AssistingConstructors.containsKey( unit ) )
{
logfile.WriteLine("removing from assistingconstructors");
AssistingConstructors.remove(unit);
}
logfile.WriteLine( "... calling unitidle ..." );
new GameListener().UnitIdle(unit);
}
if (!ActiveConstructors.contains(unit))
{
logfile.WriteLine("Unit " + unitdef.getHumanName() + " not in active commanders, calling idle");
new GameListener().UnitIdle(unit);
}
}
}
}
// public class Order
// {
// public double priority;
// public String unitname;
// public int quantity;
// public ArrayList<Ownership.IOrder> unitsunderconstruction = new ArrayList<Ownership.IOrder>();
// public Order(double priority, String unitname, int quantity)
// {
// this.priority = priority;
// this.unitname = unitname;
// this.quantity = quantity;
// }
// @Override
// public String toString()
// {
// int underconstruction = unitsunderconstruction.size();
// int currentunits = 0;
// if (unitController.UnitsByName.containsKey(unitname))
// {
// currentunits += unitController.UnitsByName.get(unitname).size();
// }
// return "Order priority: " + priority + " unitname: " + unitname + " quantity: " + currentunits + "(" +
// underconstruction + ") / " + quantity;
// }
// }
// note to self: need to add weighting probably
// need to add filters/position requireemtns for radars, metal extractors
// public void BuildUnit(double priority, String name, int quantity)
// {
// orders.add( new Order(priority, name, quantity));
// }
List<String> energyunits = new ArrayList<String>();
public void AddEnergyUnit(String energyunitname)
{
energyunits.add(energyunitname);
}
List<String> metalunits = new ArrayList<String>();
public void AddMetalUnit(String metalunitname)
{
metalunits.add(metalunitname);
}
// this causes all units to offer assistance, even static ones
// which means units coming out of the factories will automatically assist,
// which isn't always what we want, but anyway...
void OfferAssistance(Unit constructor)
{
// if( constructor.)
Unit bestconstructor = null;
double bestsquareddistance = 1000000000;
TerrainPos constructorpos = unitController.getPos( constructor );
for (Unit activeconstructor : ActiveConstructors)
{
TerrainPos activeconstructorpos = unitController.getPos( activeconstructor );
if (activeconstructorpos != null)
{
float thissquareddistance = constructorpos.GetSquaredDistance( activeconstructorpos);
if (thissquareddistance < bestsquareddistance)
{
bestconstructor = activeconstructor;
bestsquareddistance = thissquareddistance;
}
}
}
if (bestconstructor != null)
{
logfile.WriteLine("unit to assist should be " + bestconstructor);
if( !AssistingConstructors.containsKey( constructor ) )
{
logfile.WriteLine("assisting " + bestconstructor);
giveOrderWrapper.Guard(constructor, bestconstructor);
AssistingConstructors.put(constructor, bestconstructor);
}
else if( AssistingConstructors.get( constructor ) != bestconstructor )
{
logfile.WriteLine("assisting " + bestconstructor);
giveOrderWrapper.Guard(constructor, bestconstructor);
AssistingConstructors.put( constructor, bestconstructor );
}
}
}
boolean BuildConstructionVehicle( Unit constructor, UnitDef constructordef)
{
UnitDef deftobuild = null;
String basicConstructionVehicleName = buildTree.listToOurTeamsUnitName( config.getBasicconstructionvehicleunitnames() );
if( basicConstructionVehicleName == null ) {
return false;
}
if( buildTree.CanBuild( constructordef.getName().toLowerCase(), basicConstructionVehicleName ) )
{
deftobuild = buildTable.getUnitDefByName(basicConstructionVehicleName);
}
else if (buildTree.CanBuild(constructordef.getName().toLowerCase(), basicConstructionVehicleName))
{
deftobuild = buildTable.getUnitDefByName(basicConstructionVehicleName);
}
else
{
return false;
}
TerrainPos pos = BuildUnit(constructor, deftobuild.getName().toLowerCase());
Ownership.IOrder ownershiporder = ownership.RegisterBuildingOrder(
new BuildListener(),
constructor,
deftobuild, pos);
logfile.WriteLine("building: " + deftobuild.getName().toLowerCase());
//ordertodo.unitsunderconstruction.Add(ownershiporder);
if (AssistingConstructors.containsKey(constructor))
{
AssistingConstructors.remove(constructor);
}
return true;
}
TerrainPos BuildUnit(Unit constructor, String targetunitname)
{
csai.DebugSay("workflow, building " + targetunitname);
UnitDef targetunitdef = buildTable.getUnitDefByName(targetunitname);
UnitDef constructordef = constructor.getDef();
if (unitDefHelp.IsMobile(constructordef))
{
logfile.WriteLine("constructor is mobile");
TerrainPos constructorpos = unitController.getPos( constructor );
TerrainPos buildsite = buildPlanner.ClosestBuildSite(targetunitdef,
constructorpos,
3000, 2);
buildsite = TerrainPos.fromAIFloat3( aicallback.getMap().findClosestBuildSite(
targetunitdef, buildsite.toAIFloat3(), 1400, 0, 0) );
logfile.WriteLine("constructor location: " + constructorpos + " Buildsite: " + buildsite + " target item: " + targetunitdef.getHumanName());
if (!ActiveConstructors.contains(constructor))
{
ActiveConstructors.add(constructor);
}
drawingUtils.DrawUnit(targetunitname.toUpperCase(), buildsite, 0.0f, 1, aicallback.getSkirmishAI().getTeamId(), true, true);
giveOrderWrapper.BuildUnit(constructor, targetunitname, buildsite);
return buildsite;
}
else
{
TerrainPos factorypos = unitController.getPos( constructor );
logfile.WriteLine("factory location: " + factorypos + " target item: " + targetunitdef.getHumanName());
if (!ActiveConstructors.contains(constructor))
{
ActiveConstructors.add(constructor);
}
drawingUtils.DrawUnit(targetunitdef.getName().toUpperCase(), factorypos, 0.0f, 200, aicallback.getSkirmishAI().getTeamId(), true, true);
giveOrderWrapper.BuildUnit(constructor, targetunitname );
return factorypos;
}
}
boolean BuildMex(Unit constructor)
{
// String metalextractorname = config.getBasicmetalextractorunitname();
String metalextractorname = buildTree.listToOurTeamsUnitName( config.getBasicmetalextractorunitnames() );
if( metalextractorname == null ) {
return false;
}
if( !buildTree.CanBuild( constructor.getDef().getName().toLowerCase(),
metalextractorname ) )
{
return false;
}
UnitDef unitdef = buildTable.getUnitDefByName(metalextractorname);
TerrainPos buildsitefrommetal = metal.GetNearestMetalSpot(
unitController.getPos( constructor ) );
TerrainPos buildsite = TerrainPos.fromAIFloat3( aicallback.getMap().findClosestBuildSite(
unitdef, buildsitefrommetal.toAIFloat3(), 100, 0, 0) );
logfile.WriteLine( "Workflow.buildmex, metal says build at " + buildsitefrommetal + " map changes this to: " + buildsite );
if (!ActiveConstructors.contains(constructor))
{
ActiveConstructors.add(constructor);
}
//aicallback.GiveOrder(constructorid, new Command(-unitdef.id, buildsite.ToDoubleArray()));
giveOrderWrapper.BuildUnit(constructor, unitdef.getName(), buildsite);
return true;
}
boolean BuildSolarCell(Unit constructor)
{
String energyextractorunitname = buildTree.listToOurTeamsUnitName( config.getBasicenergyextractorunitnames() );
if( energyextractorunitname == null ) {
return false;
}
if (!buildTree.CanBuild(constructor.getDef().getName().toLowerCase(),
energyextractorunitname))
{
return false;
}
UnitDef unitdef = buildTable.getUnitDefByName(energyextractorunitname);
TerrainPos buildsite = buildPlanner.ClosestBuildSite(unitdef,
unitController.getPos( constructor ),
3000, 2);
buildsite = TerrainPos.fromAIFloat3( aicallback.getMap().findClosestBuildSite(
unitdef, buildsite.toAIFloat3(), 100, 0, 0) );
if (!ActiveConstructors.contains(constructor))
{
ActiveConstructors.add(constructor);
}
//aicallback.GiveOrder(constructorid, new Command(-unitdef.id, buildsite.ToDoubleArray()));
giveOrderWrapper.BuildUnit(constructor, unitdef.getName(), buildsite );
return true;
}
class BuildListener implements Ownership.IBuilder {
@Override
public void UnitFinished(Ownership.IOrder ownershiporder, Unit unit )
{
for (Order order : currentOrders)
{
if( unitsUnderContructionByOrder.get( order ) == null ) {
unitsUnderContructionByOrder.put( order, new ArrayList<IOrder>() );
}
if (unitsUnderContructionByOrder.get( order ).contains(ownershiporder))
{
unitsUnderContructionByOrder.get( order ).remove(ownershiporder);
}
}
new GameListener().UnitIdle(unit);
}
@Override
public void UnitCreated(Ownership.IOrder order,Unit unit )
{
}
@Override
public void UnitDestroyed(Ownership.IOrder ownershiporder, Unit unit )
{
for (Order order : currentOrders )
{
if( unitsUnderContructionByOrder.get( order ) == null ) {
unitsUnderContructionByOrder.put( order, new ArrayList<IOrder>() );
}
if (unitsUnderContructionByOrder.get( order ).contains(ownershiporder))
{
unitsUnderContructionByOrder.get( order ).remove(ownershiporder);
}
}
}
}
}
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