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// Copyright Hugh Perkins 2006, 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
// ======================================================================================
//
package hughai.controllers.level1;
import java.util.*;
import java.util.Map;
import com.springrts.ai.*;
import com.springrts.ai.oo.clb.*;
import hughai.*;
import hughai.basictypes.*;
import hughai.*;
import hughai.mapping.*;
import hughai.packcoordinators.*;
import hughai.unitdata.*;
import hughai.unitdata.UnitController.UnitAdapter;
import hughai.utils.*;
import hughai.controllers.level1.Reconnaissance.GameListener;
import hughai.controllers.level1.Reconnaissance.UnitListener;
import hughai.controllers.level2.*;
// level 1 controller for offense
// basically, by instantiating it, we are telling it:
// "go and attack stuff, with the units you feel are attack units. Go!"
// the rest is up to it: targets and everything.
// that's what level 1 controllers are about ;-)
public class Offense {
PlayerObjects playerObjects;
LogFile logfile;
Config config;
BuildTable buildTable;
UnitController unitController;
Collection<UnitDef> managedUnitTypes = new HashSet<UnitDef>();
Collection<Unit> managedunits = new HashSet<Unit>();
TankController2 tankcontroller;
public Offense( PlayerObjects playerObjects ) {
this.playerObjects = playerObjects;
this.logfile = playerObjects.getLogFile();
this.config = playerObjects.getConfig();
this.buildTable = playerObjects.getBuildTable();
this.unitController = playerObjects.getUnitController();
}
public void Activate(){
playerObjects.getCSAI().registerGameListener( new GameListener() );
unitController.registerListener( new UnitListener() );
List<String> unittypenames = config.getOffensiveunitnames();
managedUnitTypes.clear();
for( String unittypename : unittypenames ) {
UnitDef unitdef = buildTable.getUnitDefByName( unittypename );
managedUnitTypes.add( unitdef );
logfile.WriteLine( "Allowed unit type for " + this.getClass().getSimpleName()
+ " " + unitdef.getHumanName() );
}
UnitDef typicalunitdef = buildTable.getUnitDefByName( config.getTypicallevel1tankunitdefname() );
tankcontroller = new TankController2( playerObjects, typicalunitdef );
tankcontroller.Activate();
//scoutcontroller.AssignUnits( units )
}
void Reappraise( int frame ) {
if( frame % 150 == 0) {
}
}
class GameListener extends GameAdapter {
@Override
public void Tick( int frame ) {
// if( frame % 30 == 0 ) {
Reappraise( frame );
// }
}
}
class UnitListener extends UnitAdapter {
@Override
public void UnitAdded(Unit unit ) {
UnitDef unitdef = unit.getDef();
if( managedUnitTypes.contains( unitdef ) ) {
logfile.WriteLine( "New offensive unit: " +
unit.getUnitId() + " " + unit.getDef().getHumanName() );
managedunits.add( unit );
tankcontroller.AssignUnits(
Arrays.asList( new Unit[]{ unit } ) );
}
}
@Override
public void UnitRemoved( Unit unit ) {
UnitDef unitdef = unit.getDef();
if( managedUnitTypes.contains( unitdef ) ) {
managedunits.remove( unit );
tankcontroller.RevokeUnits(
Arrays.asList( new Unit[]{ unit } ) );
}
}
}
}
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