1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
|
// Copyright Hugh Perkins 2006, 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
package hughai.mapping;
import java.util.ArrayList;
import com.springrts.ai.*;
import com.springrts.ai.oo.*;
import com.springrts.ai.oo.clb.*;
import hughai.PlayerObjects;
import hughai.basictypes.*;
import hughai.*;
import hughai.mapping.LosMap.LosMapPos;
import hughai.utils.*;
public class LosHelper
{
OOAICallback aicallback;
// MovementMaps movementMaps;
// LosMap losmap;
// Maps playerObjects.getMaps();
PlayerObjects playerObjects;
DrawingUtils drawingUtils;
public LosHelper( PlayerObjects playerObjects ) {
aicallback = playerObjects.getAicallback();
// movementMaps = playerObjects.getMovementMaps();
// losmap = playerObjects.getLosMap();
// playerObjects.getMaps() = playerObjects.getMaps();
this.playerObjects = playerObjects;
drawingUtils = playerObjects.getDrawingUtils();
}
// note: need to check compatible area
public TerrainPos GetNearestUnseen(TerrainPos currentpos, UnitDef unitdef, int unseensmeansthismanyframes)
{
Map map = aicallback.getMap();
int mapwidth = map.getWidth();
int mapheight = map.getHeight();
int currentunitarea = playerObjects.getMaps().getMovementMaps().GetArea(unitdef, currentpos);
LosMap losMap = playerObjects.getMaps().getLosMap();
int losmapwidth = LosMap.losmapwidth;
int losmapheight = LosMap.losmapheight;
int maxradius = (int)Math.sqrt(losmapheight * losmapheight + losmapwidth * losmapwidth);
int unitlosradius = (int)unitdef.getLosRadius(); // this is in map / 2 units, so it's ok
LosMapPos[] circlepoints = CreateCirclePoints(unitlosradius);
int bestradius = 10000000;
int bestarea = 0;
TerrainPos bestpos = null;
LosMapPos unitmappos = LosMapPos.fromTerrainPos( currentpos );
// int unitmapx = (int)(currentpos.x / 16);
// int unitmapy = (int)(currentpos.y / 16);
int thisframecount = playerObjects.getFrameController().getFrame();
// step around in unitlosradius steps
for (int radiuslosunits = unitlosradius * 2;
radiuslosunits <= maxradius;
radiuslosunits += unitlosradius)
{
// calculate angle for a unitlosradius / 2 step at this radius.
// DrawingUtils.DrawCircle(currentpos, radiuslosunits * 16);
// as we move further out, we need to move through smaller angles
double anglestepradians = 2 * Math.asin((double)unitlosradius / 2 / (double)radiuslosunits);
//csai.DebugSay("anglestepradians: " + anglestepradians);
//return null;
for (double angleradians = 0; angleradians <= Math.PI * 2; angleradians += anglestepradians)
{
int unseenarea = 0;
LosMapPos searchmappos = unitmappos.add( new LosMapPos(
(int)( radiuslosunits * Math.cos(angleradians) ),
(int)( radiuslosunits * Math.sin(angleradians) ) ) );
// int searchmapx = unitmappos.x + (int)((double)radiuslosunits * Math.cos(angleradians));
// int searchmapy = unitmappos.y + (int)((double)radiuslosunits * Math.sin(angleradians));
if (searchmappos.validate() )
{
// if (csai.DebugOn)
// {
// int groupnumber = DrawingUtils.DrawCircle(new AIFloat3(searchmapx * 16, 50 + aicallback.GetElevation( searchmapx * 16, searchmapy * 16 ), searchmapy * 16), unitlosradius * 16);
// aicallback.SetFigureColor(groupnumber, 1, 1, 0, 0.5);
// }
// LosMapPos searchMapPos = new LosMapPos( searchmapx, searchmapy );
TerrainPos searchTerrainPos = searchmappos.toTerrainPos();
int thisareanumber = playerObjects.getMaps()
.getMovementMaps().GetArea(
unitdef, searchTerrainPos );
// .getMovementMaps().GetArea(unitdef, new Float3(searchmapx * 16, 0, searchmapy * 16));
if (thisareanumber == currentunitarea)
{//
//if (csai.DebugOn)
// {
// int groupnumber = DrawingUtils.DrawCircle(new AIFloat3(searchmapx * 16, 100, searchmapy * 16), unitlosradius * 16);
// aicallback.SetFigureColor(groupnumber, 1, 1, 0, 0.5);
// }
for (LosMapPos point : circlepoints)
{
LosMapPos thismappos = searchmappos.add( point );
// int thismapx = searchmapx + point.x;
// int thismapy = searchmapy + point.y;
if (thismappos.validate())
{
// LosMapPos losMapPos = new LosMapPos( thismapx, thismapy );
int lastseenframecount = losMap.getLastSeenFrameCount( thismappos );
if (thisframecount - lastseenframecount > unseensmeansthismanyframes ) {
// if (thisframecount - losMap.LastSeenFrameCount[thismapx][ thismapy] > unseensmeansthismanyframes)
// {
unseenarea++;
}
}
}
if (unseenarea >= (circlepoints.length) * 8 / 10)
{
// drawingUtils.DrawCircle(
// new AIFloat3(searchmapx * 16,
// 100 * aicallback.getMap().getElevationAt(searchmapx * 16, searchmapy * 16),
// searchmapy * 16),
// unitlosradius * 16);
// drawingUtils.setFigureColor( 0f, 1f, 0.5f);
return searchTerrainPos;
}
// return new AIFloat3(searchmapx * 16, 0, searchmapy * 16); // for debugging, remove later
}
}
}
}
return null;
}
// returns points for a circle centered at origin of radius radius
// the points are all integer points that lie in this circle
LosMapPos[] CreateCirclePoints(int radius)
{
ArrayList<LosMapPos> pointsal = new ArrayList<LosMapPos>();
for (int y = -radius; y <= radius; y++)
{
int xextent = (int)Math.sqrt(radius * radius - y * y);
for (int x = -xextent; x <= xextent; x++)
{
pointsal.add(new LosMapPos(x, y));
}
}
return (LosMapPos[])pointsal.toArray(new LosMapPos[0]);
}
}
|