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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _AI_AI_CHEATS_H
#define _AI_AI_CHEATS_H
#include "IAICheats.h"
struct SSkirmishAICallback;
namespace springLegacyAI {
class CAIAICallback;
/**
* The AI side wrapper over the C AI interface for IAICheats.
*/
class CAIAICheats : public IAICheats {
public:
CAIAICheats();
CAIAICheats(int skirmishAIId, const SSkirmishAICallback* sAICallback,
CAIAICallback* aiCallback);
void SetMyHandicap(float handicap);
void GiveMeMetal(float amount);
void GiveMeEnergy(float amount);
int CreateUnit(const char* name, float3 pos);
const UnitDef* GetUnitDef(int unitid);
float3 GetUnitPos(int unitid);
float3 GetUnitVel(int unitid);
int GetEnemyUnits(int* unitIds, int unitIds_max);
int GetEnemyUnits(int* unitIds, const float3& pos, float radius,
int unitIds_max);
int GetNeutralUnits(int* unitIds, int unitIds_max);
int GetNeutralUnits(int* unitIds, const float3& pos, float radius,
int unitIds_max);
int GetFeatures(int *features, int max);
int GetFeatures(int *features, int max, const float3& pos, float radius);
int GetUnitTeam(int unitid);
int GetUnitAllyTeam(int unitid);
float GetUnitHealth(int unitid);
float GetUnitMaxHealth(int unitid);
float GetUnitPower(int unitid);
float GetUnitExperience(int unitid);
bool IsUnitActivated(int unitid);
bool UnitBeingBuilt(int unitid);
bool IsUnitNeutral(int unitid);
bool GetUnitResourceInfo(int unitid, UnitResourceInfo* resourceInfo);
const CCommandQueue* GetCurrentUnitCommands(int unitid);
int GetBuildingFacing(int unitid);
bool IsUnitCloaked(int unitid);
bool IsUnitParalyzed(int unitid);
void EnableCheatEvents(bool enable);
bool GetProperty(int id, int property, void* dst);
bool GetValue(int id, void* dst);
int HandleCommand(int commandId, void* data);
private:
int skirmishAIId;
const SSkirmishAICallback* sAICallback;
CAIAICallback* aiCallback;
/**
* Used to temporarily enable cheating for regular callbacks
* that require (extra) priviledges.
*/
void SetCheatsEnabled(bool enable);
};
} // namespace springLegacyAI
#endif // _AI_AI_CHEATS_H
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