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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _AI_SEISMIC_PING_EVENT_H
#define _AI_SEISMIC_PING_EVENT_H
#include "AIEvent.h"
#include "System/float3.h"
namespace springLegacyAI {
class CAISeismicPingEvent : public CAIEvent {
public:
CAISeismicPingEvent(const SSeismicPingEvent& event) : event(event) {}
~CAISeismicPingEvent() {}
void Run(IGlobalAI& ai, IGlobalAICallback* globalAICallback = NULL) {
int evtId = AI_EVENT_SEISMIC_PING;
IGlobalAI::SeismicPingEvent evt = {float3(event.pos_posF3), event.strength};
ai.HandleEvent(evtId, &evt);
}
private:
SSeismicPingEvent event;
};
} // namespace springLegacyAI
#endif // _AI_SEISMIC_PING_EVENT_H
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