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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _END_GAME_BOX_H_
#define _END_GAME_BOX_H_
#include "InputReceiver.h"
#include "Rendering/GL/myGL.h"
#include <vector>
class CEndGameBox : public CInputReceiver
{
public:
CEndGameBox(const std::vector<unsigned char>& winningAllyTeams);
~CEndGameBox();
virtual bool MousePress(int x, int y, int button) override;
virtual void MouseMove(int x, int y, int dx, int dy, int button) override;
virtual void MouseRelease(int x, int y, int button) override;
virtual void Draw() override;
virtual bool IsAbove(int x, int y) override;
virtual std::string GetTooltip(int x, int y) override;
static bool enabled;
static void Create(const std::vector<unsigned char>& winningAllyTeams) { if (endGameBox == nullptr) new CEndGameBox(winningAllyTeams);}
static void Destroy() { if (endGameBox != nullptr) { delete endGameBox; endGameBox = nullptr; } }
protected:
static CEndGameBox* endGameBox;
void FillTeamStats();
TRectangle<float> box;
TRectangle<float> exitBox;
TRectangle<float> playerBox;
TRectangle<float> sumBox;
TRectangle<float> difBox;
bool moveBox = false;
int dispMode = 0;
int stat1 = 1;
int stat2 = -1;
struct Stat {
Stat(const char* s) : name(s), max(1), maxdif(1) {}
void AddStat(int team, float value) {
max = std::max(max, value);
if (team >= 0 && static_cast<size_t>(team) >= values.size())
values.resize(team + 1);
if (values[team].size() > 0)
maxdif = std::max(math::fabs(value - values[team].back()), maxdif);
values[team].push_back(value);
}
const char* name;
float max;
float maxdif;
std::vector< std::vector<float> > values;
};
std::vector<unsigned char> winners;
std::vector<Stat> stats;
GLuint graphTex = 0;
};
#endif // _END_GAME_BOX_H_
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